One of the fundamental concepts in Conflict is effective and co-operative team play. Currently this is difficult due to things like the complex learning curve for "noobs", difficulties with radio comms, lack of knowing where other squad team mates are on the map, only having 1 or 2 spawn points via backpack radios for the whole side (which may not be part of a players squad), etc
The "squads" concept in Conflict does not appear to enable the kind of squad level strategy and team work that would be desired. It seems to only enable "private" squads who can lock their squad to prevent others joining it (which is the opposite of team play).
Members of an "unlocked" squad are usually randomly distributed away from each other at different locations on the game map at different points in the game, often just doing their own things. Partly this happens because when a squad member gets lost or loses contact with their team or dies and they respawn, they have no way of easily re-establishing their physical position to be back with their "squad" (unless they happen to have a radio backpack available for their squad).
One very simple improvement that could vastly improve team play, but would not allow "cheating and abuse" and is not "unrealistic" (like allowing the player to spawn on their squad leader for example), is to simply show the location on the map of your squad leader.
It makes sense that "command HQ" would know the the approximate locations of squad leaders (but not individual soldiers). It seems reasonable to imagine a scenario where reinforcements for a squad are informed by "command HQ" of where they need to go in order to join up with their squad leader.
This gives players the optional flexibility of teaming up with their squad mates or "doing their own thing" without placing any burden on them of "having to follow orders" or "having to ask permissions" which a more rigid hierarchical team play command structure might enforce.
Squad leaders should see the location of other squad leaders on their side which would enable much better co-ordination of strategy, etc.
Additionally, the ability for a squad leader to annotate / draw on the map so that only their squad can see would help communicate strategy and plans for their squad subordinates, and similarly the Platoon leader could annotate / draw on the map so that only squad leaders can see.
This approach recoginzes a players "rank" and provides some actual game play benefit and purpose of achieving "squad leader" rank (however, players should be able to opt out of the role if they do not want the position of squad leader). It means their "earned experience" is rewarded and they can contribute more meaningfully to the strategy of winning the game without any overbearing or rigid command structure.
I think this very simple solution would add a lot to the team play aspect of Conflict, which to be honest is pretty lacking and quite haphazard at the moment.