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StimpsonJCat (Glenn)
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User Since
Nov 18 2022, 11:26 PM (104 w, 1 d)

Recent Activity

Aug 7 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

Are there any consequences of the "PreserveBudgets" error that we should be aware of when we click ignore all?

Aug 7 2024, 11:45 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

FYI, I have the same settings:

Aug 7 2024, 11:41 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, @JeckZeRippa. I tested with having World Editor opened that appears to have worked. I'll do some further testing to confirm. Thanks!

Aug 7 2024, 11:39 PM · Arma Reforger

Aug 6 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, here's the video response to your question using PortableDesk_01_Sand_Full and PortableDesk_01_Sand. As stated earlier, nothing happens at all (I didn't get the initial error because it only seems to appear once). This is exactly the same result as @JeckZeRippa's video above.

Aug 6 2024, 11:47 PM · Arma Reforger

Aug 2 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all

Aug 2 2024, 12:09 AM · Arma Reforger

Jul 31 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, OK. I see the problem now. Even though I clicked that link, on the drop-down I selected "New Arma Reforger Bug Report", I should have clicked on "New Arma Reforger Modding Bug Report". My mistake!

Jul 31 2024, 11:12 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, thanks for the reminder, however, I did see your comment. The thing is, as far as I can see, I did add both tickets to "Arma Reforger Modding" feedback. So if this ticket is still not in the right location, I don't know why.

Jul 31 2024, 11:09 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

I'm working on a building mod, and manually working around this issue by doing it manually is not really feasible as there are potentially 100's of entries that would need to be manually added to SCR_PreviewEntityComponent, with specific PivotID settings, etc. So this needs to be fixed to allow "Editable" mods to be created. BTW, I have asked other people to test this and they got the same result

Jul 31 2024, 12:17 AM · Arma Reforger

Jul 30 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, I can confirm the comment from @JeckZeRippa. I also tested this on the "new prop" tutorial and it didn't work there either.

Jul 30 2024, 11:20 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard Steps to reproduce are the same as the instructions here: https://community.bistudio.com/wiki/Arma_Reforger:Prop_Creation#Generating_placeable_entity

Jul 30 2024, 11:17 PM · Arma Reforger

Jul 29 2024

StimpsonJCat created T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
Jul 29 2024, 10:54 PM · Arma Reforger

Jul 27 2024

StimpsonJCat created T183157: Workbench: Error in "Create/Update Selected Editable Prefabs" for function "PreserveBudgets.
Jul 27 2024, 6:57 AM · Arma Reforger

Jun 16 2024

StimpsonJCat added a comment to T182063: [Suggestion] Give us a forklift.

A forklift….Interesting idea. I think I like it :)

Jun 16 2024, 7:02 AM · Arma Reforger
StimpsonJCat created T182167: [Feedback - Experimental 1.2] Inventory thumbnail images are not good.
Jun 16 2024, 6:59 AM · Arma Reforger
StimpsonJCat added a comment to T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players.

How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!

Jun 16 2024, 6:52 AM · Arma Reforger

May 17 2024

StimpsonJCat created T181207: [EXPERIMENTAL] UGL fired flare continues to burn on water .
May 17 2024, 12:25 AM · Arma Reforger
StimpsonJCat created T181206: [EXPERIMENTAL] Flip up UGL sight on USA M16A2 does not retract when exiting UGL mode after firing flare .
May 17 2024, 12:17 AM · Arma Reforger

Apr 30 2024

StimpsonJCat created T180844: [Conflict] Spawn radios should not allow spawning outside team radio range.
Apr 30 2024, 11:18 PM · Arma Reforger
StimpsonJCat added a comment to T180687: (Conflict) Nowadays there is practically no need for team play.

More thought definitely needs to be given to encouraging team play and not incentivizing solo-ing. One issue I see with the current use of spawn radios is that a single player can create a locked group of 1, and use all 10 spawn tickets. They can move onto another location, leave the radio behind and just create another locked group with a new radio so they don't have to travel to the depleted spawn radio to un-deploy it.

Apr 30 2024, 11:12 PM · Arma Reforger

Apr 4 2024

StimpsonJCat created T180345: "Create / Update Selected Editable Prefab” plugin does not work.
Apr 4 2024, 11:33 PM · Arma Reforger
StimpsonJCat created T180344: Building mod BSP mesh import crashes Workbench .
Apr 4 2024, 11:25 PM · Arma Reforger

Mar 22 2024

StimpsonJCat updated subscribers of T180047: BET: Blender Enfusion Tools do not connect to Enfusion Workbench. "Communication error with Workbench app" returned in Blender.

