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sileed (Chris)
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User Since
Feb 7 2017, 6:07 PM (405 w, 4 d)

Recent Activity

Tue, Oct 29

sileed added a comment to T177835: Restock Timer.

@Geez
for clarity if I'm reading this correctly, what you are saying is:
Let's take BDUJacket
<type name="BDUJacket">

    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
Tue, Oct 29, 4:05 PM · DayZ Xbox

Oct 18 2024

sileed added a comment to T185392: BUG WITH COOKING.

are you sure there were no mods at all? we had this issue too, but fixed most of it by removing a section we had in Itembase.c Food now behaves normally but we still get some containers that had water show "error" and the qty drops to 2% after restart

Oct 18 2024, 3:06 AM · DayZ

Aug 16 2024

sileed updated subscribers of T183624: 1.26 Chernarus Loot Economy Issues.

@Geez While I can appreciate you marking this "feedback" because to you and your team it is, those of us who also use EXP as a preview of what to expect when it goes live and start planning for the release, xml files like this with no comment back from the dev team make it very difficult to proceed.
Is is the intention of DayZ dev team to eliminate all the eastern optics from Chernarus?
Why remove all .357 ammo but still spawn the 2 guns that use it?
I have so many other questions about the direction of the CLE :)
Does BI intend for players to use the hive system on official to travel maps to find the gear they want and then travel back and if so where does that leave Community servers? (obviously I know we can edit what we want, but I know we like to follow Vanilla to some degree at least)
Also concerned about the seemingly random changes to stats on some clothing items (some being discussed in other items here in the feedback tracker), it doesn't seem that someone looked at the "whole picture" when making changes in some cases and instead said "this item needs to change" but didn't consider other items that it will exist with ie: hunting clothing.
thanks

Aug 16 2024, 1:16 AM · DayZ

May 31 2024

sileed added a comment to T181655: Zombie awareness levels at nighttime. .

it's fairly evident the Infected are much more aware of players and noise - it's nice to see them reacting to doors being opened (which was in patch notes some versions back, but didn't seem to really work back then).
I was able to sneak attack a fair number in broad daylight by crouch walking on grass with hiking boots, and even some other terrain - but they are definitely MUCH more aware than 1.24.
Our players are really only bothered by this because infected behavior is still janky as hell. - being hit from yards away, being hit when the infected isn't facing you, stuttering around (our server performance is excellent but yes this is desync), new warping through doors
I think if BI could get much better consistent behavior from Infected most of the complaints would subside.
As some of our players put it - I'm doing everything right and still being hit - it's frustrating.

May 31 2024, 4:27 PM · DayZ

Feb 26 2024

sileed added a comment to T179347: Tripwire bug.

We have players on DUG stating the same thing - no way to attach anything to trip wires

Feb 26 2024, 1:05 PM · DayZ

Jan 16 2024

sileed added a comment to T175196: Plant material full stack now weighs 15kg.

Hello,
while I'm pleased the weight of plant material got adjusted in exp 1.24, the removal of the ability to split plant material negatively affects our mod where we have re-enabled dyeing of items.

Jan 16 2024, 1:38 PM · DayZ

Dec 23 2023

sileed added a comment to T177842: Lunapark usage flags.
Dec 23 2023, 5:35 PM · DayZ

Dec 15 2023

sileed added a comment to T177842: Lunapark usage flags.

the carnival areas are all painted with usageflag "lunapark" in the areaflags.map file (along with many other locations painted with other usage flags. Use economy editor and files from BI github https://github.com/BohemiaInteractive/DayZ-Central-Economy/tree/master under CETool to edit your own or just to look at what they did

Dec 15 2023, 12:19 PM · DayZ

Nov 22 2023

sileed added a comment to T177403: Server Launcher extremely broken, almost impossible to play the game.

We regularly get players in our discord saying they can't find our server in the launcher and that direct connect doesn't work either. I believe it's mainly EU players with the issue and our server is hosted in NA.
our server: DayzUnderground.com - OrganicRP - Enhanced Vanilla

Nov 22 2023, 6:26 PM · DayZ

Nov 4 2023

sileed created T176767: Trip wires don't work 1.22.
Nov 4 2023, 12:48 PM · DayZ

Oct 20 2023

sileed added a comment to T176051: [EXP 1.23] Clothing Items appearing differently on character.

