Other issues should be fixed in next dev
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Jul 16 2024
Jul 15 2024
This issue was fixed in dev branch for a while, you better download it and retest module work in mp for confirmation
Rev 152009 "SaveGame" mission EH
https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#SaveGame
Same issue here, I used the module to reduce some buildings into rubble, but when testing on a dedicated server, both rubble and the unaffected building appeared. Doors are also not affected.
Works in 2.16.
Works in 2.16.
Works in 2.16.
This is still not working properly, 4 years later, would be great to see this fixed as it's affecting mission making as it currently stands and causing frustration and need of use for workarounds in places where there really shouldn't need to be ones.
When will this be pushed from dev to stable? It has been a while....
Fixed a couple years ago
18:43:31 Error 0 elements provided, 1 expected
18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45
Jul 14 2024
Also when opening a GUI editor
XX:45:04 Error in expression <,"e","i","o","u","y"]; GUI_exportHash = format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error position: <format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error 6 elements provided, 7 expected XX:45:04 File A3\functions_f\gui\editor\GUI_fnc_export.sqf..., line 462
Jul 13 2024
should be fixed in Revision: 152003
Jul 12 2024
Issue 2 should be fixed in Revision: 152003
Jul 11 2024
Still assigned to None....
Jul 10 2024
Jul 9 2024
Or
info from comment above can help to find a solution in engine? Maybe problem in soundSetsInt[]={}; and soundSetsExt[]={};? Why 'auto-detect' ext or int will give bug, but 'handwritten' ext or int in volume (CfgSoundShaders) not…
Any way we now have a full way to fix issue ヽ(ヅ)ノ
Forgot about comment above, here is 100% solution
of 2. issue with save all designed things:
- siren sound sets (CfgVehicles) needs move from soundSetsInt[]={}; and soundSetsExt[]={}; to the soundSets[]={};
- for each siren sound shader (CfgSoundShaders), in volume parameter, to the value need add a camPos, for interior one: (1-camPos), for exterior camPos
Check this .cpp file with done of example work to fix issue
Jul 8 2024
I'm not sure I can reproduce the error since it is extremely spontaneous. I added -debug to the server start parameters, as soon as this happens again I will immediately dump it. Also if i find the stable way to reproduce - I'll write on Discord
Yep something crashed when receiving a network message.
But I cannot tell why.
Forum therad says issue is solved
https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
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Jul 7 2024
Revision: 151966
Jul 6 2024
No puedo entrar al juego por el error0xC0000135-STATUS_DLL_NOT_FOUND.Entro directamente al juego le doy al botón jugar y me sale un aviso de que el juego se acaba de cerrar de forma inusual y me pone el error ya comentado.
Revision: 151965
In T182399#2634295, @dedmen wrote:Steam should be downloading the mods. Look for errors inside your steam client
seems related T178412
Damn. Thanks for the pointer first and foremost, reading that trace stack is so confusing. Any ideas on how that could be fixed?
Jul 5 2024
Afaik you can go into a Steam debug/console mode. And disable DLC's for yourself.
I would think that's also available to normal users
Please make sure to only include relevant files in the report..
You included a 2.5GB fulldump from a Intercept crash in april.
Its also filling our FT servers with garbage files
"Bad Image Format Exception" some file on your computer is corrupted. But it doesn't say which.
Its not possible to decouple player only, from the setAccTime no.
Arma 3 is not DayZ.
The stuff you pasted is basically useless. In case of crash we need the crash report (RPT + .mdmp file)
But... I was able to find some other optimization making all scripts faster.
That got this benchmark from 20 seconds down to 18.5. Smol steps
Profile link would be stupid
That's just
"http://steamcommunity.com/profiles/<steamUID>". You can do that yourself.
Would the new one have the same hash?