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Hello,
I'm having the same problem on multiple servers that I own.
Unfortunately I don't know where to find the .mdmp files
The behavior is the same as in the other reported cases
S.
I still experience crashes, and I am providing the RPT and MDMP files for you to review and help me resolve the issue. Thank you in advance.
Fresh wipe of the pc is the next on the cards for me but think the issue is the game its self. last night I was kicked 3 times every 15 minutes then had a server restart. joined the server and stay on for 2 hours before I logged.
I'm amazed no one has has a clue of the issue or a dirty work around so far.
Anyway, apart from a a fresh wipe of the pc I can confirm I have tried everything else.
In T182158#2628305, @xDarksidex wrote:i hang in here cause we getting the same crashlog since 1.25
WIN-T1175PTEISO, 23.06 2024 02:03:15
Unhandled exceptionProgram: C:\Users\admin\Desktop\OmegaManager\servers\0\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff65888eb63 at 0xffffffffffffffffClass: 'SurvivorBase'
Entity name:'76561198160994959' id:3119455Function: 'HeadingModel'
Stack trace:
scripts/4_World/entities\dayzplayerimplement.c:1594
scripts/4_World/entities\manbase\playerbase.c:8056SymGetSymFromAddr:487, addr:0x7ff65888eb63
SymGetSymFromAddr:487, addr:0x7ff65891354b
SymGetSymFromAddr:487, addr:0x7ff6588fe024
SymGetSymFromAddr:487, addr:0x7ff6588fb3a9
SymGetSymFromAddr:487, addr:0x7ff6588ffe27
SymGetSymFromAddr:487, addr:0x7ff6588fb7b4
SymGetSymFromAddr:487, addr:0x7ff658a8b736
SymGetSymFromAddr:487, addr:0x7ff658a97e19
SymGetSymFromAddr:487, addr:0x7ff658a8dcab
SymGetSymFromAddr:487, addr:0x7ff658a8e19b
SymGetSymFromAddr:487, addr:0x7ff658a1ca19
[CDPInitServer]: ??? addr:0x7ff658cc74bb
[CDPInitServer]: ??? addr:0x7ff658cc7678
[CDPCreateServer]: ??? addr:0x7ff658e3b5e2
[CDPCreateServer]: ??? addr:0x7ff658f98d86
[CDPCreateServer]: ??? addr:0x7ff658f8ffe4
[CDPCreateServer]: ??? addr:0x7ff658f924f9
SymGetSymFromAddr:487, addr:0x7ff658a0babd
[CDPCreateServer]: ??? addr:0x7ff658f99fec
SymGetSymFromAddr:487, addr:0x7ff658b20fcb
[CDPCreateServer]: ??? addr:0x7ff6590ea442
[BaseThreadInitThunk]: ??? addr:0x7ffef82d4cb0
[RtlUserThreadStart]: ??? addr:0x7ffef969e8ab
[RtlUserThreadStart]: ??? addr:0x7ffef969e8ab
Does the same thing happen in Experimental?
Thanks Kawalec, I've uninstalled and reinstalled via steam. No change in the bug.
The status has been changed, does this mean we can hope for the fix?
finally got something better to showcase, all done via weapon bones{F4168472}
I also verified my game files integrity. The issue still occurs.
I've confirmed that other players have the same problem.
Maybe that's the source of all sound issues:
"Audio
Added: Dynamic reverb based on roomsize".
The outside world as a "room" has very big/infinite size, so there's no reverb?
It's very common after the 1.2 update.
It looks like there are some inertia values problems.
I'd reinstall the game completely. It should fix that freezing problem.
Just some additional info after dozen of hours (hundreds?) playing 1.2.0.70 on official servers :
Should be fixed with nexrt dev update, please retest
Exit code: 0xCFFFFFFF - STATUS_APPLICATION_HANG
Running time: 4 minutes
Getting in BTR: https://www.twitch.tv/videos/2184864163?t=02h16m28s
Yesterday we did witness people was placed in different factions squad. This might be related to that we had 3 factions: US, USSR an FIA. FIA was friendly with US and USSR factions but US and USSR wasn't friendly with each others.
