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Slotai.et waypoint system does not work
Assigned, NormalPublic

Description

Through days of testing leading up to the Make Arma Not War 2025 submission deadline and then becoming my conclusion when I found the sample missions Patrolling Group and Waypoints sample data that the AI does not move beyond the default waypoint such as AIWaypoint_defend.et. That was my experience in those sample missions as well as in my own modless development - the AI would not move to the SlotWaypoints no matter what.

Game Master could give AI waypoints and AI would act on Game Master issued Waypoints.

Not to be a crybaby, but this halted my plans for an entry into the contest - if it were patched and a new deadline to the Make Arma Not War contest, I would submit an entry.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Visit the Patrolling Group sample mission and/or Waypoints, start mission and notice the AI does not move to any waypoints.

Secondarily, try your own in the World Editor - set Area, Set Layer, Set SlotAI, Set SlotWaypoints, etc.. AI only does the default Waypoint but no additional waypoints!

Additional Information

Non-experimental Reforger and Reforger Toolbox, up to date.

Event Timeline

This comment was removed by Geez.
Geez changed the task status from New to Assigned.Fri, Aug 1, 12:08 PM
Geez added a subscriber: Geez.