@Geez, this problem has been resolved with the help of Reyhard. The cause of the problem was that Dell Support Assist service was using the same port (5700) as Workbench, which prevented communication with Blender. This seemed related to a Dell update sometime in Jan 2024. Stopping the service "Dell Support Assist" resolved the issue.

Mar 22 2024, 10:40 PM · Arma Reforger Modding

Mar 19 2024

StimpsonJCat created T180047: BET: Blender Enfusion Tools do not connect to Enfusion Workbench. "Communication error with Workbench app" returned in Blender.
Mar 19 2024, 10:19 PM · Arma Reforger Modding

Feb 3 2024

StimpsonJCat added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

The issue with performance due to too many AI would've been easily fixed by only allowing 1 of each service type to be built at a base. Surely that should not be too difficult to implement?!

Feb 3 2024, 7:40 AM · Arma Reforger
StimpsonJCat added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

@Blue_Skies. 100% agree. I've been on Reforger since day 1 (on PC). Despite all the crap, I stayed with it and loved it (mainly Conflict) for over 18 months. Honestly, I love the helis, but BI shit the bed with 1.0 release. I think they rushed for "business financial reasons" instead of player / game quality reasons and made some very compromised, frankly mind boggling decisions, which have left the game in a poor position right at Christmas / New Years holiday time. I also agree on the radio tuning and the final big battle to capture the enemy main base. THOSE were the days! So much fun! ...but it seems every new release breaks something that used to work and just makes Conflict more frustrating (again, with exception of helis which are awesome), My latest hate (besides performance and the stupid number of AI allowed to spawn) is the ridiculous teleporting fast travel. I'm convinced this was included just to placate noobs.

Feb 3 2024, 7:38 AM · Arma Reforger

Dec 3 2023

StimpsonJCat created T177649: [Conflict Bug] USA Repair truck behaves like it has hit an object every 5 to 10 seconds when driving on road .
Dec 3 2023, 10:38 PM · Arma Reforger
StimpsonJCat created T177648: [Conflict Feedback] Deployed radios can be used to "solo" the match - this is not right and needs to change.
Dec 3 2023, 10:18 PM · Arma Reforger
StimpsonJCat added a comment to T177518: [Conflict Feedback] "Transport request to objective" capability needs to be removed.

I think BI brought this in to placate noobs for 1.0, so they don’t have to deal with navigating and getting themselves around the map and getting lost and ambushed by AI every 500m!

Dec 3 2023, 9:16 PM · Arma Reforger
StimpsonJCat added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

This is a major problem that needs to be fixed ASAP

Dec 3 2023, 9:02 PM · Arma Reforger

Nov 27 2023

StimpsonJCat created T177518: [Conflict Feedback] "Transport request to objective" capability needs to be removed.
Nov 27 2023, 9:41 PM · Arma Reforger

Nov 20 2023

StimpsonJCat created T177371: [Conflict Feedback] Supplies are now too plentiful.
Nov 20 2023, 10:47 PM · Arma Reforger

Nov 8 2023

StimpsonJCat created T176898: Helicopters should move towards balanced state on lag or disconnect for the pilot.
Nov 8 2023, 9:16 PM · Arma Reforger
StimpsonJCat added a comment to T165258: [Feature Request] Change to default chat channel from "Global" to "Platoon".

In addition to this, I think give the Group Leader the ability to set the default radio channel that is persistent on respawn. This will allow more easily for secure comms

Nov 8 2023, 8:59 PM · Arma Reforger
StimpsonJCat added a comment to T176772: No bugs just feedback .

Good ideas. BTW, helis already have cargo capacity, UH-1 can carry 290 supplies and the Mi-8 400 supplies

Nov 8 2023, 8:57 PM · Arma Reforger

Oct 29 2023

StimpsonJCat created T176636: Experimental feedback: Helicopter 3rd person perspective angle is too high.
Oct 29 2023, 9:17 PM · Arma Reforger

Oct 10 2023

StimpsonJCat added a comment to T175764: Conflict: Two-Factor Capture.

I really like this idea. I quite liked the original radio reconfiguration method, I felt it was more consistent narratively, fairer and more "realistic", however, I suspect the reason for changing it was free building on bases, as teams would just "fence off" the radio. These days, that could be overcome with smashing a truck into those objects, but I can imagine players setting up antennas to make that difficult too.

