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Conflict: Two-Factor Capture
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Description

I would just like to suggest a slight variation to how bases are captured to help enforce teamwork and increase stakes. When Conflict first came out, in order to capture a base you had to reconfigure a radio. This has since been changed to the dominancy feature. My suggestion is to use both and make it like two-factor authentication. How I imagine it working is for the dominancy capture bar needs to fill up all the way first, which makes the radio available to be reconfigured. If the base is truly captured, there will be no issue. If the base is contested, the losing team has a chance to save themselves. Thanks for reading.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Dominancy bar fills up to 100%
  2. Reconfigure radio becomes available
  3. Base is captured only after radio is reconfigured
Additional Information

Only one way to find out!

Event Timeline

Geez changed the task status from New to Feedback.Oct 1 2023, 10:55 PM

I really like this idea. I quite liked the original radio reconfiguration method, I felt it was more consistent narratively, fairer and more "realistic", however, I suspect the reason for changing it was free building on bases, as teams would just "fence off" the radio. These days, that could be overcome with smashing a truck into those objects, but I can imagine players setting up antennas to make that difficult too.

Maybe future destruction functionality would demolition charges (e.g. a land mine?) to remove those objects and that would allow your suggestion to work better