User Details
- User Since
- Mar 15 2013, 3:44 PM (609 w, 2 d)
Mar 16 2022
Yay! Steam update 13:30 today 16th seems to have fixed the problem. Nice one!
Mar 15 2022
The difference between a dedicated server & client seems to be a missing 0, as in Dedicated server is 2.8.148892 & client 2.08.148892
Mar 12 2022
On our dedicated server about 90% of missions that were all playable last week, are since the 2.08 update unplayable; as in after about 3 to 4 minutes into the mission all players lose connection at the same time. The dedicated server does not appear to have crashed & is still running, but players have to disconnect & re connect to try a different mission.
Oct 3 2021
Looked for the vn key in the server key folder & it was still there, so deleted it. Tried reinstalling first attempt it said it could not find where to download, clicked "retry" & it worked, Yay! now have updated version on server.
Apr 24 2021
Seem to have found a solution; you have to have a named mission selected on the server in the server.cfg with the line difficulty
For example.
Apr 17 2021
Got the "Welcome Message" to work or rather show by adding a time delay before the text as in "","","", "then the messages",
Also just realised NOT seeing the "Welcome Message" on joining server since update.
Apr 15 2021
After trying a number of different things I believe the problem is that, on a Dedicated server, the game in NOT reading the "server.Arma3Profile" in the path Users\server\server.Arma3Profile, but using the hard programmed default "Custom" difficulty settings instead.
Apr 13 2021
No markers showing on Dedicated servers with forcedDifficulty active, even when set to ON
Apr 9 2021
Still the problem of; Dedicated servers with forced difficulty set, A3 is not reading the "Users\server\server.Arma3Profile" settings. or rather only activating some of them.
Apr 7 2021
Apr 4 2021
Would appreciate someone taking a look at this. something similar happened a couple of years ago & a bis patch fixed it.
Apr 2 2021
There are others with the same problem forcedDifficulty settings no longer working on Dedicated servers?
Mar 30 2021
Mar 6 2019
Again after the last Arma 3 update on the 4th, our Dedicated server fails to launch. The only way to get it to run is to turn off all but one of the RHS addons?
Dec 10 2018
Yes the server was updated, twice now. server IP details was shown in the link:
Dec 5 2018
Previous to the Warlords update we had NO problems can the update be reversed back to previous version?
Aug 23 2018
Apologies for the delay: Tested again (23rd of the 8th) using only default ArmA3 & it seems to either have been fixed or it only happened the first time because we were running addons. Either way problem solved. Thanks for taking the time to check it out.
Aug 22 2018
May 4 2018
Don't seem to be getting the optics/sight up as gunner in BMP & Tanks since the Tanks DLC. is there a special key combo? checked settings not seeing one.
Jan 26 2018
Tested & what you said & that seems to work intermittently. You have to keep doing the "reveal" over & over to get it to give the Disarm option on most mines, but it didn't work at all on some of the IED's.
We have always gamed with "There's a mine here" turned off, no Red triangles. As its not realistic at all, & never had a problem defusing any mine before the DLC Laws Of War.
Will try what you say, its just a pity LAW screwed it all up.
Jan 25 2018
Jan 24 2018
Mission with Naval mines same problem
Just uploaded test mission or I think I did F167359
{F167359}Were you running Laws of War?
Tested with vanilla Arma 3 if you place the older say a slam or an AT mines in the editor from Props/weapons/explosives any where on the map when making a mission, then try as an explosives engineer you do not get the disarm X
Any mines you plant as that engineer you can disarm.
So any older missions with mines that need to be disarmed as tasks, are no longer playable.
Jan 23 2018
Is anyone from Bis checking this out? Assigned To
Jan 21 2018
Not tested without the Laws Of War DLC
Jul 31 2017
I second that.
Mar 14 2017
Sorry meant bipod. If taken from crates or placed via props they disappear on assembly, but if there is a working mortar in the mission you can take it apart & reassemble it.
Mar 12 2017
Found on 11/032017
Oct 25 2016
This last week Finding now; that the "Load" Way-point the helicopter hovers 10m up & will not land. Also "Seek & Destroy" helicopter or vehicles just sits at way-point will not move again..
Sep 11 2016
Supply Drop works in the Editor BUT nothing is dropped in mission on a dedicated Server. This is an old problem that was fixed once before. Reoccurred after APEX update. Virtual supply request works; as in Helicopter arrives but no crate is dropped.