Oct 10 2023, 11:18 PM · Arma Reforger

Sep 23 2023

StimpsonJCat created T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players.
Sep 23 2023, 8:11 AM · Arma Reforger
StimpsonJCat added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I think tends to happen when you access the vehicle inventory while in the vehicle before existing. Seems to make all your personal inventory items inaccessible

Sep 23 2023, 8:08 AM · Arma Reforger

Sep 12 2023

StimpsonJCat created T175411: Conflict Feedback: Add "Squad" as an additional level in the player hierarchy to improve co-operative team play.
Sep 12 2023, 6:01 AM · Arma Reforger

Aug 30 2023

StimpsonJCat created T175026: Enfusion World Editor: Crash on trying to access custom project in PrefabLibrary tab in Resource Browser window.
Aug 30 2023, 12:09 AM · Arma Reforger

Aug 27 2023

StimpsonJCat created T174964: Conflict Feedback: Improve logistics by creating a "base supply" objective.
Aug 27 2023, 11:57 PM · Arma Reforger

Aug 21 2023

StimpsonJCat added a comment to T174534: [Feedback] Medic.

"shooting at (occupied) ambulances should be considered a war crime and the shooting player would lose his rank if he does so"

Aug 21 2023, 10:49 PM · Arma Reforger
StimpsonJCat added a comment to T174837: [0.9.9.62] binocular overlay appears forever after exiting build mode.

This is one of the worst new bugs since the medical release. The only way to rectify it is to leave the game and come back. I've seen it happen probably about 1/2 the time when exiting the base build mode in Conflict on Everon. Steps to replicate the error: go to the command post tent, enter build mode, exit build mode. That's it. Happens about 1/2 the time.

Aug 21 2023, 10:41 PM · Arma Reforger
StimpsonJCat added a comment to T174849: [Feature request] Add ability to change shells for underbarrel grenade launcher with radial menu like radio frequency change.

Or via a weapon inspection option

Aug 21 2023, 10:36 PM · Arma Reforger

Aug 15 2023

StimpsonJCat created T174749: Weapons and inventory items inoperable after leaving vehicle.
Aug 15 2023, 11:56 PM · Arma Reforger

Jul 10 2023

StimpsonJCat added a comment to T172295: Map icon for Living Quarters / Barracks should be changed to better differentiate from Armoury icon.

I'm thinking the barracks icon is supposed to be a "helmet" shape, maybe?

Jul 10 2023, 11:14 PM · Arma Reforger
StimpsonJCat added a comment to T173026: Snapping to objects.

Correction. It took 4 minutes! It worked fine for me on Chrome...eventually!

Jul 10 2023, 11:12 PM · Arma Reforger
StimpsonJCat added a comment to T173026: Snapping to objects.

Just gotta ask, why is watching videos on this feedback application almost as bad as 90's dial up download rates?! It took me 2 mins to watch an 11 second video....is it just me?

Jul 10 2023, 11:10 PM · Arma Reforger

Jun 29 2023

StimpsonJCat added a comment to T171573: Capturing outpost doesn't display the progress bar sometimes.

This happens to me most of the time. Progress bar will disappear at some point during the capture. You will still hear the radio tuning audio, however. Its hard to tell if the progress bar stops because enemies have entered the zone or not.

Jun 29 2023, 12:33 AM · Arma Reforger

Jun 21 2023

StimpsonJCat added a comment to T173443: [Feature request] Hide the ability to build Light Vehicle Depot at coastal bases.

Or better, just show it as being present at the base already and don't allow it as a build option

Jun 21 2023, 11:32 PM · Arma Reforger

Jun 20 2023

StimpsonJCat created T173416: Sometimes weapons glitch such that you cannot reload or change weapons and bullets have no effect .
Jun 20 2023, 12:12 AM · Arma Reforger

Jun 14 2023

StimpsonJCat created T173292: Conflict Feedback: Vehicle depots now become easily blocked with latest update.
Jun 14 2023, 12:00 AM · Arma Reforger

Jun 13 2023

StimpsonJCat added a comment to T173230: Constant random crashes.

are you playing off a wifi extender? I found I was getting constant "timeout" errors, but since moving closer to the wifi router (not extender), I've not had that error once

Jun 13 2023, 11:40 PM · Arma Reforger

Jun 1 2023

StimpsonJCat added a comment to T171403: [Feature request] (Conflict) Please restrict to delete structures by ranks.

PrivateLenny - screw that dude! Last weekend he ruined 3 games in a row that I was playing. BI have GOT to do something about a-holes like this. It seems to me starting with having rank to delete is obvious. And PLEASE give us a kick functionality that works!

