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Feb 6 2018

Wulf closed T127656: The "Report target" command does not reproduce the AI arrow action. as Resolved.

Noted. I will close this one then.

Feb 6 2018, 10:14 AM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf In the chat, all commands for AI in English.

Feb 6 2018, 10:05 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:44 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:35 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:34 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:33 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:31 AM · Arma 3
mickeymen created T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:30 AM · Arma 3
sunsetbeachparty925 created T127678: [DEV BRANCH] Top attack mode.
Feb 6 2018, 5:03 AM
Yoshi_E renamed T127653: [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative from Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative to [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative.
Feb 6 2018, 3:08 AM · Arma 3
Zectbumo added a comment to T75595: WeaponHolderSimulated is parented by thingX, Thing.

@commy2 it would be useful if you could please share with us why you think this is intentional.

Feb 6 2018, 12:53 AM · Arma 3

Feb 5 2018

duc0-dev added a comment to T83315: ctrlSetTooltip and lbSetTooltip don't work on LISTNBOX.

Yeah I can +1 This doesnt work I even tried to see if there was a "lnbSetTooltip" Command but sadly no again.
Only gives a tooltip for the first row.

Feb 5 2018, 9:53 PM · Arma 3
Lex updated the task description for T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..
Feb 5 2018, 8:48 PM · Arma 3
Saetheer created T127676: Flare Illumination.
Feb 5 2018, 8:11 PM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Thanks, I hope you manage to isolate it. For us it seems to be pretty consistent - at least on the dedicated server. Haven't tried while self-hosting. Will try testing it from a spectator slot during our sessions and see what happens in that case.

Feb 5 2018, 7:16 PM · Arma 3
McDiod added a comment to T127625: Curator ui script "RscDisplayAttributes.sqf" throws error with enableDebugConsole[].

I mean... I don't see how that would give you any more information, but sure:

Feb 5 2018, 7:15 PM · Arma 3
Wulf added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

Thank you for the report. So there is a way how to force the gunners barrel to aim at building you go

Feb 5 2018, 5:57 PM · Arma 3
MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Hello.

Thank you for the report. Do the issues still occur in the current version of the DEV branch?

Feb 5 2018, 5:12 PM · Arma 3
Mondkalb edited Steps To Reproduce on T127664: getInAction only played where target vehicle is local.
Feb 5 2018, 5:10 PM · Arma 3
Mondkalb added a comment to T127664: getInAction only played where target vehicle is local.

I have recorded the repro-steps:
https://youtu.be/st6SzAsjO5k

Feb 5 2018, 5:10 PM · Arma 3
GalComT added a comment to T127664: getInAction only played where target vehicle is local.

i just reproed this on a local host as well.

Feb 5 2018, 5:05 PM · Arma 3
megagoth1702 updated the task description for T127675: Feature Request - diag_resetSounds.
Feb 5 2018, 4:05 PM · Arma 3
megagoth1702 created T127675: Feature Request - diag_resetSounds.
Feb 5 2018, 4:01 PM · Arma 3
Wulf added a comment to T127605: Bad Module Info Crash.

Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?

Feb 5 2018, 3:42 PM · Arma 3
Wulf added a comment to T127664: getInAction only played where target vehicle is local.

Thank you for the report. I tested your steps to reproduce and I was able to see both host and client use the animation.

Feb 5 2018, 3:16 PM · Arma 3
Wulf added a comment to T127225: setUnitLoadout command entities creation.

This should be fixed with the next proper update.

Feb 5 2018, 2:58 PM · Arma 3
Zectbumo created T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Feb 5 2018, 2:29 PM · Arma 3
Wulf changed the status of T127671: Combat mode setting should apply immediately upon mission start, not be ordered from New to Confirmed Internally.

Thank you for the report. We will have a look at it.

