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Drift_91
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User Since
Jul 9 2015, 3:50 AM (493 w, 2 d)

Recent Activity

May 3 2022

Drift_91 added a comment to T134635: Random crash.

This can probably be closed.

May 3 2022, 7:02 AM · Arma 3
Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@dedmen, I'm not sure if you're actually working on this or not, but it still happens to me on the rare occasion. Though, since I've built a new PC with an NVMe M.2 it happens far less. My friend who has Arma installed on a mechanical hard drive still experiences it quite often, apparently he has like a 98% chance of it happening if he alt-tabs while the game is loading past the splash screens.

May 3 2022, 6:54 AM · Arma 3

Apr 9 2022

Drift_91 added a comment to T77584: Add support for scripted spotlights.
Apr 9 2022, 1:58 PM · Arma 3

Feb 14 2022

Drift_91 added a comment to T163275: Random Freeze.

So the same thing happened 3 more times, and I checked the Windows event viewer and apparently it was a display driver crash each time. This makes no sense as I'm able to run MSI Kombustor without incident, but I guess it's not the game causing it so I suppose disregard this report.

Feb 14 2022, 2:21 AM · Arma 3
Drift_91 created T163275: Random Freeze.
Feb 14 2022, 1:49 AM · Arma 3

Dec 16 2021

Drift_91 created T162379: Game Usually Crashes Upon Exiting and Occasionally at Random.
Dec 16 2021, 4:42 PM · Arma 3

Nov 12 2021

Drift_91 added a comment to T139722: "HandleDamage" Event Handler with return value of "0" fails to negate damage on air vehicles while in-flight.

Alright, so I got back around to testing this and I see my mistake about assuming the EH handled the occupants as well. If I disable damage on the crew then shooting the RPG does nothing.

Nov 12 2021, 1:51 AM · Arma 3
Drift_91 added a comment to T76470: PAPI lights not working.

I believe this to be a duplicate of T75410, which has been resolved.

Nov 12 2021, 1:18 AM · Arma 3
Drift_91 created T161893: PAPI lights do not function during daytime.
Nov 12 2021, 1:16 AM · Arma 3

Sep 28 2021

Drift_91 added a comment to T158671: description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer.

It appears to be functioning correctly in development branch. I take it this will be included in the next major update to stable and profiling branches?

Sep 28 2021, 7:05 AM · Arma 3

Jun 4 2021

Drift_91 added a comment to T158671: description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer.

@BIS_fnc_KK Right click on unit -> "Edit Loadout"

Jun 4 2021, 6:32 PM · Arma 3

May 20 2021

Drift_91 created T158671: description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer.
May 20 2021, 1:52 AM · Arma 3

May 11 2021

Drift_91 added a comment to T158443: Performance build throws error "No entry 'bin\config.bin/CfgVideoOptions.PiPVisibility'." during launch.

Just a suggestion, it would probably be a good idea to make a Wiki article explaining more about the performance branch. I've read over the OP of Dwarden's thread on the forums in the past and searched for info on the wiki and still had no idea exactly what the performance branch actually entailed. I was also unaware that there was a changelog for it on the official Discord, so thank you for the link, good to know.

May 11 2021, 10:02 PM · Arma 3

May 9 2021

Drift_91 created T158443: Performance build throws error "No entry 'bin\config.bin/CfgVideoOptions.PiPVisibility'." during launch.
May 9 2021, 2:17 PM · Arma 3

May 5 2021

Drift_91 added a comment to T155328: Player-Glasses overwriting loadout.

Not sure if I should open a new ticket for this or not, but the new feature doesn't appear to work fully.

May 5 2021, 2:57 PM · Arma 3

Aug 14 2020

Drift_91 added a comment to T123886: Zeus broken on JIP.

How in the hell has this not been fixed yet?

Aug 14 2020, 9:41 AM · Arma 3

Apr 15 2020

Drift_91 added a comment to T139722: "HandleDamage" Event Handler with return value of "0" fails to negate damage on air vehicles while in-flight.

@Wulf This is still reproducible in the 1.98 update that released yesterday.

Apr 15 2020, 6:44 AM · Arma 3

Feb 28 2020

Drift_91 added a comment to T139722: "HandleDamage" Event Handler with return value of "0" fails to negate damage on air vehicles while in-flight.

@Wulf I'm still able to reproduce the bug with the following mission in hosted MP on dev branch.

Feb 28 2020, 4:52 PM · Arma 3

Jan 18 2020

Drift_91 created T148357: Random Crash.
Jan 18 2020, 10:48 AM · Arma 3
Drift_91 added a comment to T148137: Random Crash.

Had another one happen shortly after that I forgot to upload earlier.

