This seems to be related to the magazine being deleted when fired - if the magazine is modified to be deleteIfEmpty = 0; the effect plays
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Jul 21 2024
Jul 19 2024
Jul 18 2024
Jul 17 2024
Also tried
marker_0, marker_1
dedmen did it
should be fixed in nect update
should be fixed with next data
should be fix in next data
In T182110#2624663, @lankercool wrote:This was not done by design, it is presumed to be done by design by the BI Wiki Editor, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.
looks like requester module has default values preset in GUI
was fixed in march 22
look like typos, as xxxtext is already used, try after data update plz
The errors listed should be fixed in next data update, any more?
Jul 16 2024
Works in 2.18.
This is still an issue in 2.16.
As far as I can tell, this is no longer an issue, the actions don't reset the fire mode.
Other issues should be fixed in next dev
Jul 15 2024
This issue was fixed in dev branch for a while, you better download it and retest module work in mp for confirmation
Rev 152009 "SaveGame" mission EH
https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#SaveGame
Same issue here, I used the module to reduce some buildings into rubble, but when testing on a dedicated server, both rubble and the unaffected building appeared. Doors are also not affected.
Works in 2.16.
Works in 2.16.
Works in 2.16.
This is still not working properly, 4 years later, would be great to see this fixed as it's affecting mission making as it currently stands and causing frustration and need of use for workarounds in places where there really shouldn't need to be ones.
When will this be pushed from dev to stable? It has been a while....
Fixed a couple years ago
18:43:31 Error 0 elements provided, 1 expected
18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45
Jul 14 2024
Also when opening a GUI editor
XX:45:04 Error in expression <,"e","i","o","u","y"]; GUI_exportHash = format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error position: <format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error 6 elements provided, 7 expected XX:45:04 File A3\functions_f\gui\editor\GUI_fnc_export.sqf..., line 462
Jul 13 2024
should be fixed in Revision: 152003
Jul 12 2024
Issue 2 should be fixed in Revision: 152003
Jul 11 2024
Still assigned to None....
Jul 10 2024
Jul 9 2024
Or
info from comment above can help to find a solution in engine? Maybe problem in soundSetsInt[]={}; and soundSetsExt[]={};? Why 'auto-detect' ext or int will give bug, but 'handwritten' ext or int in volume (CfgSoundShaders) not…
Any way we now have a full way to fix issue ヽ(ヅ)ノ
Forgot about comment above, here is 100% solution
of 2. issue with save all designed things:
- siren sound sets (CfgVehicles) needs move from soundSetsInt[]={}; and soundSetsExt[]={}; to the soundSets[]={};
- for each siren sound shader (CfgSoundShaders), in volume parameter, to the value need add a camPos, for interior one: (1-camPos), for exterior camPos
Check this .cpp file with done of example work to fix issue https://pastebin.com/navpYGWb
Jul 8 2024
I'm not sure I can reproduce the error since it is extremely spontaneous. I added -debug to the server start parameters, as soon as this happens again I will immediately dump it. Also if i find the stable way to reproduce - I'll write on Discord