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bacon_8008 created T180862: Feature request: #logout command to destroy session of an RCON client.
Wed, May 1, 4:42 PM · Arma Reforger Modding
thafluu updated the task description for T180861: Broken Pioneer Animation.
Wed, May 1, 3:53 PM · DayZ
dedmen closed T158763: Arma 3 Launcher Exception Crash as Resolved.
Wed, May 1, 3:41 PM · Arma 3
thafluu updated the task description for T180861: Broken Pioneer Animation.
Wed, May 1, 3:36 PM · DayZ
thafluu created T180861: Broken Pioneer Animation.
Wed, May 1, 3:34 PM · DayZ
DroneBlackCa created T180860: https://www.facebook.com/BlackFalconDroneCanada/.
Wed, May 1, 2:43 PM · Arma 3
Ferks added a comment to T171956: Amd Gpu low utilization.

I have the same problem and the same behavior.

Wed, May 1, 2:37 PM · DayZ
Ferks added a comment to T180848: DAYZ HUD Disabled at Random.

I have the same problem with the HUD showing shortcuts to items.
All you have to do is restart the server you're playing on, and when you come back the HUD will be gone.
The ways to fix it have already been mentioned above.

Wed, May 1, 2:20 PM · DayZ
vadymbabii updated subscribers of T180827: [Information] Rigging and its behavior in Enfusion engine.

@Geez We still hope you will share any tips with us

Wed, May 1, 2:19 PM · DayZ
andro_dawton edited Steps To Reproduce on T180858: Ammo from magazine drops into container.
Wed, May 1, 1:47 PM · DayZ
andro_dawton edited Steps To Reproduce on T180858: Ammo from magazine drops into container.
Wed, May 1, 1:47 PM · DayZ
andro_dawton edited Steps To Reproduce on T180858: Ammo from magazine drops into container.
Wed, May 1, 1:46 PM · DayZ
andro_dawton edited Steps To Reproduce on T180858: Ammo from magazine drops into container.
Wed, May 1, 1:45 PM · DayZ
andro_dawton created T180858: Ammo from magazine drops into container.
Wed, May 1, 1:37 PM · DayZ
Damca created T180857: Items "magically" dissapeared from base with no signs of raiding, server EU - DE 1297.
Wed, May 1, 1:29 PM · DayZ
VanTheMan added a comment to T177818: A request from all Modders.

There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.

Wed, May 1, 1:06 PM · DayZ Modding, DayZ
andro_dawton added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.

I think its in 1.25 allready fixed.

Wed, May 1, 11:53 AM · DayZ
andro_dawton added a comment to T158378: Reload weapon with another mag with "hold r" keybinding problem.

Annual Report: Same Char, same Bug.

Wed, May 1, 11:46 AM · DayZ
Loststarp added a comment to T180852: My game is laging.

I would like for this to stop

Wed, May 1, 11:20 AM · DayZ Xbox
Loststarp created T180852: My game is laging.
Wed, May 1, 11:19 AM · DayZ Xbox
Loststarp created T180851: My game is laging.
Wed, May 1, 11:18 AM · DayZ Xbox
andro_dawton added a comment to T178816: Network lag/desync when overloaded with packets.

@designful
whatever the "base lag" is caused of - it is reduced alot with the modded containers.

Wed, May 1, 10:08 AM · DayZ
RedFalcon added a comment to T177818: A request from all Modders.

Yes such things are possible and Eliteness does get you part of the way, but the point is that debin tools are not actually allowed (despite their availability). The main thrust here is to make such things legit and sanctioned rather than a "don't ask, don't tell" policy.

Wed, May 1, 8:38 AM · DayZ Modding, DayZ
d146ales added a comment to T177818: A request from all Modders.

There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.

Wed, May 1, 7:57 AM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T178677: game stuttering and freezing in conflict.

Yes, this is no longer an issue.
The game no longer freezes like this!

Wed, May 1, 7:52 AM · Arma Reforger
averageteam8 created T180848: DAYZ HUD Disabled at Random.
Wed, May 1, 7:50 AM · DayZ
D1stroyn_ch33kz updated the task description for T180847: Hacker in La 5291 DayZ.
Wed, May 1, 7:11 AM · DayZ
D1stroyn_ch33kz added a comment to T180847: Hacker in La 5291 DayZ.