Jan 18 2020, 10:35 AM · Arma 3

Jan 9 2020

Drift_91 created T148138: Edit Terrain Object modules fail to be applied before mission start when many modules exist before them.
Jan 9 2020, 7:00 PM · Arma 3
Drift_91 created T148137: Random Crash.
Jan 9 2020, 6:32 PM · Arma 3

Sep 23 2019

Drift_91 created T144983: Random Crash.
Sep 23 2019, 3:43 AM · Arma 3

Sep 12 2019

Drift_91 added a comment to T144696: Edit Terrain Object module refuses to snap to certain buildings.

Note that it's possible to force the module onto the shed by putting other copies of the module on all the cargo containers; However, once you launch the mission the module on the shed gets applied to one of the cargo containers again.

Sep 12 2019, 3:24 PM · Arma 3
Drift_91 created T144696: Edit Terrain Object module refuses to snap to certain buildings.
Sep 12 2019, 3:21 PM · Arma 3
Drift_91 added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

@Wulf It's been almost a year and this is still broken. The "Enable Damage" checkbox is also affected. The problem as far as I can tell is that the code is executed locally to the host. The below workaround is why I believe that.

Sep 12 2019, 2:20 PM · Restricted Project, Arma 3

Jul 9 2019

Drift_91 created T142163: Arma3Launcher Exception.
Jul 9 2019, 8:13 PM · Arma 3

Jul 1 2019

Drift_91 added a comment to T137427: [1.90] "Too many virtual memory blocks requested" after v1.90 update..

Turned out the Nimitz Experimental Build mod was causing it in my case. I find it strange that a mod was able to cause an error related to memory without actually using up all the allocated memory.

Jul 1 2019, 6:25 PM · Arma 3

Jun 2 2019

Drift_91 added a comment to T137427: [1.90] "Too many virtual memory blocks requested" after v1.90 update..

I'm having the exact same issue on the server I run. I also used to have the same problem with ALiVE too in hosted MP, but I think that was actually using up all 8GB of my memory. The current issue with the dedicated server crashing is not due to lack of memory however. The server has 24GB allocated to it on a 32GB VPS and is crashing while only using ~6GB.

Jun 2 2019, 5:08 AM · Arma 3

May 25 2019

Drift_91 created T139722: "HandleDamage" Event Handler with return value of "0" fails to negate damage on air vehicles while in-flight.
May 25 2019, 7:06 AM · Arma 3

May 23 2019

Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@Wulf It appears to be doing it in fullscreen as well now. If it helps with reproducability, it appears to happen when I alt-tab out and then accidentally alt-tab back in before the game can recognize it's been alt-tabbed out of; Due to lack of available physical memory the game has a hard time minimizing when I alt-tab.

May 23 2019, 3:40 AM · Arma 3

Mar 20 2019

Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@BlackShot could possibly be a Nvidia or Windows 10 problem then I guess.

Mar 20 2019, 10:05 AM · Arma 3
Drift_91 created T137662: Random Crashes.
Mar 20 2019, 10:02 AM · Arma 3

Mar 4 2019

Drift_91 added a comment to T127303: Launcher's server browser fails at receiving more than 15-20 mods.

Pretty sure this is a duplicate of T123655.

Mar 4 2019, 12:18 AM · Arma 3
Drift_91 added a comment to T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.

@BISWizard, is there no way to develop an in-house solution or nag at Valve to fix the issue?

Mar 4 2019, 12:03 AM · Arma 3

Feb 7 2019

Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

I just realized that I never mentioned this but the game doesn't immediately crash. When I tab back in and it gets blocked by another window the game turns to a black screen and needs to be killed with task manager. With the crash dump in my last post I had enough time to reopen the launcher before killing the game with task manager and the launcher still acted like the game had crashed and not been simply closed.

Feb 7 2019, 10:01 AM · Arma 3
Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@Wulf I'm using fullscreen. Fullscreen-windowed has the flaw of blocking me from accessing the desktop in Windows 10, which I believe is Microsoft's fault and not BI's, otherwise I would be using it.

Feb 7 2019, 9:56 AM · Arma 3

Jan 13 2019

Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@Wulf It's still occurring, it seems. I've updated my graphics driver and I don't use the steam overlay.

Jan 13 2019, 1:59 PM · Arma 3

Jan 1 2019

Drift_91 created T135945: Arma 3 Launcher Exception.
Jan 1 2019, 10:47 AM · Arma 3

Dec 10 2018

Drift_91 added a comment to T80719: Animals can open door (snakes too).

@oukej Duplicate of T59444

Dec 10 2018, 8:39 PM · Arma 3
Drift_91 added a comment to T59444: Snakes can open doors.
In T59444#766231, @roni wrote:

7 month is not enough for Bis to block doors from opening by animals. Gratz.