Can confirm - the red skirt shows blue to the wearer has been an issue for a long time

Oct 20 2023, 1:36 PM · DayZ

Oct 15 2023

sileed created T176256: Make the sword equal to the firefighter Axe.
Oct 15 2023, 2:16 PM · DayZ

Oct 5 2023

sileed added a comment to T175934: 1.23 EXP CPU load MUCH higher.

Can concur - only 4 mods here and CPU usage when from 6-7% to 25%,

Oct 5 2023, 10:45 PM · DayZ

Sep 14 2023

sileed added a comment to T175448: Unable to pick up items sunk in floor.

Those barns in particular are really known for that. The spawn points needs adjusted upwards just slightly

Sep 14 2023, 2:30 PM · DayZ

Sep 4 2023

sileed created T175196: Plant material full stack now weighs 15kg.
Sep 4 2023, 4:16 PM · DayZ

Aug 3 2023

sileed added a comment to T174490: The spawning of mushrooms and fruits is broken.

"working as intended" - they spawn near players, so naturally when players stay in 1 spot, they keep spawning. The fewer players on the server, the more chance you have of getting a spawn near you.

Aug 3 2023, 6:29 PM · DayZ

May 29 2023

sileed added a comment to T172820: [1.21 Stable] - (Desynchronization) - Ammo stacks and Magazine Fill Level set to Full When Transferring Between Players.

You will also see this with Weapon conditions. I had a badly dmg gun (BK43), dropped on ground for another player - it was pristine for him. I died and later met up with him. He gave the gun back - still pristine. I relog - the condition is updated to badly damaged again.

May 29 2023, 1:32 PM · DayZ
sileed added a comment to T172143: Can no longer wipe player database without full wipe.

Is there a recommended way to wipe the player database without full reinstall?

May 29 2023, 1:27 PM · DayZ Modding, DayZ

May 19 2023

sileed added a comment to T172082: Exp 1.21 Server - No mission files.

Switching the account used to one that owns DayZ allows you to get the mpmissions folder, so it seems that folder is restricted to game owners only now.

May 19 2023, 12:08 PM · DayZ

May 16 2023

sileed added a comment to T172082: Exp 1.21 Server - No mission files.

Still not working for me. Have used the same method since 1.0 was released. The account used does not own DayZ. I get everything except the 'mpmissions' folder

May 16 2023, 2:07 PM · DayZ

Apr 1 2023

sileed added a comment to T168007: Improvised Explosive (IED) cant be armed .

This still is an issue - frequently both IED and Claymore do not arm correctly

Apr 1 2023, 3:47 PM · DayZ

Nov 3 2022

sileed added a comment to T168505: Repairing damaged magazine yields worn ammo.

@Geez Ammo can be "repaired" by combining smaller damaged ammo piles with larger better condition ammo piles. If the intention of dmg ammo is so that it might receive dmg in your inventory and go ruined (good idea btw) make it so that piles of different condition ammo cannot be combined.

Nov 3 2022, 1:09 PM · DayZ

Oct 19 2022

sileed created T168305: Suggestion: separate event duration and respawn times.
Oct 19 2022, 4:35 PM · DayZ

Oct 14 2022

sileed added a comment to T167857: 1.19 Bandage Dressing ignores main and max dmg from cfgspawnabletypes.xml.

Resolved - Thanks

Oct 14 2022, 9:04 PM · DayZ

Sep 28 2022

sileed created T167857: 1.19 Bandage Dressing ignores main and max dmg from cfgspawnabletypes.xml.
Sep 28 2022, 3:24 PM · DayZ

Jun 28 2022

sileed added a comment to T166066: Plastic explosive and detonators spawn too frequently.

we also had players report that the same shed always spawns multiple plastic explosives. Wiped our test server and sure enough that same shed is still spawning multiple explosives. We do not have loot turned up (in fact some of it is turned way down) but it seems the world doesn't have enough space to place these industrial tagged items so it constantly chooses the same places.