Jun 1 2023, 11:11 PM · Arma Reforger
StimpsonJCat created T172990: Conflict: Players should not be able to spawn on a radio backpack with a loadout that includes a radio backpack.
Jun 1 2023, 11:07 PM · Arma Reforger

May 30 2023

StimpsonJCat created T172925: Multiplayer Connection Timeout Error Information.
May 30 2023, 11:54 PM · Arma Reforger

May 29 2023

StimpsonJCat added a comment to T172840: [Feature Request] (Conflict) Captured bases increase the number of points for the main base.

What do you mean by "points for the main base"?

May 29 2023, 11:46 AM · Arma Reforger
StimpsonJCat created T172819: Changes required for the player "vote kick" process to actually work.
May 29 2023, 12:44 AM · Arma Reforger

May 23 2023

StimpsonJCat added a comment to T172529: Overlight effect issues (Graphics).

I was at Arland at a hanger engaging enemies across the runway, moving in and out of the hanger. When in the hanger the external view went so white I couldn't make out anything outside the hanger

May 23 2023, 12:16 AM · Arma Reforger

May 22 2023

StimpsonJCat added a comment to T171939: Conflict Feedback: To improve team work, squad members should be able to see the approximate position of their Squad Leader on the map.

Adding another note. The number of available Squads should be fixed per side according to the number of players on the team. Say 1 Squad created for every 8 players in the team. Technically, Squads should allow as many Teams as there players.

May 22 2023, 11:54 PM · Arma Reforger

May 10 2023

StimpsonJCat created T172295: Map icon for Living Quarters / Barracks should be changed to better differentiate from Armoury icon.
May 10 2023, 11:44 PM · Arma Reforger
StimpsonJCat added a comment to T171939: Conflict Feedback: To improve team work, squad members should be able to see the approximate position of their Squad Leader on the map.

I got the current in game terminology wrong. Its actually "Group" / "Group Leader" not "Team" / "Team Leader". So what I'm proposing is that the hierarchy should be Platoon -> Squad -> Team -> Individual, where "Team" / "Team Leader" has the same functionality that "Group" / "Group Leader" has now and Teams are under a "Squad" / "Squad Leader", however, the radio frequency would be set at Squad level not Team level

May 10 2023, 11:04 PM · Arma Reforger

May 8 2023

StimpsonJCat added a comment to T172214: [0.9.8.54] (Conflict) {Armory} Sometimes it is very difficult to move inside this structure.

Completely agree. This is one of the things that really bugs me.

May 8 2023, 10:09 AM · Arma Reforger
StimpsonJCat added a comment to T170513: Feedback on Experimental Build 0.9.7.85 for Conflict.

Reading my original comment back now it seems a bit on the harsh side! …think I might need to take a chill pill! LOL!

May 8 2023, 10:07 AM · Arma Reforger
StimpsonJCat added a comment to T171232: [Feature request] (Conflict) Stats in the end of the match.

Agree, but I would just like the end match screen to last 30 - 60 seconds longer to allow some post game chat. Right now it’s barely enough time to fire off a quick “gg”.

May 8 2023, 9:31 AM · Arma Reforger
StimpsonJCat added a comment to T171939: Conflict Feedback: To improve team work, squad members should be able to see the approximate position of their Squad Leader on the map.

An important distinction is the difference between a “Squad Leader” and a “Team Leader”. Currently the terminology that is used in game is “Team Leader”. Individual players can create and lock their own “teams of one”. There is no real gameplay benefit of being a Team Leader.

May 8 2023, 8:52 AM · Arma Reforger

May 1 2023

StimpsonJCat created T172019: AT mines should be able to be disarmed and should be able to be removed by a player.
May 1 2023, 12:35 AM · Arma Reforger
StimpsonJCat created T172018: Experimental Conflict Feedback: AT Mines should not be able to be placed on vehicle spawn depots.
May 1 2023, 12:29 AM · Arma Reforger

Apr 29 2023

StimpsonJCat created T171975: Conflict Feedback: Make Base Building Great!.
Apr 29 2023, 9:38 AM · Arma Reforger

Apr 28 2023

StimpsonJCat created T171939: Conflict Feedback: To improve team work, squad members should be able to see the approximate position of their Squad Leader on the map.
Apr 28 2023, 10:16 AM · Arma Reforger

Apr 27 2023

StimpsonJCat created T171929: Conflict Feedback: Private ranks should not be able to disassemble the team MHQ.
Apr 27 2023, 11:15 PM · Arma Reforger
StimpsonJCat added a comment to T171895: [Vehicles] Flames + Explosion don't wound/kill players around..

Would be great to add this

Apr 27 2023, 10:55 PM · Arma Reforger
StimpsonJCat added a comment to T171901: Sunrise sundown too "quick".

