Please provide the following when creating the Ticket:
Game Version number: 1.4.0.48
Modded?: (Yes/No) No
If modded, please list the mods: )
Issue Description:
When the conflict server is restarted (standard Everon conflict scenario), with the -loadSessionSave flag, a new "defensive position" bunker objects is created. This overlays the previous object, which is also recreated, leading to duplication.
This means that if you attempt to dismantle the object in-game via the 'disassembly prompt' with a shovel, you have to repeat it for each duplicated object, before the structure is finally removed. Each attempt completes as normal, but the object remains in situ until the last copy is removed.
Each attempt also produces the 125 supplies that would be released from dismantling it.
I suspect this can add to the server load, reducing performance, as all these additional objects are rendered on top of each other, demanding more resources.
This may also be happening with other bunker objects, although it can't be tested as they can't be dismantled/destroyed.