Multiply that by 10.

Dec 10 2018, 8:39 PM · Arma 3
Drift_91 created T134877: "Too many virtual memory blocks requested".
Dec 10 2018, 8:32 PM · Arma 3
Drift_91 updated the task description for T134877: "Too many virtual memory blocks requested".
Dec 10 2018, 8:32 PM · Arma 3
Drift_91 created T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".
Dec 10 2018, 8:32 PM · Arma 3
Drift_91 added a comment to T134635: Random crash.

These ones are from "B_CargoNet_01_ammo_F". It happens even when I first start the mission and go right into Zeus, place the box and double click it.

Dec 10 2018, 8:31 PM · Arma 3

Dec 4 2018

Drift_91 created T134635: Random crash.
Dec 4 2018, 6:25 AM · Arma 3

Sep 23 2018

Drift_91 added a comment to T132142: Random CTD while entering Zeus.

Still experiencing crashes.

Sep 23 2018, 12:58 PM · Arma 3

Sep 12 2018

Drift_91 added a comment to T132142: Random CTD while entering Zeus.

Unfortunately I don't have that RPT file anymore due to the automatic log rotation.

Sep 12 2018, 6:27 AM · Arma 3

Sep 8 2018

Drift_91 added a comment to T123094: Add API for scripted mouse button and joypad controls.

Realized this is a duplicate of T83382

Sep 8 2018, 10:41 AM · Arma 3
Drift_91 updated subscribers of T123094: Add API for scripted mouse button and joypad controls.

@Alwin I take it this isn't going to ever be implemented? Would be quite useful for a lot of mods. CBA managed to find a workaround but there are other mods that aren't able to assign mouse buttons as inputs.

Sep 8 2018, 10:27 AM · Arma 3

Sep 7 2018

Drift_91 created T132142: Random CTD while entering Zeus.
Sep 7 2018, 2:52 PM · Arma 3

Aug 22 2018

Drift_91 created T131548: Arma 3 exited in an unexpected manner.
Aug 22 2018, 1:09 PM

Mar 20 2018

Drift_91 created T127976: Headless client counts as player on dedicated server - Results in many issues/quirks on server.
Mar 20 2018, 9:42 PM · Arma 3

Jan 24 2018

Drift_91 added a comment to T127582: Mines.

Here's a demonstration of the issue using @jgaz-uk's test mission: https://youtu.be/sp70P91pnAs

Jan 24 2018, 7:35 PM · Arma 3
Drift_91 created T127601: Crash Report.
Jan 24 2018, 6:48 PM · Arma 3

Jan 23 2018

Drift_91 updated subscribers of T127582: Mines.

Is anyone from Bis checking this out?

Jan 23 2018, 3:07 PM · Arma 3
Drift_91 added a comment to T124461: Arsenal refuses to load half your loadouts if you have too many of them.

Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717

Jan 23 2018, 2:59 PM · Arma 3
Drift_91 added a comment to T122717: Arsenal - Fixed range of loadouts un-loadable - LOAD button greyed out.
Jan 23 2018, 2:55 PM · Arma 3

Sep 15 2017

Drift_91 added a comment to T125033: Planes accelerate on ground with engine on and open dialog/menu.

Have also experienced this. Very annoying. The whole point of pausing the game is so I can go AFK or alt-tab without my plane crashing into stuff. If I recall correctly this happens when entering Zeus and possibly the map as well (map might have been fixed already).

Sep 15 2017, 1:36 AM · Arma 3

Sep 12 2017

Drift_91 changed Reproducibility from reproducibility:unable to reproducibility:always on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:20 AM · Arma 3
Drift_91 edited Steps To Reproduce on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:19 AM · Arma 3
Drift_91 changed Reproducibility from reproducibility:always to reproducibility:unable on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:15 AM · Arma 3
Drift_91 changed Reproducibility from reproducibility:nottried to reproducibility:always on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 5:49 AM · Arma 3
Drift_91 changed Severity from severity:minor to severity:major on T124482: Scripts executed via "Expression" field of Vehicle Respawn module sometimes fail to execute.
Sep 12 2017, 5:49 AM · Arma 3
Drift_91 changed Severity from severity:minor to severity:major on T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.
Sep 12 2017, 5:48 AM · Arma 3

Jul 8 2017

Drift_91 added a comment to T120212: Binarize.exe crashes when using Addon Builder.

Any progress made on this?

Jul 8 2017, 4:37 PM · Arma 3
Drift_91 added a comment to T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.

I filed this ticket 7 months ago and it seems like no one at BI has even tried to reproduce it.