Aug 14 2016
Jun 10 2016
This really needs to be fixed! before the 1.6 Bis had the spectate working well choice of who or how to spectate, its always been a big part of ArmA Hoe about a Sitrep has it gone for good or what?
The"!alive object name" in a trigger is now not working in many old missions or showing errors
Jun 6 2016
May 10 2016
It might be something to do with the pistol in a holster scripting clash with default, after the last bis update.
The RHSUSF & RHSAFRF certainly have some sound & objects errors to say the least after the last Bis update!
How many times have things just seemed to be running smoothly inc addons, & a Bis update screws everything up again!
My humble apologies to RHS! it look like it may be the @Mas Addon
Various people when playing coop on a dedicated server have noticed that when they are not seeing what other players are seeing on checking their "object view distance" that it has somehow reduced its self to 600. it cant be increased again to what ever is normal for them. It has happened to different players at different times, but all when on the regular Dedicated server & also when on single player have noticed from time to time the same problem. It seems for me personally at the moment to happen less often than it did originally.
Re the sound distance; sorry but it is an issue in so far as you have no idea where you are being shot at from, it is as though all enemies are using silencers which is just not realistic sir...
Yes I think it is AGM or at least running addon inf units.
When running AGM can NOT lower weapon with the 2 xCtrl, running Vanilla A3 with standard unit you can lower weapon with the default 2xCtrl.
Any ideas as to why its been disabled?
It has been working previous with no problems.
Yes if you approach the crate too quickly or get too close it can kill you! It did look ok & wasn't dangerous before last patch.
Since last update the supply drop module wont drop any crates at all on a dedicated server, flys over but no drop or drop message. Missions that did work on dedicated in the past now only work in editor & single player. Is it a fix too far by Bis, instead of "multiple crates" you now get none!
That's a no then...... is it?
An update sitrep please Iceman. Is the problem ever going to be fixed?
Thanks for the update Fireball, much appreciated.
But are they (Bis)addressing the problem? Or just letting people find their own solutions.....
Time is money dude, if there's no money in for Bis why waist time on it, easier to fob customers off by issuing another unnecessary ticket. There's no sentiment in business & understandably profit must be made. You cant tell me they dont know what the problem is, Just wish they would say it can/will be fixed or it cant/wont.
I think xLenLenx's last post must be right sadly
So no change yet it seems.
I suspect we are just being fobbed off with the new ticked issued. Surely there is more than enough information in this current ticket re the problem. If it cant be fixed just say so Bis, respect yes?
How about a statement Iceman this has been assigned to you.
Is this problem going to be fixed or not? And no bullshit please.
There are at least 2 other similar Issue reports running regarding this issue & I'm sure BI & Iceman know exactly what the problem is, but all you get is platitudes.
For followers of this post there is a way to game with friends PC to PC, and its by using a program called Evolve. https://www.evolvehq.com/welcome
It creates a virtual LAN over the Internet between friends, then one hosts & invited friends can see & join using the LAN option in ArmA 2 or ArmA 3. Owners of Bi's software should NOT be having to do this but until Bohemia pull their finger out & get this sorted, it is a workable option
Oh come on what did the previous poster just say Fireball?
And it is not our ports that is the problem, because we can link up & game on line with other manufactures games. It's the BIS ArmA games that we now (not previously) have the problem with, so ipso facto it has to be BI's problem
One admires loyalty fireball, but really "malfunctioning routers".
This is one BI have to sort out
FFS! As costumers of Bohemia (Myself since Flashpoint) we should NOT be having to mess about with our various routers to link up & play on line This should be sorted by BIS. They are going to lose customers rapidly if they don't start working on it.
Our group have tried every way inc "join server owner in the Steam friends list" also the steam server list with ip address, & either cant find server or Unable to join , every time. Is anyone from Bohemia actually working on a solution?
Not a lot of point in being able to see (if you even can) other people's hosted ArmA games if you cant join! Is this ever going to be fixed? if for some reason it can't be please let us know.
Dayz & Arma Cold War Assault are both Bis games that will connect using Steam join friend, with out any problem. A3 WONT, (Getting same problem with A2 since cahnge to steam).
All to do with port-forwarding, if you know how to change them you can make it work. As most people dont know how, we are stuck. Its like buying a car & having the keys taken from you, & having to hotwire it every time you want to use it!