Jun 28 2022, 1:53 PM · DayZ

Jun 5 2022

sileed added a comment to T152622: Wet fireplace already placed in furnace and not able to make it dry somehow to ignite it.

They have a pretty low lifespan now so it kinda corrects itself

Jun 5 2022, 3:04 AM · DayZ

May 30 2022

sileed created T165523: ruined cooking pot continues to cool food.
May 30 2022, 2:10 PM · DayZ

Apr 20 2022

sileed created T164361: Dead Chickens always give 2 100% breast now.
Apr 20 2022, 8:34 PM · DayZ

Sep 24 2021

sileed added a comment to T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.

You can close this ticket - I found an xml validation error when I made my 1.14 edits.
Sorry :(

Sep 24 2021, 10:25 PM · DayZ

Sep 23 2021

sileed added a comment to T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.

As an update, today I removed all non vanilla entries to the cfgspawnabletypes.xml and put them into a new custom spawnabletypes.xml
Added the entry to cfgeconomycore.xml and wiped our EXP 1.14 server

Sep 23 2021, 11:05 PM · DayZ

Sep 16 2021

sileed created T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.
Sep 16 2021, 12:06 AM · DayZ

Sep 5 2021

sileed created T160573: mapgroupproto.xml for Livonia has a new typo.
Sep 5 2021, 3:30 PM · DayZ

Jul 27 2021

sileed added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.

Almost @Progger , do you have IPs for serverranks.com?

Jul 27 2021, 7:52 PM · DayZ

Jul 10 2021

sileed added a comment to T159179: RCon default port issue.

BEC (BattleEye Extended Controls) doesn't seem to work properly after this change.
Normally I start BEC, then DayZServer
Now if I start BEC (with new port), then DayZServer BEC will not connect and Dart (client side) - won't connect
However - if I start DayZServer, wait, then start BEC, both bec and Dart will connect on the port specified
BRS (Dart Ban Relay Server) no longer functions (if you have more than 3K bans you need BRS)
Edit: so I worked around this by starting BEC 90 seconds after the server starts (other wise it fails)
I'm a little perplexed why the server starts in a locked state for 2+ mins after it says it is ready for players in the logs...

Jul 10 2021, 10:56 PM · DayZ

Jun 26 2021

sileed created T159408: The zombie_territories.xml for Livonia has the InfectedArmy section from Chernarus in Experimental 1.13 steam download.
Jun 26 2021, 8:58 PM · DayZ

May 7 2021

sileed created T158372: !!! [CE] :: Unknown category: 'vehicleparts'..
May 7 2021, 2:36 PM · DayZ

Nov 23 2020

sileed created T155304: rotten pumpkins cut up into pristine slices.
Nov 23 2020, 6:52 PM · DayZ

Nov 12 2020

sileed added a comment to T154966: Pistol Scope does not show damage/cracks similar to other scopes if it is damaged.

I believe the Hunting Scope has the same issue

Nov 12 2020, 3:28 PM · DayZ

Nov 3 2020

sileed created T154818: bugged item spawn location in barn.
Nov 3 2020, 3:37 PM · DayZ

Oct 8 2020

sileed added a comment to T153255: Barbed Wire does not stop wounding after character is out of reach.

I can add our own case of this, reported by many players not only with Barbed Wire but also with fires - continues to damage player even after they have moved away
https://www.twitch.tv/videos/762786590?t=06h19m38s

Oct 8 2020, 11:23 AM · DayZ PlayStation

Jul 16 2020

sileed created T152756: It is possible to light fireplaces in sheds.
Jul 16 2020, 2:04 PM · DayZ

Mar 24 2020

sileed created T149951: Adjusting qty of spawned items doesn't carry over to the same items spawned on infected or inside containers.
Mar 24 2020, 4:44 PM · DayZ

Sep 27 2019

sileed added a comment to T139759: Attaching items to belts does not increase belt size and can be placed inside inventory.