Feb 5 2018, 2:24 PM · Arma 3
MacGyver edited Additional Information on T127673: The "Black Beanie Hat" sorting behind the "Pink Balaclava".
Feb 5 2018, 2:14 PM · DayZ
MacGyver created T127673: The "Black Beanie Hat" sorting behind the "Pink Balaclava".
Feb 5 2018, 2:03 PM · DayZ
Kaalund created T127672: A-164 Target lock sounds.
Feb 5 2018, 1:46 PM · Arma 3
Kaalund removed a watcher for Arma 3: Kaalund.
Feb 5 2018, 1:19 PM
Kaalund added a watcher for Arma 3: Kaalund.
Feb 5 2018, 1:19 PM
Wulf changed the status of T127667: [VEHICLES] [DEV BRANCH] Bomb errors from New to Need More Info.

Thank you for the report. Do the issues still occur in the current version of the DEV branch?

Feb 5 2018, 12:32 PM · Arma 3
Wulf changed the status of T127109: Zeus bug from New to Reviewed.

Ok, so after a lot of experimenting I finally found a repro for this Zeus issue. Pushing it further to the devs and we will see what can be done about it.

Feb 5 2018, 11:58 AM · Arma 3
Wulf changed the status of T127669: Zeus: black screen/Zeus interface not appearing for returning Zeus player from New to Reviewed.

Thank you for the report! We will have a look at it.

Feb 5 2018, 11:57 AM · Arma 3
xnooztv added a comment to T127662: Bad_module_info crash.

Hello,
Here is .
Thanks !

Feb 5 2018, 11:52 AM · Arma 3
Wulf merged task T127668: Vizual bug TWS (TWS MG) and Katiba into T127333: Vizual bug TWS (MX, MXM, MXC, MK-200) and spectacles.
Feb 5 2018, 10:46 AM · Arma 3
Wulf merged T127668: Vizual bug TWS (TWS MG) and Katiba into T127333: Vizual bug TWS (MX, MXM, MXC, MK-200) and spectacles.
Feb 5 2018, 10:46 AM · Arma 3
Geez closed T127660: dayz as Resolved.
Feb 5 2018, 10:27 AM · DayZ
Wulf added a comment to T127662: Bad_module_info crash.

Thank you for the report. Could you please upload your Arma report here? We will have a look at it, if there is anything useful.

Feb 5 2018, 10:27 AM · Arma 3
Wulf added a comment to T127007: RPG-7 problems with Offroad.

We are looking into it, but there is currently no new info regarding the issue, it appears that for some reason sometimes the rocket spawns incorrectly and it only happens under certain angle and not always.

Feb 5 2018, 10:25 AM · Arma 3
Wulf changed the status of T118543: 3den: Group Callsign is reset when cutting & pasting the group from New to Reviewed.

Thank you for the report we will have a look at it if there can be anything done about it.

Feb 5 2018, 10:13 AM · Arma 3
Wulf closed T127635: Bis Revive function keep breaking Randomly ( as Resolved.

Seems like

Feb 5 2018, 9:14 AM · Arma 3

Feb 4 2018

Black_mamba added a watcher for Arma 3: Black_mamba.
Feb 4 2018, 11:12 PM
MulleDK19 added a comment to T125949: high prone movement bug.

https://www.youtube.com/watch?v=8H0KB5cxhZg

Feb 4 2018, 10:57 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:25 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:25 PM · Arma 3
MulleDK19 added a comment to T127671: Combat mode setting should apply immediately upon mission start, not be ordered.

Feb 4 2018, 8:23 PM · Arma 3
MulleDK19 created T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:22 PM · Arma 3
MOR created T127670: Game Crash while flying blackfish.
Feb 4 2018, 3:16 PM
sh4dow added a comment to T117142: Make Eden editor use setGroupIdGlobal.

I can confirm this issue.
The Eden callsigns do not work in multiplayer. They are only set on the server.
I have attached a mission to test this:


In this mission there are several groups and a script that uses sideChat on them every few seconds.

  • One of the groups has this setGroupId ["NATO DC -"] in the groups init field. => This works in multiplayer.
  • One of the groups uses the Set Callsign Module. => This does not work in multiplayer.
  • The other groups use the Eden callsign settings. => This does not work in multiplayer.
Feb 4 2018, 3:08 PM · Arma 3
MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Yea, dev branch is broken right now.