My friends and i have been killed by a hacker using aimbot and silent shots in Official Server LA 5291

Wed, May 1, 7:09 AM · DayZ
D1stroyn_ch33kz created T180847: Hacker in La 5291 DayZ.
Wed, May 1, 7:07 AM · DayZ
Lotusopel created T180846: Buried Stashes dig them selvs up!.
Wed, May 1, 2:52 AM · DayZ
kendrey added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Just tried this code but was not working well for me. Is remotExec good to insert anywhere? driveway contractors

Wed, May 1, 12:30 AM · Arma 3

Yesterday

Schatten created T180845: Missed sound suppressor for AA40.
Tue, Apr 30, 11:44 PM · Arma 3 Creator DLC - Western Sahara
StimpsonJCat created T180844: [Conflict] Spawn radios should not allow spawning outside team radio range.
Tue, Apr 30, 11:18 PM · Arma Reforger
StimpsonJCat added a comment to T180687: (Conflict) Nowadays there is practically no need for team play.

More thought definitely needs to be given to encouraging team play and not incentivizing solo-ing. One issue I see with the current use of spawn radios is that a single player can create a locked group of 1, and use all 10 spawn tickets. They can move onto another location, leave the radio behind and just create another locked group with a new radio so they don't have to travel to the depleted spawn radio to un-deploy it.

Tue, Apr 30, 11:12 PM · Arma Reforger
SurvivorZ added a comment to T180843: Camo Net Description .

Would anyone else like to see this fixed?

Tue, Apr 30, 11:10 PM · DayZ Xbox
SurvivorZ created T180843: Camo Net Description .
Tue, Apr 30, 11:08 PM · DayZ Xbox
Steve-E created T180841: Mods not unloaded before playing tutorial, so tutorial is broken..
Tue, Apr 30, 8:08 PM · Arma Reforger Modding
mrzorn added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Tue, Apr 30, 8:03 PM · Arma 3
Steniboy added a comment to T179144: Landmines oneshoting Players through Double Registers.

Another example:

Tue, Apr 30, 6:53 PM · DayZ
Geez changed the status of T180839: Add color marking channels of chat/VoN from New to Feedback.
Tue, Apr 30, 5:19 PM · Arma Reforger
Helkhiana added a comment to T177818: A request from all Modders.

There are all kinds of things we can learn from unbinarized models. One example is memory points positions.
A lot can be learned at beginning by just mimicking vanilla even if it might not all be best practices. Those get improved in time as you learn and discover things. That's how i started with modding. Mimicked vanilla and other mods and improved over time after understanding what I'm doing.

Tue, Apr 30, 5:14 PM · DayZ Modding, DayZ
MilesDownshur added a comment to T177818: A request from all Modders.

"3.Modders can learn from vanilla models about good practices..." you think of them way too high dude ;) Believe me, not everything is so shiny in that town )

Tue, Apr 30, 4:59 PM · DayZ Modding, DayZ
Wulf closed T122026: Bunker (Tower): Indoor sound environment used on 1st floor as Resolved.

FIxed in Dev build 151757.

Tue, Apr 30, 4:55 PM · Arma 3
EinfachDerJul created T180840: setPos sets wrong position for "Land_BagFence_End_F".
Tue, Apr 30, 4:47 PM · Arma 3
abm314ss changed Reproducibility from reproducibility:always to reproducibility:none on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 4:45 PM · DayZ PlayStation
Geez added a comment to T180791: Server Crash, need help.

We suggest to try disabling one mod at once to try to find the one that is faulty.

Tue, Apr 30, 4:32 PM · DayZ Modding, DayZ
intenso2891 added a comment to T180791: Server Crash, need help.

in this case, how can I find the cause of the server crashes? they weren't there, then they appeared. Perhaps there are some tools or ways to identify the cause?

Tue, Apr 30, 4:29 PM · DayZ Modding, DayZ
Geez changed the status of T175561: Bleeding particles do not support JIP from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 30, 4:22 PM · Arma Reforger
Geez added a comment to T178677: game stuttering and freezing in conflict.

¨Hello GluttenFreeVapes.
Is this still an issue at the moment?

Tue, Apr 30, 4:21 PM · Arma Reforger
Geez changed the status of T179021: Unkillable Soviets from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 30, 4:20 PM · Arma Reforger
TRAGER created T180839: Add color marking channels of chat/VoN.
Tue, Apr 30, 3:53 PM · Arma Reforger
KaidenKH added a comment to T180155: Collision of fir trees.

Hello! I attached a video. Is this the result of a change in the collision of trees and will they remain so in the future?

