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I think it would be nice to have a mil-dot-scale ("Strichplatte" in german) in the binoculars which would allow the player to estimate the range of an observed object.
I know there is the rangefinder, but this would make ranging a bit harder.
At least you can f*?! it up when under pressure.


Legacy ID
Feature Request

Event Timeline

finkrol edited Steps To Reproduce. (Show Details)Jun 18 2013, 12:14 PM
finkrol edited Additional Information. (Show Details)
finkrol set Category to Feature Request.
finkrol set Reproducibility to N/A.
finkrol set Severity to None.
finkrol set Resolution to Open.
finkrol set Legacy ID to 1922405669.May 7 2016, 2:38 PM

I support this ticket, also binoculars texture wasn't changed since 1st Arma!

AD2001 added a subscriber: AD2001.May 7 2016, 2:38 PM
AD2001 added a comment.Jul 7 2013, 7:00 PM

Yeah, the binocs texture is really stupid.


many vehicles/items in arma lack the ability to "fuck it up when under pressure". i don't think that every game mechanic would have to be hyper-realistic, but it would be nice, that some more mechanics were at least difficult enough to give a little chance of, well.. fucking them up (when under pressure).
for example:
guided missiles without proper seeking/locking procedure
missile launchers without backblast
laser rangefinder and designator with unlimited ammo / no cooldown
aircraft fire control systems...

MadDogX added a subscriber: MadDogX.May 7 2016, 2:38 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.