In T193455#2839465, @Geez wrote:
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Sun, Aug 3
Sun, Aug 3
SnTx_DarkNess81 changed Reproducibility from reproducibility:none to reproducibility:unable on T193727: DayZ Frostline unsichtbare Wand (Server EU 4037).
Sat, Aug 2
Sat, Aug 2
Im trying to remove the radiator and i cant i use my hands ,tools and anythings work its amazing , I have space in my inventory all but a cant fixed - 5.62.99.20:11400
canichedelviche2 changed Severity from severity:none to severity:feature on T193751: I can remove the radiator of my car.
sm1g00l added a comment to T193747: [Experimental 1.5.0.14] Construction truck won't showing base buildings, at specific case.
Nope, that issue returns after 10 min of gameplay, also occurs in a official servers
Look at this funny bug
Ithador added a comment to T193688: Log-in immediate incessent growling, small red chain in upper left, dark screen throughout.
Thank you for responding.
sm1g00l added a comment to T193747: [Experimental 1.5.0.14] Construction truck won't showing base buildings, at specific case.
Solved: Bug in update game from 1.3.0 exp to 1.5.0 exp(I've saved 1.3.0 version to see this behaviour)
Solution: Delete all game files and wait the steam download it again by restarting client
NikkoJT added a comment to T162981: Particles from particle source in mid air will spawn on first surface directly below.
Another annoying manifestation of this behaviour: if the particle source is underneath an object, using setParticleCircle can cause particles to appear on top of the object, instead of down where the particle source is (e.g. when the source is inside one of the CSAT dome structures, the particles will appear on top of the dome)
These still don't reduce god rays.
UPDATE: The same thing applies to Soviet/FIA PMN-4 AP mines. On the left is a GM asset and on the right is a player-deployed mine.
StevieB added a comment to T193686: [Conflict Server Bug] Conflict server restart duplicates 'Defensive Position' objects each time..
Additional information.
If a structure was dismantled, and the server restarted and the previous session save loaded, only a single new structure is recreated. It only creates multiple copies if the structure was not previously dismantled.
jamielou.007 added a comment to T193726: [Feedback] Experimental v1.5 Nametags: anyone else think these are a step backwards?.
Agreed. I also didn’t like the change to see enemy name tags on the side of the screen when VOIPing either.
Operating system playstation 4 and playstation 5
• AvaLily added a comment to T186814: Promet SG Pellet Cylinders have more mass than Slug Cylinders.
TRAGER changed Category from category:general to category:visualstructures on T193733: Greenhouse object disappears on damage w/o destruction effects and no ruins model.
This error persists months later. The items in this building were born buried in the ground. Some are partially exposed, and I can reach them.
The bug should be looked into and how do I get my booster tickets refunded
OlafLate edited Additional Information on T193731: [1.5.0.14] Aiming Does Not Restore Automatically After Obstruction is Removed.
MacQueef added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
Making the RPG rounds two piece and limited to the bag by sheer volume might be the change needed to at least balance them out. Being able to carry so many and use them so quickly is one of the most annoying things to fight in game currently. This is not helped by the fact that warheads can be resupplied from a supply kit bag.
MacQueef added a comment to T193726: [Feedback] Experimental v1.5 Nametags: anyone else think these are a step backwards?.
+
Fri, Aug 1
Fri, Aug 1
Red added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
In T191917#2842383, @Warden_BigDog wrote:So Bohemia’s plan seems to be to give the Russians even more rocket options without providing anything equivalent for the US and without fixing the issues with the current ones.
…why?
while you are busy with your business, we are sitting here again in the rain, which falls 100 times a day for no reason
🌧🌧🌧🌧🌧🌧🌧🌧🌧
Do we have ETA for this or any temporary fix for now?
Someone stop this rain, it's complete madness. I logged in - it's raining. I logged out. I logged in later - it's raining. Restarting the server. I logged in - it's raining. What the ... ???
PR9INICHEK added a comment to T176674: [Feature Request] (Conflict) Please add SSh-68 Helmet variant - Cover.
Same behaviour :(
At the moment it has already been added
Same behaviour :(
• termo11 added a comment to T193693: Laser pointer visible without night vision or thermal vision .
Thank you very much for this video. I hope this issue will be resolved quickly because this desynchronization is really annoying for those who want to fish too quickly...
Lol me too this man cheats on console
berkut_8 added a comment to T193710: Mission "Air support" the smoke does not start at the delivery point..
I delivered cargo to the point with coordinates 069086 three times and the smoke never worked. This point appears more often than others. Once I came across another delivery point and the smoke worked there.
MaxHusky renamed T193715: F13-F24 Keys are not recognized from F13-F124 Keys are not recognized to F13-F24 Keys are not recognized .
Geez changed the status of T193714: GameSystem::IsEnabled() changes with pause state when GameSystem::ShouldBePaused() returns true from New to Assigned.
Geez changed the status of T193715: F13-F24 Keys are not recognized from New to Awaiting internal Testing.
the server is overloaded -_-
Warden_BigDog added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
So Bohemia’s plan seems to be to give the Russians even more rocket options without providing anything equivalent for the US and without fixing the issues with the current ones.
Hello, I'm reporting a Duplicator base that starts flying and is in invincible mode. This base was built in 1 week. There are log walls everywhere. It's bugging the whole server. The worst part is that it's in Airfield.
Server name 2671 Plz fixe
it's a shame there's no way to fix this bullet offset bug in a game where 4 hours of gameplay can be over with just 1 shot. i'm just trying to say how critical the bullet accuracy bug is.
yes, of course, change please status to "need more info", I will check my gallery and will send video to you or I will make another video, I need a little time
New types of RPG-7 ammunition (VR, VL) now in Exp branch also produce a visual and sound effect when the rocket engine is engages. This will be a splendid feature of Arma Reforger if implement this RPG-7 ammo feature that is not created in other games
plus another media showcase triggering ammo engine https://youtu.be/_J-uKNb6TaI?t=55
ookexoo updated the task description for T193714: GameSystem::IsEnabled() changes with pause state when GameSystem::ShouldBePaused() returns true.
Very important: there is a persistent profile tracking used in this campaign. If you've ever tripped the collateral damage previously, you must replay the whole campaign (mission 1 can reset the tracking it at its ending), otherwise you will still not get the achievement.
DnA changed the status of T170653: Collateral Damage Objective in Salient Force from Reviewed to Feedback.
I'm not convinced what's happening is connected to saving and loading. From testing and investigating, I think you're simply seeing the effects of random scripted artillery strikes attributing to collateral damage wrongly. It would be great to retest with the changes in the detection system from https://feedback.bistudio.com/T170768. If it still happens afterwards, I'll dive deeper.
I've tried to rework collateral damage detection in both "Altis Requiem" campaign missions where it's used. The "BuildingChanged" EH was indeed the main culprit. Combined with scripted ambient artillery, it would tally destruction of civilian buildings that the player had no control over. In addition, actions by NATO also were attributed to the player (AAF). The player calling mortar support on the town will still count.
Geez changed the status of T193710: Mission "Air support" the smoke does not start at the delivery point. from New to Awaiting internal Testing.
Geez changed the status of T193698: Scenario Framework Action AI Set Character Stance not working from New to Awaiting internal Testing.
Geez changed the status of T193697: Muzzle flashes and smoke doesnt work on guns with muzzle devices, Experimental from New to Awaiting internal Testing.
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