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Aug 5 2024

BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

is the marker created with dir 0?

Aug 5 2024, 12:00 AM · Arma 3

Aug 4 2024

MaxP created T183374: A marker direction taken from MarkerCreated EH is always zero.
Aug 4 2024, 9:11 PM · Arma 3
TeaOwl added a comment to T183372: Error code: 0x0000DEAD -, (0x0000016A).

Issue resolved.
Uninstal One-drive, Verify files, Re-install One Drive, Open One drive, Verify files again(number of files will have increased) Try play.

Aug 4 2024, 8:09 PM · Arma 3
TeaOwl created T183372: Error code: 0x0000DEAD -, (0x0000016A).
Aug 4 2024, 7:26 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds
= https://youtu.be/UeHAksqCHzM =

A video with vanilla example of a weapon whose sound set has the correct value will be very useful I think → https://youtu.be/G6Ttod9sGPs
Watch the video, this is the class LMG65mmBody_tail_SoundSet, its vanilla value is frequencyRandomizer=1; and this is correct, there is no glitches in the echo sound. Let's change the value to 0, and then glitches appears, same glitches as for sound set classes ​​where in the table column from ticket description «has frequencyRandomizer param ?» has "no"
Same we can do with e.g. Rifle_Tail_Base_SoundSet, then most rifles will have same glithes

Aug 4 2024, 2:45 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds

https://youtu.be/UeHAksqCHzM

Aug 4 2024, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

1, 2 yes
3 no

Aug 4 2024, 1:16 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56551 on T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Aug 4 2024, 1:15 AM · Arma 3

Aug 3 2024

BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect

Aug 3 2024, 9:16 PM · Arma 3
UltraKnuckles29 added a comment to T183332: Serveur nitrado Crash.

les log du crash

Aug 3 2024, 12:23 AM · DayZ
UltraKnuckles29 created T183332: Serveur nitrado Crash.
Aug 3 2024, 12:01 AM · DayZ

Aug 2 2024

udaray added a comment to T141685: With some trickery, it used to be possible to place fences horizontally and at weird angles. Please return this functionality! (DAYZ SA).
Aug 2 2024, 7:36 PM · Arma 3
WillKMJ added a comment to T160321: [Feature Request] Scripting Command: setAngularVelocity.

At distance orientation is still not interpolated based on angular velocity which causes jumping/stuttering in orientation

Aug 2 2024, 6:59 PM · Arma 3
TRAGER added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

Are there any situations coded to prevent these sounds from playing?
I noticed while playing KOTH that artillery shells will play these sounds not on every incoming
No repro found, so want to ask about restrictions, maybe sound source limits...

Aug 2 2024, 6:06 PM · Arma 3
ElRabito created T183318: Client opening closing Inventory causes object not found spam on Server..
Aug 2 2024, 4:36 PM · Arma 3
TRAGER created T183309: Promet 6.5 assault rifle uses wrong shot sound set for full auto fire mod.
Aug 2 2024, 5:45 AM · Arma 3

Aug 1 2024

razgim444 added a comment to T182822: Script errors related to format command optimizations.
Aug 1 2024, 11:29 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

rev 152072

Aug 1 2024, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Ok, a compromise, both drawRectangle and drawElipse will be defaulted to follow map but will have optional bool not to follow, since the most common usage is to mark area so it doesnt make sense it will not rotate with map. drawIcon will not be changed, because most common use to mark something with icon you want to stay vertical like tactical ping for example. This could be changed with adding ctrlMapDir to angle

Aug 1 2024, 8:31 PM · Arma 3
dedmen changed the status of T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed from New to Feedback.
Aug 1 2024, 6:30 PM · Arma 3
dedmen changed the status of T170658: Add "allUnitsKilled" or "notAlive" group eventhandler from New to Feedback.

[B Alpha 1-1,B Alpha 1-1:2,B Alpha 1-1:1 (dedmen),B Alpha 1-1:1 (dedmen),true]

Aug 1 2024, 3:34 PM · Arma 3
DarkSpecter changed Severity from severity:none to severity:crash on T183296: Cloudanbieter wird nicht ausgeführt.
Aug 1 2024, 3:25 PM · Arma 3
DarkSpecter created T183296: Cloudanbieter wird nicht ausgeführt.
Aug 1 2024, 3:16 PM · Arma 3
MaxRocka added a comment to T181408: Crash ARMA 3 multiplayer on MAC Version 2.16.

