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Formation overhaul to stop Bohemia Interactive from making the same mistake it has made for 20 years cuz no one seems to have told them otherwise
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Description

Please provide the following when creating the Ticket:

Game Version number: 1.2.0.70
Modded?: No

**Issue Description: Okay so this is going to be a long one. I think what you guys have got right now with the new AI squad leading mechanics is top notch. You appear to have taken all the critical parts from Arma 3 squad leading (seek and destroy waypoints, defend waypoints, get in get out could use some work but I'm sure you will get there, suppressive fire, recruiting AI ect. All of this is the best implementation I have ever seen you guys pull off so good work.

The simple problem that was solvable in Arma 3 but I am convinced will not be solvable in Reforger or Arma 4 at the rate you are going is formations. Now I know there is already a post here about making the formation spacing better, but that's not the core issue. The core issue is simple, the standard wedge formation sucks. It sucked in Arma 2, Arma 3 and it sucks now. The issue stems from two problems:

  1. The squad leader is at the front of the formation and therefore dies first
  2. The unit spacing is not segmented correctly (ideally the formation would have people split into buddy pairs with two man spacing between each pair.**

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Please include reproduction steps here!!!!

Additional Information

How to fix it!

Option 1 (the Arma 3 solution): give us the ability to give advance, stay back, flank left, flank right commands to individual people (or pairs) in the same way we could in Arma 3. the way it worked there is the squad lead was at the center of a grid, and giving the advance command would have that AI still follow in formation but as if the formation was one grid squad forward. You could give the advance again and it would be two squares forward, or the flank left command then it would be 2 forward and one to the left. you get the idea.

Option 2 (the simpler console friendly solution): While I personally consider this the inferior option, I think wholistically it is the better choice. simply modify the wedge formation to suck less I have posted an image of what believe would be a good default formation to use that takes into account even number squads (eg 2 man team, 4 man team, 6 man team ect)

Image 1: The default

Image 2: The safety wedge (what I think is better)

Image 3: The safety wedge but numbered differently to focus more on making buddy pairs and less on keeping the formation symmetrical

NOTE: The squad indicator on these images does not indicate who I think should be squad lead, the unit marked "1" is

Event Timeline

Mamith created this task.Sun, Jun 30, 5:43 AM
Mamith edited Additional Information. (Show Details)Sun, Jun 30, 5:48 AM
Mamith edited Additional Information. (Show Details)
Geez changed the task status from New to Feedback.Mon, Jul 1, 1:15 PM
Geez removed a subscriber: scalespeeder.