Post the details text file on your Desktop which the error has mentioned.
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Thu, Dec 19
Tue, Dec 17
Mon, Dec 16
its almost 2025 and still this is a problem, even if you load up the cheat mod and delete everything from zeus, it still fails the collateral damage task, impossible to do and very dissapointing
Ah OK. Remarks remain the same, just in case a dev can do something useful here.
sideEnemy is not a "basic" side (we can't create center or join a group with that) but it's weird a player as renegade stays in his original group.
You just answered to the bot
Hey headydone
Not sure Razazel will answer. All you mentioned above came from my own remarks. Sorry if you feel disappointed, but no dev did anything for that since... 2016.
Sun, Dec 15
What is your CPU model? The error is due to an unsupported instruction by your CPU.
Try running the performance/profiling branch of the game.
помогите кто чем может
Sat, Dec 14
It seems to be linked with wheel damage somehow, maybe it's intentional...happens on M54 too.
Fri, Dec 13
i tried recreating the problem by just fuzzing the modparams using a snippet of the code from the ace_common_fnc_getAddon function to fire off all the cfgweapons, cfgvehicles, cfgmagazines, and such and could not cause the same to crash with those modparams but i did notice that the uinamespace getvariable "ace_arsenal_addlistboxitemcache" is a hashmap that is using the getordefaultcall command to add items and i was wondering if there is a memory limit?
Apparently, vehicle weapons are have same problem
- download & launch repro mission on dedicated server
- left AI-crew tank firing at right tank
- no any particles on firing main caliber, only flash(zasleh) animation (3d model)
see video https://youtu.be/o-NXBUI7-Xg
Thu, Dec 12
The sqf error is not duplicated, but summarized with the "x repetitions" - the context message is duplicated.
ok nvm. too much effort to be worth it. thanks for checking!
In T186735#2718120, @dedmen wrote:Correct, we do not support cloud saves. And we do not plan to change that.
The default user profile name, is the username of the account playing the game. If the username stays the same, every new profile will have the same name.
sorting by count is done.
in cases of
This crash was only present on profiling branch for a very short time.
Correct, we do not support cloud saves. And we do not plan to change that.
The default user profile name, is the username of the account playing the game. If the username stays the same, every new profile will have the same name.
This happens when joining a server, and the mission download fails.
So you are joining into a mission, while you don't even have the mission file.
This was already fixed, the server must've been running the pre-hotfix A3 version.
That error is directly forwarded from Steam.
Why steam says it, I don't know either.
So basically, it tells the HC to turn it on locally, and print into its own console.
This is a problem in case you want to script something that relies on CfgGroups, you will need to make exceptions for factions which have it set up differently.
Ihre Organisation hat diese App unter Verwendung von Device Guard blockiert.
And why is this a problem or a bug?
Illegal instruction. Your CPU seems to be quite old.
The bug has been fixed on the performance profiling branch https://community.bistudio.com/wiki/Arma_3:_Steam_Branches, it will be quite a while until the fix makes it to the main branch.
https://community.bistudio.com/wiki/setObjectScale
Scaling is not supported. Bugs like this will not be fixed.
I can see you were pirating our DLCs. If you want support with the game, you better not pirate it.
The game now uses Visual c++ redistributable 2022, not 2013 anymore.
You have 2022 installed, but only the x86 version, the game by default uses the x64 version, which seems like you have not installed.
What is a jamming tower?
What is a "MED pod"?
What are naval scooters?
Which base?
What tank are you talking about? What active protection? This sounds like some mod, which is not anything we would deal with.
What sectors?
What mission are you talking about?
What mission?
Are you talking about some server?
If it doesn't seem like a bug, why are you reporting it in a bug ticket then?
If it crashes in other games too, why do you report it here? It has nothing to do with the game.
no joy. crash. Also in other games, BF4, FS2020.
Wed, Dec 11
One potential workaround is to render everything required on a single texture, and then adjust UVs to show specific areas of it as done in this PR
Latest actions taken, thinking about anything that might trigger memory or access issues -
IDK. Just wait for Dedmen to analyze your crash file.
Tue, Dec 10
Nothing else I can do. Now stuffed with £1500 piece of metal. I hate Windows sometimes.
some suggested running in NVIDIA debug mode. It crashed again - :(
Hello?
Damn, final steps no joy. Did DDU in safe mode. no joy. As with other GPU reinstalls, the first time I play, Arma 3 does not appear to crash for abit longer, maybe 30+ mins.
Dec 9 2024
In T186575#2715490, @Leopard20 wrote:By the way, have you verified your game files yet? Here's how to do that:
- Right click on Arma 3 in Steam
- Select Properties
- Go to Installed Files
- Select Verify integrity
By the way, have you verified your game files yet? Here's how to do that:
No problem. If you have something to post, post it here.
ok, thanks for trying. do i leave the thread here or post somewhere else?
I guess you'll have to wait for Dedmen to analyze your crash files then.
Can you also try the performance branch? Maybe the issue is already fixed there.
In case you don't know how to use it:
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
TL;DR:
- Right click on Arma 3 in Steam
- Select Properties
- Go to Betas
- If you don't see the performance branch in the drop down, use the code CautionSpecialProfilingAndTestingBranchArma3 to get access.
- Select the performance/profiling branch in the drop down and wait for Steam to download the exe (it's less than 100 MB).
Dec 8 2024
OK Thanks for the update. I tried what you suggested but it just crashed again after about 20mins play.
Instead of trying those things, remove these parameters and try again:
-cpuCount=12 -exThreads=7 -malloc=system
the cpuCount and exThreads are especially bad.
We intend on putting this in the Hatchet 60 at some point as well.
For context, we are aiming to use the UI to texture feature for the displays in the Apache mod, but this is causing issues with it due to it having 2 MPDs.