Can Bis not use the same settings as the Dayz standalone ???
duplicate of http://feedback.arma3.com/view.php?id=16515 [^]
A simple but fiddly solution for this problem is to put; removeAllWeapons this; this addWeapon"arifle_SDAR_F";this addmagazines["20Rnd_556x45_UW_mag", 5]; in each AI's divers init. If they dont have grenades they cant throw them.
Tested & it works...
Would have thought Bis could make this default? ie Divers dont have grenades yes?
ALSO
Wetsuit OR Diver problem; If a diver has a different rifle to the default, taken or scripted, he can not swim forwards or backwards just up & down with the z & x keys. Happens if the diver starts in the water or if he ejects from a boat.
The "READY TO USE TEMPLATES" mentioned above are for ArmA2 only & wont work in ArmA3
There is another post re this problem. The use of default arms & leg textures would be a simple solution.
Another update and enemy divers still throwing grenades underwater! for distances of over 25yds. We now have more Butterflys but still this bug has not been fixed.
Bis what is the point of having the new diving ability in ArmA3 if the enemy AI divers kill players with grenades before you can even see them.
Still not fixed! Why is that I wonder?
Have you ever tried to throw anything under the water!
Its a bug plain & simple was fixed once, now its back again.
Just have to hope Bis get round to fixing it, but I think they are off doing other stuff, like this new "2017" Arma3 meets Dayz addon. pity they cant spare a little time to fix broken stuff. Still business is business.
Any progress => dazhbog ??? Missions agains opforce AI divers are none playable at the moment.
Player can not go up against Opforce Divers & survive. I think this was an Arma 3 Alpha bug that was fixed once.
With this bug you can also hear the enemy talking & shouting whilst they are under water the same as if they were on land!
Still not fixed after 21/01/14 update :(
This also happens if you have been in the water as a diver, then if it rains when you are on land you get the black oblong box for rain drops.if you flick the NV on & off or look through a sight or bins & back again it will go but can reoccur
Again also agree with above;
Getting worse after updates seems to be the norm for Bis please keep it simple. ArmA 2 settings for hits is playable & looks OK so it can be done. If you have to have complicated body armour variations at least let a hit to an enemy AI body knock the unit down to the floor for 4 or 5 seconds
and/or then take cover before re engaging.
The settings for the AI make playing A3 NOT the enjoyable experienced it should be. What's the point in having a new ArmA game that looks really good, with all the bells & whistles, if its crap to play! Come on BIS get this sorted. The enemy AI setting in ARMA TWO work fine, can A3 not be the same/similar ?
This should not be a priority there are a lot of other basic stuff that needs fixing FIRST!
There are another posts re this problem. The use of default arms & leg textures would be a simple solution. its been a problem from the Alpha version but Bis dont seem interested in fixing it.
If you have the two Mortar parts you can not assemble them. this has happened since the last Regular update, it was working before.
Still getting a drop for every player in the game!
Also since the Update if you take the two Mortar parts from a crate you can no longer assemble them. Seems 1 step forward 2 back with these updates
Having a HEMTT tractor unit without a trailer bit pointless yes?
It is possible to script ammo for the Mortar in to a Vehicle Ammo crate but without that nothing! Expect it would work with a support vehicle. Not tested yet.
Are the Vehicle Ammo boxes (all factions) supposed to be empty?
Since the update of 09/07/13 getting numerous & continuous script errors making the game just about unplayable
Don't you just pass over control between Pilot & Copilot remaining in the same seat?
sounds like someone from a rough episode of Bay Watch for God's sake.
The term Medic is what someone shouts for when they need one & what they are always called in combat & out of it. So your telling me that when a US soldier takes a hit he shouts for a "Combat Life Saver"
If you catch the pox you go & see the MO, if you need a Band Aid or a laxative you see a Medical Orderly. You take a hit you shout Medic FFs
ArmAIII
Its the where the shot hits that's the problem in the game, you can hit an AI in the head two or three times with a rifle with what seems like no effect! & that AI will then shoot & kill you with one shot. the game needs BALANCE. Players or AI don't seem to get knocked down when hit, the kinetic energy of a bullet & where it hits does not seem to be built in to the game which is a pity.
There's a lot of argument about wounds in reality in this topic, balance in the game should be the focus yes?
A Cloud hight; could be a "set base level" for mist, ie an option to lift the base level of the mist a few hundred mtr, would work as low cloud.
Is having the wrong ammo not a Priority! It was when I served Queen & Country