Agree. The dawn / dusk periods are really atmospheric, and it would be good to stretch them out a bit

Apr 27 2023, 10:52 PM · Arma Reforger

Apr 26 2023

StimpsonJCat created T171881: Conflict Feedback: "rank points" earn rate is far too low for unloading supplies at a base.
Apr 26 2023, 6:07 AM · Arma Reforger
StimpsonJCat created T171878: Conflict Feedback: Players should not be able to build sandbag walls over radio tower control panels stopping them from being "captured" by the opposing team.
Apr 26 2023, 12:02 AM · Arma Reforger
StimpsonJCat created T171877: Conflict Feedback: Players should not be able to build sandbag walls over radio tower control panels stopping them from being "captured" by the opposing team.
Apr 26 2023, 12:01 AM · Arma Reforger

Apr 25 2023

StimpsonJCat created T171875: Feedback on Conflict: Enemy should not be able to delete entire captured base in seconds.
Apr 25 2023, 11:52 PM · Arma Reforger

Apr 19 2023

StimpsonJCat added a comment to T171680: Players using "brightness cheat" to overcome the dark of the nights.

Apparently its easier for XBox users because they can use their TV settings so those players can see reasonably well in the dark. What would REALLY be great is if we had illumination flares and base building floodlights. Both of these would add great atmosphere and maybe players wouldn't feel the need to resort to cheating. Another solution for Reforger game modes is always make night time some level of moon lit visibility by default

Apr 19 2023, 11:03 PM · Arma Reforger

Apr 13 2023

StimpsonJCat created T171511: List of suggestions for improvement to Conflict game mode.
Apr 13 2023, 12:37 AM · Arma Reforger

Apr 12 2023

StimpsonJCat added a comment to T171403: [Feature request] (Conflict) Please restrict to delete structures by ranks.

I wonder if rank requirement would work better the other way around? That is, instead of rank needed for building it should be rank needed for deleting.

Apr 12 2023, 11:59 PM · Arma Reforger
StimpsonJCat added a comment to T171447: (Conflict) Building mode can be abused to block reconfiguration action on radio towers.

Its definitely abuse. It is not the intent of the game to have points be "un-captureable". Looking back, my guess is that this is one of the main reasons why BI decided to change the "tune the radio" approach to "force strength" approach to prevent this type of abuse happening at every location due to free building....shame, because I prefered the "tune the radio" approach, particularly for the big bases. It was more interesting and suited the game narrative better.

Apr 12 2023, 12:28 AM · Arma Reforger
StimpsonJCat added a comment to T171400: [0.9.7.106] (Conflict) Teammate spawn in front of me at the radio backpack, not behind.

Strongly agree - this is so annoying. They block your view, scare the crap out of you and often I end up shooting them

Apr 12 2023, 12:09 AM · Arma Reforger

Feb 18 2023

StimpsonJCat created T170513: Feedback on Experimental Build 0.9.7.85 for Conflict.
Feb 18 2023, 10:46 AM · Arma Reforger

Dec 10 2022

StimpsonJCat created T169304: Please, please, please increase the supply capacity of trucks for Conflict game mode.
Dec 10 2022, 9:05 PM · Arma Reforger
StimpsonJCat created T169303: Can't use "weapon inspection" to change grenade launcher ammo type (e.g. HE to HEDP).
Dec 10 2022, 9:01 PM · Arma Reforger

Nov 20 2022

StimpsonJCat added a comment to T168915: [Conflict] Objective list shows up each time the map is opened.

I agree with this one - this started happening after 0.9.6 update - very annoying to have to always been toggling the objectives panel off every time you look at the map...also, the objective markers sometimes obscure the base info icon so you can't hover the mouse to see supply level or facilities, etc

Nov 20 2022, 10:21 PM · Arma Reforger
StimpsonJCat added a comment to T168974: various bugs - minor and major.

Totally agree on the AI "aimbot". Its been ramped up to a stupid level with the 0.9.6 update for some reason. AI were always tough, but now its to a level that is just rage-quittingly infuriating....especially when you're on your own trucking supplies and you get one-shot killed instantly when you're at a supply depot, or killed by an AI from 100s of meters away when you're in a house

Nov 20 2022, 10:15 PM · Arma Reforger
StimpsonJCat updated the task description for T169020: Conflict Feedback.
Nov 20 2022, 10:10 PM · Arma Reforger

Nov 18 2022

StimpsonJCat created T169020: Conflict Feedback.
Nov 18 2022, 11:34 PM · Arma Reforger