Jul 8 2017, 2:58 PM · Arma 3

Apr 21 2017

Drift_91 added a comment to T124461: Arsenal refuses to load half your loadouts if you have too many of them.

Here's my Arma 3 profile vars file which I believe contains my saved loadouts, in case it's caused by something more complex and you need it to reproduce the issue.

Apr 21 2017, 12:52 PM · Arma 3
Drift_91 created T124482: Scripts executed via "Expression" field of Vehicle Respawn module sometimes fail to execute.
Apr 21 2017, 12:47 PM · Arma 3

Apr 20 2017

Drift_91 created T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Apr 20 2017, 9:33 AM · Arma 3

Apr 3 2017

Drift_91 created T124186: Arma3Launcher_Exception.
Apr 3 2017, 7:23 AM · Arma 3

Feb 9 2017

Drift_91 added a comment to T120212: Binarize.exe crashes when using Addon Builder.

This also shows up along with the "Binarize task failed." error mentioned in the original post:


I've edited the title of this thread to better describe the issue.

Feb 9 2017, 10:35 AM · Arma 3
Drift_91 renamed T120212: Binarize.exe crashes when using Addon Builder from Addon Builder Issues with Binarizing to Binarize.exe crashes when using Addon Builder.
Feb 9 2017, 10:32 AM · Arma 3
Drift_91 added a comment to T120212: Binarize.exe crashes when using Addon Builder.

Having the problem yet again, this time with a different mod. Building the mod without binarization works fine. I don't see why this still isn't fixed.

Feb 9 2017, 10:12 AM · Arma 3

Jan 30 2017

Drift_91 changed Severity from severity:major to severity:minor on T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.
Jan 30 2017, 12:34 PM · Arma 3
Drift_91 changed Severity from severity:block to severity:major on T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.
Jan 30 2017, 12:32 PM · Arma 3
Drift_91 created T123094: Add API for scripted mouse button and joypad controls.
Jan 30 2017, 12:29 PM · Arma 3

Jan 10 2017

Drift_91 created T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.
Jan 10 2017, 11:33 AM · Arma 3
Drift_91 added a comment to T80631: Multiplayer: Client crash after download of mission, while loading mission.

Just discovered that it might happen persistently when joining the server after the mission has started, but not when JIP'ing the mission if already connected to the server. So I apologize if this is in the wrong thread.

Jan 10 2017, 11:16 AM · Arma 3
Drift_91 added a comment to T80631: Multiplayer: Client crash after download of mission, while loading mission.

I just started experiencing this today on Dev branch with the 64-bit build on my server and huge pages enabled. Been experiencing it on two separate mission files I made myself. It seems to only happen to me when the mission has already started (JIP). It doesn't always happen but once it does it will happen consistently until the mission ends. A friend and I have also been getting occasional crashes mid-game as well.

Jan 10 2017, 11:06 AM · Arma 3

Sep 16 2016

Drift_91 added a comment to T67766: Multiple Admins on a Server.

This is really annoying, as I want my buddy to be able to type inits into objects VIA zeus when I'm not around. If I give him the admin password then I can't do anything myself when he's already logged in.

Sep 16 2016, 11:41 AM · Arma 3

Sep 12 2016

Drift_91 added a comment to T120212: Binarize.exe crashes when using Addon Builder.

Hello, can you share the parameters you're using in Addon Builder?

Sep 12 2016, 4:36 PM · Arma 3

Sep 8 2016

Drift_91 created T120212: Binarize.exe crashes when using Addon Builder.
Sep 8 2016, 4:26 AM · Arma 3

Aug 27 2016

Drift_91 added a comment to T79845: Portable Helipad Lights - IR & Non-Strobe Option.

Come on Bohemia, it's been two years... Would this not be a quick change of a few lines of code to the asset?

Aug 27 2016, 8:42 PM · Arma 3

May 10 2016

Drift_91 added a comment to T82371: When I start arma through arma 3 Sync its not starting battleye service.

I get the following error when trying that solution:
https://i.imgur.com/XUc4M5C.png

I do use the updated "2 1" instead of the outdated "0 1". Tried the old one as well, to no avail.

May 10 2016, 11:00 AM · Arma 3

May 9 2016

Drift_91 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I think this should be marked as solved.

Steam now opens the launcher instead, which can be used to launch multiple instances (only with the same mods selected though). You can also launch the game directly from the executable multiple times without any interference from steam as far as I know.

The only problem I have is launching the game from steam while my dedicated server is running. Going to make a separate report about that one though since this is so old and not 100% relevant.

Edit:
As soon as I go to reproduce the server issue to be sure while making the report I find it's been fixed. :P

May 9 2016, 11:16 PM · Arma 3