After some test, it seemed to be a memory access who's in cause.

Aug 1 2024, 3:07 PM · Arma 3
dedmen changed the status of T148574: Arma 3 Eden Editor compositons can not be saved from New to Feedback.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged T160969: Arma does not create a Compositions folder in my profile folder into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged task T160969: Arma does not create a Compositions folder in my profile folder into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged T150598: Can't load or save 3DEN compositions into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:50 PM · Arma 3
dedmen merged task T150598: Can't load or save 3DEN compositions into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:50 PM · Arma 3
dedmen renamed T160969: Arma does not create a Compositions folder in my profile folder from ArmA does not create a Compositions folder in my profile folder to Arma does not create a Compositions folder in my profile folder.
Aug 1 2024, 2:50 PM · Arma 3
dedmen closed T182921: Hiding vanilla items hides (c)DLC items as Resolved.

Behaves as expected. Classes inherit from it, so if you hide their parent, subclasses inherit that scope too.
That is just how configs work.

Aug 1 2024, 11:45 AM · Arma 3
dedmen changed the status of T182976: Любые карты (в том числе ванильные) требуют покупки from New to Need More Info.

Need RPT log file.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:45 AM · Arma 3
dedmen closed T182996: (solved: i was executing cutrsc on each frame ) ctrlMapAnimAdd Dont work on a RscMapControl created in rsctitles as Resolved.
Aug 1 2024, 11:41 AM · Arma 3
dedmen merged Restricted Maniphest Task into T183020: Вылет после захода на сервер.
Aug 1 2024, 11:41 AM · Arma 3
dedmen changed the status of T183020: Вылет после захода на сервер from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:41 AM · Arma 3
dedmen merged Restricted Maniphest Task into T182822: Script errors related to format command optimizations.
Aug 1 2024, 11:41 AM · Arma 3
dedmen changed the status of T183207: Crash to desktop after try unload cargo objects from New to Need More Info.

Please follow: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:41 AM · Arma 3
immediatespike created T183289: Immediate Spike Platform Reviews-{Immediate Spike Scam}-Purpose of Immediate Spike in Dealing With Cryptocurrencies !!.
Aug 1 2024, 10:42 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
STyx2909 created T183288: setGroupID - missing or incorrect link in description (WIKI).
Aug 1 2024, 10:16 AM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think its better to bite the bullet and fix this, make drawRectangle/drawEllipse/drawIcon treat angle as world angle rather than UI angle, same as markers currently do.

As much as I want to do this it can break things quite badly. Besides the workarund is rather trivial, it is to add ctrlMapDir _map + yourangle

Aug 1 2024, 7:06 AM · Arma 3

Jul 31 2024

BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from Need More Info to Feedback.
Jul 31 2024, 9:08 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think its better to bite the bullet and fix this, make drawRectangle/drawEllipse/drawIcon treat angle as world angle rather than UI angle, same as markers currently do.

Jul 31 2024, 9:07 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

The ping should be fixed in Revision: 152064

Jul 31 2024, 9:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56546 on T165080: Side panel gps map icons rotating incorrectly.
Jul 31 2024, 8:49 PM · Arma 3
BIS_fnc_KK added a comment to T182822: Script errors related to format command optimizations.

this has been fixed already, please double check before making new tickets

Jul 31 2024, 5:39 PM · Arma 3
BIS_fnc_KK closed T183242: Zeus Error Codes as Resolved.
Jul 31 2024, 5:35 PM · Arma 3
BIS_fnc_KK added a comment to T183242: Zeus Error Codes.

apparently this was fixed on 12th of July so it should have been in the dev after that, this ticket is dated 30th of July. The debriefing was also fixed awhile ago.

Jul 31 2024, 5:31 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

yes I can hardly hear it, but the controller value is 0 so it is some sound engine problem which Im not sure I can fix

Jul 31 2024, 4:32 PM · Arma 3
gc8 created T183273: Proposed fix to BIS_fnc_holdActionAdd .
Jul 31 2024, 3:56 PM · Arma 3
TRAGER added a comment to T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.