Feb 4 2018, 1:57 PM · Arma 3
MulleDK19 added a comment to T125949: high prone movement bug.

Confirmed. Very annoying.

Feb 4 2018, 1:42 PM · Arma 3
Asmodeus created T127669: Zeus: black screen/Zeus interface not appearing for returning Zeus player.
Feb 4 2018, 1:14 PM · Arma 3
Aleksey2306 created T127668: Vizual bug TWS (TWS MG) and Katiba.
Feb 4 2018, 6:56 AM · Arma 3
hvymtal changed Category from category:general to category:gamefreezes on T127667: [VEHICLES] [DEV BRANCH] Bomb errors.
Feb 4 2018, 5:58 AM · Arma 3
hvymtal created T127667: [VEHICLES] [DEV BRANCH] Bomb errors.
Feb 4 2018, 5:58 AM · Arma 3

Feb 3 2018

Mondkalb created T127664: getInAction only played where target vehicle is local.
Feb 3 2018, 12:49 PM · Arma 3
AlecxCZE created T127663: Grey screen bug.
Feb 3 2018, 11:06 AM · Restricted Project
AlecxCZE added a comment to T122812: Grey Screen ingame.

I have the same problem and I dont know how to fix it, I reinstall game too but no succes, please help me I want to play it ..

Feb 3 2018, 11:02 AM · Restricted Project
xnooztv created T127662: Bad_module_info crash.
Feb 3 2018, 10:53 AM · Arma 3
Jone_Kone added a comment to T127007: RPG-7 problems with Offroad.

Interestingly i can reproduce the RPG-7 destroying the offroad 100% of the times. However other launchers work just fine.

Feb 3 2018, 9:28 AM · Arma 3
h- added a comment to T127079: setParticleparams and/or setParticleClass broken.

This is still happening, should I assume that not going to be fixed at this stage?

Feb 3 2018, 8:08 AM · Arma 3
bclaws01 added a comment to T127635: Bis Revive function keep breaking Randomly ( .

update:
1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :)

Feb 3 2018, 7:58 AM · Arma 3
C0kkie added a comment to T127638: Verifysignatures problems with ebos.

:(

Feb 3 2018, 1:53 AM · Arma 3

Feb 2 2018

Settimo removed a watcher for Arma 3: Settimo.
Feb 2 2018, 9:11 PM
Settimo added a watcher for Arma 3: Settimo.
Feb 2 2018, 9:09 PM
takitokepaso removed a watcher for Arma 3 (1.80.143751 - Hotfix): takitokepaso.
Feb 2 2018, 7:29 PM
takitokepaso added a watcher for Arma 3 (1.80.143751 - Hotfix): takitokepaso.
Feb 2 2018, 7:29 PM
pavovinkovic updated the task description for T127660: dayz.
Feb 2 2018, 7:05 PM · DayZ
pavovinkovic created T127660: dayz.
Feb 2 2018, 5:58 PM · DayZ
AReallyLongandUnusualUsername added a comment to T127605: Bad Module Info Crash.

I hope this was done right.

Feb 2 2018, 2:59 PM · Arma 3
Woulff added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Here is another video of the issue. This shows the stuttering while over the city, then clean flight when over water.

Feb 2 2018, 2:43 PM · Arma 3
Wulf changed the status of T127655: Land_FloodLight_F missing Reflectors from New to Reviewed.

Thank you for the report, we will have a look at it.

Feb 2 2018, 1:01 PM · Arma 3
Geez closed T126568: Green turns into blue as Resolved.

Hello Yeti1989.
We are glad to hear that the issue no longer occurs. In that case I am going to close this ticket, but feel free to contact us here in case the issue re-appears or create a new ticket in case you run into any issues in the future.
Regards,
Geez

Feb 2 2018, 10:24 AM · DayZ
Wulf added a comment to T127658: Can't target specific item/body in a pile of dead bodies for looting..

I think we tried to resolve this by giving an option to open the iventory via the weapon. But I think it is still not in the stable build you can try it out in DEV version.

Feb 2 2018, 10:13 AM · Arma 3
Wulf added a comment to T127657: Game Freezing.