In T181684#2631034, @Kolapop wrote:Hello. I also was plagued by this issue or one like it for about a week of playing now. I believe I recently have got mine to work. I will keep testing it to see if it stays working. I had to fix my settings in-game but this is how I got mine to stop currently.
- Opened steam
- Right clicked on DayZ and went to properties
- Clicked on "Installed Files" then "Verify integrity of game files"
- I clicked all the options that appeared there and let it run its course
In an attempt to solve this problem, I tried all possible DayZ and computer settings, turned off system protection, changed drivers more than once, reinstalled BattlEye, Dayz, reinstalled Windows three times. I also checked the VPN, restarted the router before each game launch, and created a program to improve the stability of the connection. And either one of these actions helped before the server restart, or it didn't help at all. One of these options could help someone from familiar players, but in my case only the actions of Bohemia will help.
This hasn't been fixed. You may have put a fix in update, but it's still the same problem.
Weird things happening with that :
...
What I know about that (tested on 1.2.0.70 OFFICIAL full everon conflict servers) :
Olá, conseguiu resolver? Estou com o mesmo problema no PS4.
In T181684#2631034, @Kolapop wrote:Hello. I also was plagued by this issue or one like it for about a week of playing now. I believe I recently have got mine to work. I will keep testing it to see if it stays working. I had to fix my settings in-game but this is how I got mine to stop currently.
- Opened steam
- Right clicked on DayZ and went to properties
- Clicked on "Installed Files" then "Verify integrity of game files"
- I clicked all the options that appeared there and let it run its course
What OP is trying to explain:
Hello. I also was plagued by this issue or one like it for about a week of playing now. I believe I recently have got mine to work. I will keep testing it to see if it stays working. I had to fix my settings in-game but this is how I got mine to stop currently.
Can confirm, we can only use "L" on the keyboard to turn on the beams.
Used to be on playstation, 4 slots. Great for testing servers but they withdrew the service.
Can confirm that I too and others are getting it on xbox. Same error.
I did a lot of testing and figured out what's one culprit: the spline used for the road must start and end outside the polyline of the forest generator, otherwise sometimes it's not detected correctly
To add to that, I think this is a more general problem with the game master heal.
I had the same happen to other vehicles with other parts of the vehicles.
In T175429#2520410, @5treet wrote:Hello, i send you reguest for friend, solved for me, when i deleted mods with bad animation registration on playerbase.
in ArmA 3, left click spawns a crewed vehicle, while alt-left-click spawns an empty vehicle. there's also an settings checkbox which reverses this behaviour, so that by default empty vehicles are placed.
https://www.youtube.com/watch?v=vcdp989a9co
I'm also experiencing the exact same issue, also happens just a few times a week across each of my 3 servers since updating to 1.25. I'm attaching the most recent last dump files to hopefully add more context to the investigation into these crashes.
Any suggestions?
I have the same issue with patch 1.2. Some roads are correctly cleared and others don't. All the generators are correctly configured to Avoid all roads and object
In T182462#2630632, @gradyop wrote:I can launch experimental and it runs great...... Is there a work around to get regular to launch?
In T182462#2630632, @gradyop wrote:I can launch experimental and it runs great...... Is there a work around to get regular to launch?
relogged, and I was fine, sorry for bothering
Consistent issues ever since the patch dropped to stable. Maybe it's just me but the desync and lag is unplayable at times. This seems to have followed from the last exp patch that was released. Everything from driving, to supply, to hit reg, just feels off.
Official LA conflict Everon, 8pm PST. Just a mess to play on. Server frames and packet loss were all over the place but what i see and what my squad mates see is not the same. including some pics from tonight and last night.
With props like placed things and fences the same thing happens however if you just go back to the squad and ask them to follow again they will go back to normal. But with trees and rocks they just seem to completely break.