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Desync(Helicopter)
Awaiting internal Testing, NormalPublic

Description

Please provide the following when creating the Ticket:

Game Version number: 1.4.0.48
Modded?: (Yes/No) No
If modded, please list the mods:
N/A
Issue Description:
Desync with helicopters flying in the air being in different locations on client side and server side. One person can see the helicopter where the client puts it, and someone else sees it in a spot that is different than where the server puts it. This causes rockets that are fired at the helicopter to appear as if they hit it on client side, while the helicopter or the people inside it take no damage as on the server side that rocket missed. This is really frustrating when i try to dogfight as I aim for the rotor and my rocket connects just for it to do nothing

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

honestly pretty random but sometimes its desync and sometimes not

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Fri, Aug 1, 12:05 PM