I created a .cpp file with the example needed work to make the sounds of impacts the surface correct:

Jul 31 2024, 3:06 PM · Arma 3
dedmen changed the visibility for T169080: Allow NVG toggle functionality for regular headgear.
Jul 31 2024, 1:45 PM · Arma 3, Restricted Project
dedmen changed the status of T162512: AFM causes helicopters to sink from Confirmed Internally to Feedback.

Ref T180426

Jul 31 2024, 11:53 AM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.
  1. move in ambulance
  2. enable siren
  3. move out
  4. move in again
  5. turn off siren
  6. listen carefully, set your audio volume to max, you will hear quiet siren

Maybe something went wrong with current dev build, I'll retest on new one

Jul 31 2024, 4:49 AM · Arma 3
BIS_fnc_KK changed the status of T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that from Assigned to Feedback.
Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

boolean is now true when medic

Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK changed the status of T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle from Need More Info to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK changed the status of T182892: HandleHeal ignores return value from New to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T182892: HandleHeal ignores return value.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3

Jul 30 2024

BIS_fnc_KK claimed T183242: Zeus Error Codes.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK claimed T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK claimed T182892: HandleHeal ignores return value.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK reopened T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that as "Assigned".
Jul 30 2024, 11:03 PM · Arma 3
BIS_fnc_KK claimed T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.
Jul 30 2024, 11:03 PM · Arma 3
BIS_fnc_KK closed T76889: HadleHeal EH Doesnt work in multiplayer as Resolved.
Jul 30 2024, 10:49 PM · Arma 3
BIS_fnc_KK added a comment to T76889: HadleHeal EH Doesnt work in multiplayer.

HangleHeal should be attached to the injured and will only be triggered where healer is LOCAL. So adding it in init field of the unit is ok

Jul 30 2024, 10:49 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

not sure what the video shows, I tested it just now on onternal no issues

Jul 30 2024, 10:38 PM · Arma 3
Risbo added a comment to T183258: Frequent timeout with GPU driver .
  • Preparing the environment for Debugger Extensions Gallery repositories ****** ExtensionRepository : Implicit UseExperimentalFeatureForNugetShare : true AllowNugetExeUpdate : true NonInteractiveNuget : true AllowNugetMSCredentialProviderInstall : true AllowParallelInitializationOfLocalRepositories : true
Jul 30 2024, 7:05 PM · Arma 3
Risbo created T183258: Frequent timeout with GPU driver .
Jul 30 2024, 6:55 PM · Arma 3
HumeyBoi added a comment to T182822: Script errors related to format command optimizations.

13:45:51 Error in expression <riptPath + "%1.sqf",_class];
_fncFile = format ["scriptname '%1_%2'; _fnc_script>
13:45:51 Error position: <format ["scriptname '%1_%2'; _fnc_script>
13:45:51 Error 1 elements provided, 2 expected
13:45:51 File A3\functions_f_curator\Curator\fn_initCuratorAttribute.sqf..., line 37

Jul 30 2024, 2:23 PM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

Fixed: Siren could be heard twice when entering an ambulance while the siren is playing

still can be heard twice on dev but sound volume is much lower, see video https://youtu.be/aE-eLPtQo5I

Jul 30 2024, 12:56 PM · Arma 3
Schatten added a comment to T165080: Side panel gps map icons rotating incorrectly.

Another related problem -- when GPS autorotation mode is enabled, tactical ping has wrong position:

Jul 30 2024, 12:49 PM · Arma 3
Lowstreet created T183247: Game Crashes Sometimes In Campaign Mode .
Jul 30 2024, 10:57 AM · Arma 3
TRAGER added a comment to T183242: Zeus Error Codes.

\RscDisplayDebriefing error known and fixed on current dev

Jul 30 2024, 10:53 AM · Arma 3
dedmen closed T170871: Crash with Triggers as Resolved.