While this is fixed in latest build of 1.05 - I discovered today that if you have belt in cargo (inventory) and no space to pick up a canteen, Pressing F on canteen will attach the canteen to the belt in your inventory.

Sep 27 2019, 1:25 AM · DayZ

Sep 25 2019

sileed created T145031: CZ61 now only takes Pistol Suppressor - cfgspawnabletypes.xml still has chance of AK_Suppressor.
Sep 25 2019, 1:02 PM · DayZ

Jul 19 2019

sileed created T142488: Invisible / floating underground stash.
Jul 19 2019, 3:25 PM · DayZ

Jul 6 2019

sileed created T142022: Tents falling through building floors 1.04.
Jul 6 2019, 2:22 PM · DayZ

May 27 2019

sileed created T139777: 1.03.151552 Issues -Combo locks and VSS spawns.
May 27 2019, 4:44 PM · DayZ

May 13 2019

sileed added a comment to T138570: Combination Lock breaks upon a server crash.

any confirmation that this issue is resolved in 1.03? nothing in patch notes....the masses are anxiously awaiting :)

May 13 2019, 6:26 PM · DayZ
sileed added a comment to T139328: Server Issue: Queue misbehaviour after restart, players unable to connect.

please note that a "regular" restart to fix it doesn't work - we use #shutdown in BEC to perform our restarts. In these cases when the 2nd #shutdown is issued, the process goes to 0% CPU but remains in Windows. The process must be killed manually at this point. This only occurs during these "stuck in queue" instances

May 13 2019, 6:24 PM · DayZ

Apr 11 2019

sileed created T138611: Impossible to lower Apple/Pear/Plum/Mushroom spawns.
Apr 11 2019, 5:09 PM · DayZ

Apr 2 2019

sileed created T138291: Large tents weight and size and player work arounds. Also Full Sea Chest can be moved.
Apr 2 2019, 4:48 PM · DayZ

Apr 1 2019

sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

I'm sorry but "Probably not used" from someone within the Dev team is a pretty scary answer. you should know, or be able to find out if and when this is used before answering :)

Apr 1 2019, 5:47 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

yeah ok we knew those points. We just can't find the balance we need.
Can you fully explain Count_In_Hoarder and Count_In_Cargo - a lot of the community has been guessing so far :)

Apr 1 2019, 5:00 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Really I think a good option would be max spawn values and another max value for "total in world" - so we could set 5 of an item to spawn at once, but limit the server to 25 of the item max for example

Apr 1 2019, 2:42 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Can you expand on the use Cost? Currently every items has a Cost of 100 - why? This parameter exist but seemingly is not used by the Dev team

Apr 1 2019, 1:10 PM · DayZ Modding, DayZ

Mar 27 2019

sileed created T137775: No entries in cfgspawntabletypes.xml for FAL and Winchester in latest EXP Build.
Mar 27 2019, 6:27 PM · DayZ

Feb 6 2019

sileed added a comment to T136640: Admin log -player positions in EXP.

Feb 6 2019, 3:02 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

ie if we plot points on a map and zoom in - can we tell if the location was in an inaccessible room - so you'd be able to confirm the person was glitching etc

Feb 6 2019, 2:58 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

well I originally I was thinking it wouldn't be enough also since the default was 5 decimals, but testing it on a map moving from (3000, 3000.1) to (3000, 3000.2) is not even noticeable. As long the information is valuable enough to make decisions I guess it works :)

Feb 6 2019, 2:53 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

https://github.com/DannyDog/DayZSAEnfScript/blob/master/dta/scripts.pbo/4_World/Plugins/PluginBase/PluginAdminLog.c line 32
Dotindex + 2

Feb 6 2019, 11:22 AM · DayZ

Feb 5 2019

sileed created T136668: Infected aggro from suppressed shot - latest EXP.
Feb 5 2019, 2:46 PM · DayZ

Feb 4 2019

sileed created T136640: Admin log -player positions in EXP.
Feb 4 2019, 7:40 PM · DayZ

Feb 7 2017

sileed created T123239: Filling 4 blood bags kills character .
Feb 7 2017, 6:14 PM · DayZ