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- User Since
- Mar 7 2013, 10:50 AM (611 w, 3 d)
May 10 2016
Ok, thanks for the tips!
Yeah, the acceleration is a menace.. But from what I understand, they are currently working for a solution.
EDIT: Tried to change sensitivity in the cfg file, but it won't accept values below 0.2.... (which is the lowest setting in-game)
This has happened to me multiple times.. Usually when this occurs you have to hide the body after looting it
Has it ever occurred to you that other people might just agree to some of your mentioned "issues"?
Make a report for EACH ONE OF THEM
Cool story bro..
Naw, seriosly, I'm upvoting this
They're never gonna fix it..
This glitch has been in arma games FOR AGES
Michael Jackson? Is that you?
I meant to write "ive got a decent fps (about 45)". But the " ~ " symbol apparently creates some kind a link..
Thread getting closed in 3.. 2.. 1..
The muraena isn't very common either, and it's not gonna bite you unless you smack it or something...
I think you've watched too many movies..
Can't find a sentence that mentions electrical damage..
And the drysuit is gonna protect you from the stings (unless you grab it and rub it in your face).
If you still want hazardous life, I'd go for these (cause there's a SHITLOAD of them on the cliffs):
http://www.pbase.com/botb/image/111555511
Ever done some scuba diving in the Mediterranean?
There isn't too much hazardous life I can tell you (I've visited the Greek archipelago several times).
And crocodiles? Electrical damage?
Are you serious?
Haven't you seen this?
http://feedback.arma3.com/view.php?id=3505
It's not that I'm against it, but I'd rather see the devs put their time and effort into other more urgent matters.
Maybe a feature when all the other stuff is solved?
I'm very impressed by A3, but the sound engine is a joke..
When soldiers are crossing a vertical obstacle (at about waist height) they're actually using this "stepping over" technique so it's most certainly realistic.
But I'd like some sort of horizontal jumping key to clear roof gaps and etc as you mentioned (though at a rather high cost of stamina to prevent exploiting).
Edit: I downvoted because you suggested a vertical jumping system..
May 9 2016
Search before posting...
They are destroyable..
Though it takes a whole mag to do it
Already a report like this.
Search BEFORE posting to make life easier for devs..
And the sounds need a lot more reverb when heard from a distance..
The current explosion samples sounds like friggin laser gun xD
Here's inspiration:
http://www.youtube.com/watch?v=6wlFgl37zfI
They had the same problem in A2.. :(
Yeah, the AI is a menace.. Dumb schizofrenic robots with super senses and aimbot..
The 300 m zeroing (displayed at the top right corner) means that the scope angle is set so that the bullet is in the center of the crosshair at 300 m!!!!
If, you're closer than 300 m, the bullet is going slightly higher than you aim for
@Devil_Inside
Ok, clever solution :)
@Drill
Isn't the random patches of grass gonna reveal the presence of soldiers?
Kind of obvious if I'd see a circle of rendered in the middle of a landscape
Edit: sorry, misunderstood you. It's a great idea!
You deserve the Nobel price! ;)
Some objects doesn't display bullet decals at all..
Yes, the current flight model is rather daft, but it's just temporary.
They're gonna use the Take On Helicopters flight model for the final version.
TOH flight model confirmed in this thread:
http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion
Yes, it's rather annoying, but it's still WAAAY better than A2's grenade throwing :)
Get a friggin physics lesson..
Hint: Hollywood isn't the best teacher
This again? Really?
Lol!!!
Obvious troll..
SEARCH FUNCTION!!!!
God I pity the devs that have endure this utter lazyness
The use of the TOH is confirmed, but they're still working on it.
Have patience!
And please make a search for a similar thread before posting to help the devs..
Why would this features only be available in expert mode?
I think wind-affected bullets is a must on every level. If they wanna do an authentic mil-sim, it shouldn't be that easy to get a 1000 meters hit
The proper flight model hasn't been added yet (TOH flight model) so I guess this feature is coming later
This only a temporary flight model.
They're gonna use the Take on Helicopters flight model for later versions.
So I'm downvoting this ticket.. Also, search before posting
Best bug so far
Weird, my red dot looks nothing like yours
I fired over a thousand bullets at the LB, with no effect.. It seems like the minigun is effective against buildings though
I find the whole ladder animation rather ridiculous.
I thought it might have evolved since A2.. but no..
God I pity the developers that have to sort out all the retards posts about the same issue..
Ever tried the search function in the feedback tracker?
This is a simulator were YOU are supposed to handle the recoil, not your avatar..
If you do not like it, I think you just bought the wrong game..
Let me direct you to a site catered for you http://www.callofduty.com/
There you go, no need to thank me
Some sort of balance between A2's and current A3's damage model?
+1 to reporter