I suspect this is solved, by fixes for other bugs that caused memory corruption

Jul 30 2024, 10:28 AM · Arma 3
HumeyBoi created T183242: Zeus Error Codes.
Jul 30 2024, 5:54 AM · Arma 3

Jul 29 2024

LargeAll updated the task description for T183229: Handledamage _directHit is always true if instigator is remote.
Jul 29 2024, 9:45 PM · Arma 3
LargeAll renamed T183229: Handledamage _directHit is always true if instigator is remote from Handledamage _isDirect is always true if instigator is remote to Handledamage _directHit is always true if instigator is remote.
Jul 29 2024, 9:44 PM · Arma 3
gc8 edited Additional Information on T183228: Intense script lag causes respawn to malfunction.
Jul 29 2024, 6:46 PM · Arma 3
Kier created T183230: The game is starting but crusing. 0xC0000005.
Jul 29 2024, 6:26 PM · Arma 3
LargeAll created T183229: Handledamage _directHit is always true if instigator is remote.
Jul 29 2024, 5:59 PM · Arma 3
gc8 edited Steps To Reproduce on T183228: Intense script lag causes respawn to malfunction.
Jul 29 2024, 4:11 PM · Arma 3
gc8 edited Steps To Reproduce on T183228: Intense script lag causes respawn to malfunction.
Jul 29 2024, 4:11 PM · Arma 3
gc8 edited Steps To Reproduce on T183228: Intense script lag causes respawn to malfunction.
Jul 29 2024, 4:11 PM · Arma 3
gc8 created T183228: Intense script lag causes respawn to malfunction.
Jul 29 2024, 4:11 PM · Arma 3
6komodo6 created T183225: Cannot set A/B points using the Radio Support radio outside of map scope.
Jul 29 2024, 3:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen changed the status of T78558: DLL/SO Extension Signature Checks from Acknowledged to Feedback.

1st Method

Jul 29 2024, 12:03 PM · Arma 3
kju-PvPscene added a comment to T70667: hint sound is broken.

still relevant?

Jul 29 2024, 11:40 AM · Arma 3
kanetracy added a comment to T182976: Любые карты (в том числе ванильные) требуют покупки.
Jul 29 2024, 9:31 AM · Arma 3

Jul 28 2024

Vdoh_Vudoh_Chpook created T183207: Crash to desktop after try unload cargo objects.
Jul 28 2024, 10:17 PM · Arma 3
veteran29 added a comment to T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC.

S.O.G.: Prairie Fire is a part of the Creator DLC program and is not developed by Bohemia Interactive, that's why it has to be installed and enabled separately, https://arma3.com/dlc/creator#FAQ .

Jul 28 2024, 7:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Reticuli added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

The way BI coded this for the AI is actually not that bad, but the use of the actual suppressor-attached gun sound that does not seem to depend on supersonic or subsonic ammo for the human players is pretty poor.

Jul 28 2024, 12:48 PM · Arma 3
Reticuli added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

This request is half right and half wrong. Suppressors have only a few downsides, but they're notable due to the trade-offs that entail. They cause more overheating & jams, and they obviously add mass & extended length inertia to the gun's handling, but that's about it. They conversely act as muzzle brakes, flash hiders, and obviously lower the sound, in addition to some other benefits that aren't relevant to the game. They have very little effect on muzzle velocity.

Jul 28 2024, 12:41 PM · Arma 3

Jul 27 2024

Boss_Starstreams2 created T183165: Crash to desktop from DLC.
Jul 27 2024, 12:24 PM · Arma 3
Boss_Starstreams2 added a comment to T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC.

Yes, I see what's going on now, Thank you Veteran29
A user at BIS forums also mentioned this to me, and it fixed the map issue. But what's strange is, why did I have to load Prairie Fire in the DLC menu of the launcher to gain access to the assets, Maps, Object...ect? I've never had to do this with DLC's I've bought in the past - they just installed automatically as default DLCs. Either way, it's working now. Thank you.

Jul 27 2024, 12:15 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leo_666_1 created T183162: Game runs out of memory and crashes when zooming out or panning the map in a very large terrain.
Jul 27 2024, 11:15 AM · Arma 3
veteran29 placed T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC up for grabs.
Jul 27 2024, 9:17 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 closed T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC as Resolved.

Contact DLC is a spin off expansion and is not designed to be loaded when you're not playing its singleplayer campaign. It's the one doing UI changes to map interface.

Jul 27 2024, 9:17 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Boss_Starstreams2 added a comment to T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC.

Where did these options go? I used it all the time in game play. I would love to also be able to add it on the main game screen much like a mini map
https://www.pyramid-of-wisdom.com/arma3_statistics.jpg

Jul 27 2024, 9:13 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Boss_Starstreams2 created T183160: Mission Statistics gone from map menu after loading Contact and S.O.G. Prairie Fire DLC.
Jul 27 2024, 9:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire