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Jun 9 2022

mickeymen updated the task description for T165786: In spectator mode, icons for all Turret class are not displayed..
Jun 9 2022, 6:06 PM · Arma 3
mickeymen created T165786: In spectator mode, icons for all Turret class are not displayed..
Jun 9 2022, 6:05 PM · Arma 3
mickeymen updated the task description for T165782: Repair Range is too big.
Jun 9 2022, 5:59 PM · Arma 3
dedmen closed T161232: Altered TrackIR behaviour since 2.06 update. as Resolved.
Jun 9 2022, 5:49 PM · Arma 3
mickeymen updated the task description for T165782: Repair Range is too big.
Jun 9 2022, 5:35 PM · Arma 3
mickeymen renamed T165782: Repair Range is too big from Repair Range is too big. Looks inadequate to Repair Range is too big.
Jun 9 2022, 5:32 PM · Arma 3
Leopard20 created T165783: [Feature Request] Make ctrlSetTextColorSecondary change selectionColor of RscEdit.
Jun 9 2022, 5:32 PM · Arma 3
mickeymen created T165782: Repair Range is too big.
Jun 9 2022, 5:32 PM · Arma 3
TRAGER renamed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes from Hand Grenade Impact Sounds - not all triggers to Hand Grenade Impact Sounds - not all triggering.
Jun 9 2022, 10:26 AM · Arma 3
TRAGER edited Steps To Reproduce on T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Jun 9 2022, 10:25 AM · Arma 3
TRAGER created T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Jun 9 2022, 10:18 AM · Arma 3
Saltbush created T165768: Unknown - Game Won't Load.
Jun 9 2022, 4:26 AM · Arma 3

Jun 8 2022

3Mydlo3 added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

I've probably managed to find the source of this issue, it's the buildings locality of course. Building is destroyed using _building setDamage [1,false];, everything should be ok as it's AG/EG function. @veteran29 helped me with pointing out that every player has his own copy of the building with the same ID. So we thought that when executing damage function on building, the server object is damaged/destroyed and synchronized but player's building wasn't really touched (it's a different object but with the same ID, right?), that's why we have building duplication. Later we've found out that only the destruction doesn't work and remoteExec'ing the setdamage made it work on dedicated (but not in 3den).

Jun 8 2022, 7:39 PM · Restricted Project, Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 7:09 PM · Arma 3
dedmen closed T165747: attachTo command inconsistencies (When attaching units to some objects like chairs) as Resolved.
Jun 8 2022, 7:09 PM · Arma 3
LSValmont updated the task description for T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 4:01 PM · Arma 3
Tenshi added a comment to T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .

Thank you for reporting the issue.
I was able to confirm the issue and we will see what we can do to resolve it.

Jun 8 2022, 12:35 PM · Arma 3
Tenshi changed the status of T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions from New to Confirmed Internally.
Jun 8 2022, 12:33 PM · Arma 3
Wetzer updated the task description for T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 8 2022, 10:49 AM · Arma 3
Wetzer updated the task description for T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 8 2022, 10:36 AM · Arma 3
LSValmont added a comment to T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .

This uniforms thing causes so many issues still to this day. I whish we could get the same treatment as Reforger for Arma 3 regarding uniforms (Just unlocked for all factions).

Jun 8 2022, 5:11 AM · Arma 3
LSValmont updated the task description for T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 5:08 AM · Arma 3
LSValmont created T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 5:06 AM · Arma 3

Jun 7 2022

Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:11 PM · Arma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:10 PM · Arma 3
Leopard20 created T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:07 PM · Arma 3
Wetzer updated the task description for T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 7 2022, 4:13 PM · Arma 3
Wetzer edited Additional Information on T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 7 2022, 4:10 PM · Arma 3
Wetzer edited Additional Information on T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 7 2022, 4:09 PM · Arma 3
Wetzer renamed T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions from Profiling Branch: remote server: Error if civ faction wear clothes from other factions to Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 7 2022, 4:08 PM · Arma 3
Wetzer created T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .
Jun 7 2022, 4:06 PM · Arma 3
dedmen added a comment to T165723: Suggestions For RvExtension.

With a serial i can secure my remote server. With the calling script hashcode, i can make sure no other script can call my DLL.

Jun 7 2022, 11:50 AM · Arma 3
aartiyadavsingh added a comment to T165723: Suggestions For RvExtension.
Jun 7 2022, 11:46 AM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

thank you for for clarification

Jun 7 2022, 10:51 AM · Arma 3
Tenshi closed T165724: C# SSLStream.Read crashing the game as Resolved.
Jun 7 2022, 10:49 AM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Physx objects and corpses are not deleted, they are unfrozen so they fall down with building rubble. non physx objects don’t fall down and there is no good default solution so mission makers could script one for themselves

Jun 7 2022, 10:15 AM · Arma 3
BIS_fnc_KK claimed T165723: Suggestions For RvExtension.
Jun 7 2022, 10:11 AM · Arma 3
zuveriya added a comment to T165130: 'Throw' and 'Put' weapons seem to be duplicate on playable units controlled by AI players..
Jun 7 2022, 9:02 AM · Arma 3
XTankKiller added a comment to T165724: C# SSLStream.Read crashing the game.

Please disregard this post, i managed to make it work.

Jun 7 2022, 3:39 AM · Arma 3
vivekrawat added a comment to T165254: Crash report.
Jun 7 2022, 2:07 AM · Arma 3
XTankKiller updated the task description for T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:55 AM · Arma 3
XTankKiller changed Severity from severity:none to severity:crash on T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:45 AM · Arma 3
XTankKiller created T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:44 AM · Arma 3
XTankKiller created T165723: Suggestions For RvExtension.
Jun 7 2022, 12:32 AM · Arma 3

Jun 6 2022

mickeymen updated subscribers of T63050: Bodies float in air after building is destroyed..

However, the idea of such a system is still flawed.

Jun 6 2022, 11:19 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Sorry, no deletion planned, too risky and could be undesirable. You will just have to add it by script in BuildingChanged event handler

Jun 6 2022, 8:44 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

If such a system were to be implemented it would make more sense for the object deletion flag to be opt-in, rather than opt-out. This would avoid issues with backwards compatibility.

Jun 6 2022, 5:14 PM · Arma 3
mickeymen updated subscribers of T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 4:32 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 1:45 PM · Arma 3
Leopard20 added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).

Please change the title to Ghost objects (missing/invalid Geometry LOD) so that it's more clearly understood.

Jun 6 2022, 1:39 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

Jun 6 2022, 11:25 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:42 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:41 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:40 AM · Arma 3

Jun 4 2022

topden added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
  1. Land_Limestone_01_01_F

http://joxi.ru/DmBZ8dPUq8WRkm

Jun 4 2022, 10:54 PM · Arma 3
scorpionkotkot edited Additional Information on T165665: 0xc0000005 - STATUS_ACCESS_VIOLATION.
Jun 4 2022, 3:30 AM · Arma 3
scorpionkotkot created T165665: 0xc0000005 - STATUS_ACCESS_VIOLATION.
Jun 4 2022, 3:28 AM · Arma 3

Jun 3 2022

Tenshi added a comment to T165633: auto close.

Hello,
Could you follow these steps: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That way we can see what might be causing the issue

Jun 3 2022, 2:41 PM · Arma 3
dedmen added a comment to T163665: aiDispersionCoef is applied to player fired shots.

Profiling branch on monday

Jun 3 2022, 12:38 PM · Arma 3
sambillings added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 3 2022, 11:53 AM · Arma 3 Creator DLC - CSLA Iron Curtain
natashaevans added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 3 2022, 11:07 AM · Arma 3
scorpionkotkot created T165633: auto close.
Jun 3 2022, 1:43 AM · Arma 3

Jun 2 2022

NikkoJT created T165628: Ground models for DH-132 helmets have broken textures.
Jun 2 2022, 8:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain
mickeymen added a comment to T73168: Ragdoll bodies do not interact with environment.

Leaving ragdoll simulation on the dead bodies is costly, however Im going to add scripted solution to be able to temporary enable ragdoll on dead bodies

Jun 2 2022, 12:59 AM · Arma 3

Jun 1 2022

Jodis added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 8:50 PM · Arma 3
Troalinism added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

They also disembark if the vehicle is in the air and is not upright (such as attaching a tank to a plane then doing rolls with the plane, tank crew will disembark)

Jun 1 2022, 6:31 PM · Arma 3
BIS_fnc_KK claimed T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 5:45 PM · Arma 3
Leopard20 updated the task description for T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:34 PM · Arma 3
Leopard20 created T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:30 PM · Arma 3
AlyssaPatterson added a comment to T163721: Missing Strintable entries.
Jun 1 2022, 10:19 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Annarose added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
Jun 1 2022, 6:47 AM · Arma 3
topden renamed T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued) from transparent stones. you can go through them to transparent stones, walls (subject to be completed).
Jun 1 2022, 5:56 AM · Arma 3
Medic3136 created T165570: System.OutOfMemoryException' .
Jun 1 2022, 2:13 AM · Arma 3

May 31 2022

R3vo created T165559: Icons are not restored if entity is in sublayer.
May 31 2022, 5:05 PM · Arma 3
annah added a comment to T164321: Cant start game since upgrade to new PC.
May 31 2022, 6:38 AM · Arma 3

May 30 2022

ww2junkie added a comment to T165525: ama3 won't launch.

Arma 3 Launcher Exception Log

May 30 2022, 9:46 PM · Arma 3
soldierXXXX updated the task description for T165231: Scenarios display-subscribed missions from steam workshop disappearing randomly.
May 30 2022, 3:51 PM · Arma 3
ww2junkie added a comment to T165525: ama3 won't launch.
May 30 2022, 2:17 PM · Arma 3
ww2junkie created T165525: ama3 won't launch.
May 30 2022, 2:16 PM · Arma 3
SALCEDO created T165513: 0x000DEAD problem.
May 30 2022, 9:31 AM · Arma 3

May 27 2022

topden created T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
May 27 2022, 11:55 PM · Arma 3
VyMajoris added a comment to T74177: No visual fire effects on clients when artillery executes doArtilleryFire on dedicated server.

9 years late, the issue persists.

May 27 2022, 7:37 PM · Arma 3
VyMajoris added a comment to T77329: [doArtilleryFire] Particle effects not shown when executed only on Server.

This issue persists.

May 27 2022, 7:27 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

Thanks for the advice, but I don't use the trigger, I only do everything via scripts.
To get in context. I use distance control to save resources. From a certain distance (or action) to the player, the unit is only activated (simulated) and visible. In that, Eventhandler would save a lot of work.

May 27 2022, 2:49 PM · Arma 3
Tenshi added a comment to T165375: [Request] Eventhandler Distance.

I guess if you want to execute something when someone gets close to a object/unit you could use:

setTriggerArea

Create an area the of the size that you need, then when a player walks into the area you can execute code?
I dont do much scripting so there might be limits i'm overlooking

May 27 2022, 11:49 AM · Arma 3

May 26 2022

MDCCLXXVI added a comment to T124460: "EntityCreated" and "EntityDeleted" mission events.

legend

May 26 2022, 4:16 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

You can use inAreaArray which is in-engine distance check and cheap.

May 26 2022, 3:21 PM · Arma 3
kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

to me the main question is does it still have a perf impact (if you delete an agent - so does this command just list obsolete references or is there more at play) [would be relevant when using and deleleting hundreds of agents)

May 26 2022, 3:19 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

I'm aware of those limits. I meant from a player or a group of players. Of course, comparing distances with each object is nonsense. Yes, I use a loop, but when you compare distances to 100 or more objects at once, it's really performance-intensive and complex (even if you have them in one array).

May 26 2022, 3:10 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

First of all, distance from what to what? You can't make that using event handlers because event handlers only have 1 arg.
Second of all, the only reasonable thing to ask would be an event handler for object position changing, but even that will be too slow because most of the time objects change position every frame. You might as well use a per frame loop.

May 26 2022, 3:05 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

As? It could detect from a certain distance, so it would be an event.
I have many ways to use it and the current way is terribly limiting. It would help me a lot.

May 26 2022, 2:23 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.
May 26 2022, 2:23 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

There's no such thing. Distance can't be checked by event handlers, because it's not an "event".

May 26 2022, 2:19 PM · Arma 3
BIS_fnc_KK claimed T75506: "agents" array always starts and ends with NULL - team member.
May 26 2022, 1:10 PM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

Are these nulls needed, used anywhere? Can just exclude them from return

May 26 2022, 1:09 PM · Arma 3
LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 26 2022, 7:38 AM · Arma 3
kju-PvPscene updated subscribers of T75506: "agents" array always starts and ends with NULL - team member.

@Killzone_Kid worth to investigate youself ?

May 26 2022, 5:12 AM · Arma 3
machansaly added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 26 2022, 4:34 AM · Arma 3

May 25 2022

dyrmon created T165375: [Request] Eventhandler Distance.
May 25 2022, 11:02 PM · Arma 3
BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 25 2022, 8:08 PM · Arma 3