Tue, Apr 30, 2:58 PM · DayZ Xbox
LouMontana added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

https://community.bistudio.com/wiki/createSoundSourceLocal

Tue, Apr 30, 1:37 PM · Arma 3
dedmen changed the status of T180246: [Feature Request] command - createSoundSourceLocal from New to Feedback.
Tue, Apr 30, 12:37 PM · Arma 3
Geez changed the status of T177818: A request from all Modders from Reviewed to Feedback.

Hello everyone.
Currently we do not plan to provide the unbinarized models. This might possibly change in the future.

Tue, Apr 30, 11:44 AM · DayZ Modding, DayZ
Kitty_Shackleford added a comment to T180166: Feature request | ban by device id.

This would be awesome

Tue, Apr 30, 10:38 AM · DayZ Xbox
Helkhiana added a comment to T177818: A request from all Modders.

It has been almost 5 months since the ticket has been made. Asking for an update close to half of year is not unreasonable.
I am trying to open a discussion between DayZ devs and modders.

Tue, Apr 30, 10:26 AM · DayZ Modding, DayZ
Hunterz added a comment to T177818: A request from all Modders.

I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.

Tue, Apr 30, 10:13 AM · DayZ Modding, DayZ
SaMatra added a comment to T180763: createShot, a dedicated command to create shots.

Sure, but they already do that with proper cheats bypassing SQF and creating own shot messages. Is it really *that* much worse than creating shots with createVehicle and createVehicleLocal? You can already do a lot of mess with {createVehicleLocal ["HelicopterExploBig", getPos player, [], 0, ""]} forEach allPlayers and its not even logged in createvehicle.log. (Censor this if needed)

Tue, Apr 30, 10:11 AM · Arma 3
Geez added a comment to T177818: A request from all Modders.

Hello Helkhiana.
Unfortunately no new information I can share.

Tue, Apr 30, 10:08 AM · DayZ Modding, DayZ
Geez changed the status of T180830: Add "m_bIsRelative" checkbox to SCR_WaypointPrefabLocation from New to Feedback.
Tue, Apr 30, 9:57 AM · Arma Reforger Modding
Geez changed the status of T180804: A question about FOV from New to Feedback.
Tue, Apr 30, 9:57 AM · Arma Reforger
Geez changed the status of T180825: Unable to build - enemies around from New to Feedback.
Tue, Apr 30, 9:56 AM · Arma Reforger
Geez changed the status of T180822: M4 bug from New to Awaiting internal Testing.
Tue, Apr 30, 9:39 AM · DayZ PlayStation
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Everything have limits, for example 8bit computers can have 65536 bytes of memory. RV engine have limits you met with that model/skeleton. I am not dayz developer, so i dont know which limits you reach. Its life, nothing is unlimited.

Tue, Apr 30, 9:37 AM · DayZ
Geez changed the status of T180820: Fireplace problems from New to Confirmed Internally.
Tue, Apr 30, 9:36 AM · DayZ Xbox
Geez changed the status of T180817: status application hang from New to Need More Info.

Hello Romanof7.
Can you please try the following?

Tue, Apr 30, 9:33 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

@Hunterz What do you mean by saying reached limits? Which exactly limits? And no, one of them hasn't reached any limits and works fine. That is what I am talking about. Two pretty similar models and the first works, but the second doesn't

Tue, Apr 30, 9:32 AM · DayZ
Geez closed T180824: Another cheater on EU - DE 1297 as Resolved.

Thank you, we will investigate with BattlEye.
Regards,
Geez

Tue, Apr 30, 9:31 AM · DayZ
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported

Tue, Apr 30, 9:28 AM · Arma 3
dedmen changed the status of T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies from New to Acknowledged.

It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268

Tue, Apr 30, 9:28 AM · Arma 3
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Those models just reached limits of old RV engine.

Tue, Apr 30, 9:21 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

It would be so nice if people from BI would say "Guys do not do it this way, make sure you've clicked on that button and check if you ... bla-bla-bla" :)

Tue, Apr 30, 9:18 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

@Hunterz as I wrote above definitely the issue persists because of something, and I agree that it can be related to RV implementation. But for me as a developer, some aspects are still unclear. Why do those two models have different behaviors, what exactly causes it, and how can I avoid them? I mean understanding the problem is half the way to solving it

Tue, Apr 30, 9:15 AM · DayZ
dedmen added a comment to T180763: createShot, a dedicated command to create shots.

This seems it would just make it easier for cheaters to post bullets impersonating other players.

Tue, Apr 30, 9:11 AM · Arma 3
dedmen closed T180717: [Request] add option for user to enter a password with connectToServer as Resolved.

Won't do.

Tue, Apr 30, 9:09 AM · Arma 3
dedmen changed the status of T180711: 0xC0000005- STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, Apr 30, 9:08 AM · Arma 3
dedmen added a comment to T180819: Game crash king of the hill.

Same crash, fixed in todays profiling branch update

Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged task T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Just read something about history of dayz and arma. RV is name Real Virtuality engine which was used in arma2, arma3 and his artifacts are still in dayz. Dayz is mix of both engines. Issue you have is coming from old RV engine and his limitations. Thats why are all fine in anim editor, which use enfusion only.

Tue, Apr 30, 8:51 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

I just googled that RV is old Real Virtuality Bohemia's engine, but it still doesn't explain anything) I understand if something works and something does not there is some difference between the two. But I can't find it and want to know what exactly we have to do to avoid this issue

Tue, Apr 30, 8:49 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Hi @Hunterz I am not sure what exactly RV means. Also about any limitations, what exactly can cause those limits? I have 2 very similar models (the first is broken, the second is fine) they use the same skeleton, same xob, same anims, same selections, same bones, their names, and their amounts. The difference between them is the 3D mesh and vertex weights. The broken one even has fewer polygons and vertices. For me, it doesn't look like I reached any limitations but the issue still persists

Tue, Apr 30, 8:41 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

DayZ is mix of old RV engine and new Enfusion engine. This is problem of artifacts of old RV and his limitations.

Tue, Apr 30, 7:03 AM · DayZ
Yamachinu added a comment to T180825: Unable to build - enemies around.

I have posted my concerns about this as well and feel it still needs refinement. One issue is that FIA counts as enemies, this in theory is fine, the issue is that FIA can often get stuck in odd positions. A good example is the St. Pierre Coastal point. FIA can get stuck in the water or under the map and this prevents the point from being able to be built on.
"Enemy in the area" does work both ways, one tactic that the defenders use now is to often check build privilege as a sort of radar to know if someone is hiding or nearby. I really don't think this mechanic is all that much better than the previous solutions and both present their own issues.

Tue, Apr 30, 5:37 AM · Arma Reforger
TilW created T180830: Add "m_bIsRelative" checkbox to SCR_WaypointPrefabLocation.
Tue, Apr 30, 2:18 AM · Arma Reforger Modding
abm314ss changed Reproducibility from reproducibility:none to reproducibility:always on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 1:57 AM · DayZ PlayStation
abm314ss created T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 1:56 AM · DayZ PlayStation
vadymbabii updated the task description for T180827: [Information] Rigging and its behavior in Enfusion engine.
Tue, Apr 30, 12:05 AM · DayZ

Mon, Apr 29

vadymbabii merged T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 into T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:51 PM · DayZ
vadymbabii merged task T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 into T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:51 PM · DayZ
vadymbabii renamed T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 from [Information] Rigging and its behavior in Enfusion engine to Accidental duplicate of https://feedback.bistudio.com/T180827.
Mon, Apr 29, 11:50 PM · DayZ
vadymbabii created T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:47 PM · DayZ
vadymbabii created T180826: Accidental duplicate of https://feedback.bistudio.com/T180827.
Mon, Apr 29, 11:46 PM · DayZ
kawalec created T180825: Unable to build - enemies around.
Mon, Apr 29, 10:43 PM · Arma Reforger
Helkhiana added a comment to T177818: A request from all Modders.

Hello @Geez Sorry for chasing this. It would be nice to get an update on where we are with this request.

Mon, Apr 29, 9:22 PM · DayZ Modding, DayZ
Damca created T180824: Another cheater on EU - DE 1297.
Mon, Apr 29, 8:17 PM · DayZ
Osdaeus added a comment to T180820: Fireplace problems .

For official servers*

Mon, Apr 29, 6:31 PM · DayZ Xbox
Osdaeus added a comment to T180820: Fireplace problems .

Would also like to bump this, and add in that players are still building ovens on the middle of ladders which makes it impossible for players to climb past it, and therefore making apartment bases impossible to raid. I imagine removing the physical hitbox would fix both these issues.

Mon, Apr 29, 6:30 PM · DayZ Xbox
Osdaeus renamed T180822: M4 bug from M4 bug. to M4 bug.
Mon, Apr 29, 6:27 PM · DayZ PlayStation