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Generators not clearing objects
Assigned, NormalPublic

Description

When you are generating a forest for example and build a road through it and check "avoid road" it isn't clearing the road. Its not doing anything. This is happening to all the clearing options as far as I know. It has been tried by multiple people.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Make a polyline
Drag a forest generator on it
Build a road with spline and road generator
Select the forest generator
Check "avoid road"
Nothing happens

Event Timeline

Update: If you want to select a single tree from that forest it is also not working. It's selecting the PolylineShapeEntity and not the one tree. It's making things pretty hard to do right now.

Geez changed the task status from New to Assigned.Nov 20 2023, 6:45 PM
Geez added a subscriber: Jakerod.

I have found some infos. First: The things with the trees were just a problem on my hand. Second, I found out, that for some people it does work. For me, when I click on "break prefab" on the generator, it does clear the roads. Maybe its because it now realized, that something should be done. Its a very weird bug, if it even is one.

I have the same problem: on my map I've placed the forests first and then the roads. Sometimes they are correctly detected by the ForestGenerator and sometimes not. The "break prefab" fix mentioned it's not working for me.