Thank you for the report. Have you tried if this does happen even without the mods?

Feb 2 2018, 9:55 AM · Arma 3
Yeti1989 added a comment to T126568: Green turns into blue.

I was unable to downgrade it. But now there is a new release of the driver and all looks to be fine.

Feb 2 2018, 9:52 AM · DayZ
Wulf closed T127652: Single Player Crash - status_stack_buffer_overrun as Resolved.
Feb 2 2018, 8:51 AM · Arma 3
bahlock updated the task description for T127659: shooting through walls.
Feb 2 2018, 1:43 AM
bahlock added a watcher for DayZ: bahlock.
Feb 2 2018, 1:40 AM
bahlock created T127659: shooting through walls.
Feb 2 2018, 1:30 AM
RumRunner added a comment to T127652: Single Player Crash - status_stack_buffer_overrun.

I restarted the mission rather than revert to save. It completed fine.

Feb 2 2018, 12:07 AM · Arma 3

Feb 1 2018

SirFlavalot created T127658: Can't target specific item/body in a pile of dead bodies for looting..
Feb 1 2018, 11:47 PM · Arma 3
Marksten created T127657: Game Freezing.
Feb 1 2018, 11:33 PM · Arma 3
pieterdestickere added a comment to T86313: Training Swivel Targets Don't Swivel In MP.

For those interested, I have been looking into the issue and will be posting a fix within a week.

Feb 1 2018, 7:25 PM · Arma 3
Wulf added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Interesting. It seems that it doesn't always occur and for me it seems that it more doesn't happen than it does. This would be great if there is a 100% way to reproduce this, because right now it is pretty much random I saw some instances of this, but I also have seen games where it didn't happen at all.

Feb 1 2018, 4:40 PM · Arma 3
Geez closed T127654: Stuck under a building as Resolved.

Hello Woolridge.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez

Feb 1 2018, 2:27 PM · DayZ
Lex renamed T127656: The "Report target" command does not reproduce the AI arrow action. from The "Report target" and "suppressive Fire" command does not reproduce the AI arrow action. to The "Report target" command does not reproduce the AI arrow action..
Feb 1 2018, 2:12 PM · Arma 3
Lex added a comment to T77283: Tactical target assignment.

+100%

Feb 1 2018, 2:09 PM · Arma 3
Lex created T127656: The "Report target" command does not reproduce the AI arrow action..
Feb 1 2018, 1:58 PM · Arma 3
Wulf added a comment to T127652: Single Player Crash - status_stack_buffer_overrun.

"Could you describe the process of using the default memory allocator or link me to the proper steps? What do I do with -malloc=tbb4malloc_bi"

Feb 1 2018, 11:02 AM · Arma 3
Wulf closed T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit) as Resolved.
Feb 1 2018, 10:53 AM · Arma 3
Zectbumo created T127655: Land_FloodLight_F missing Reflectors.
Feb 1 2018, 9:21 AM · Arma 3
RumRunner added a comment to T127652: Single Player Crash - status_stack_buffer_overrun.

Could you describe the process of using the default memory allocator or link me to the proper steps? What do I do with -malloc=tbb4malloc_bi

Feb 1 2018, 9:00 AM · Arma 3
Gilatar added a comment to T127007: RPG-7 problems with Offroad.

This is still an issue. I originally submitted this demonstration video on the ACE3 github, thinking it was an issue on their end, but it is reproducible in vanilla too. It is worth noting that this will occur in any vehicle with FFV seats, some of them just happen to not take enough damage to explode. I originally discovered it when we had 6 people dying as a result, so it can have quite serious consequences...

Feb 1 2018, 6:52 AM · Arma 3
bclaws01 added a comment to T127635: Bis Revive function keep breaking Randomly ( .

crashed again with new data inside server logs

Feb 1 2018, 2:47 AM · Arma 3
bclaws01 updated the task description for T127635: Bis Revive function keep breaking Randomly ( .
Feb 1 2018, 2:32 AM · Arma 3
bclaws01 updated the task description for T127635: Bis Revive function keep breaking Randomly ( .
Feb 1 2018, 2:31 AM · Arma 3