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Tue, Dec 17

Geez changed the status of T187269: Suggestion: Be able to use scenes created with the cinematic tool for single-player scenarios. from New to Feedback.
Tue, Dec 17, 8:46 PM · Arma Reforger
Geez changed the status of T187270: Game Interface from New to Feedback.
Tue, Dec 17, 8:46 PM · Arma Reforger
Geez changed the status of T187271: Vehicles do not give way - 1.2.1.169 from New to Awaiting internal Testing.
Tue, Dec 17, 8:45 PM · Arma Reforger
Geez merged task T187277: Blood vignette full time (how did this even pass as being acceptable in the release) Quite worrying about the F'en Playstation 5 into T187293: Experimental. Bloody aura on the screen not disappearing after healing.
Tue, Dec 17, 8:45 PM · Arma Reforger
Geez merged T187277: Blood vignette full time (how did this even pass as being acceptable in the release) Quite worrying about the F'en Playstation 5 into T187293: Experimental. Bloody aura on the screen not disappearing after healing.
Tue, Dec 17, 8:45 PM · Arma Reforger
Geez changed the status of T187280: Vehicle engine start sound gets caught in loop from New to Awaiting internal Testing.
Tue, Dec 17, 8:44 PM · Arma Reforger
Geez edited Additional Information on T187280: Vehicle engine start sound gets caught in loop.
Tue, Dec 17, 8:44 PM · Arma Reforger
Geez changed the status of T187285: Small explosions eject Vehicle occupants from New to Awaiting internal Testing.
Tue, Dec 17, 8:43 PM · Arma Reforger
Geez changed the status of T187286: Kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE' from New to Need More Info.

Hello Jazzert.
Can you please provide logs from the occurrence? They should be located in %userprofile%\Documents\My Games\ArmaReforger\logs

Tue, Dec 17, 8:42 PM · Arma Reforger
Geez changed the status of T187293: Experimental. Bloody aura on the screen not disappearing after healing from New to Awaiting internal Testing.
Tue, Dec 17, 8:38 PM · Arma Reforger
Geez changed the status of T187294: Experimental. Base under attack=no spawn for defenders from New to Feedback.
Tue, Dec 17, 8:38 PM · Arma Reforger
Geez changed the status of T187295: Experimental Mortar Feedback from New to Feedback.
Tue, Dec 17, 8:37 PM · Arma Reforger
Geez changed the status of T187299: Experimental. Mortars, ranks and AIs from New to Feedback.
Tue, Dec 17, 8:37 PM · Arma Reforger
Geez changed the status of T187305: LAV-25 from New to Reviewed.
Tue, Dec 17, 8:36 PM · Arma Reforger
Geez changed the status of T187304: LAV-25 Gun from New to Reviewed.
Tue, Dec 17, 8:35 PM · Arma Reforger
Geez changed the status of T187306: LAV-25, BRDM-2. BTR-70 from New to Awaiting internal Testing.
Tue, Dec 17, 8:35 PM · Arma Reforger
Geez added a comment to T187313: locking error.

Hello Vanitas.
Please send a screenshot of the error yo uare receiving.
Regards,
Geez

Tue, Dec 17, 8:34 PM · Arma Reforger
Geez changed the status of T187313: locking error from New to Reviewed.
Tue, Dec 17, 8:33 PM · Arma Reforger
Geez changed the status of T187317: Issues with editing private map markers. from New to Awaiting internal Testing.
Tue, Dec 17, 8:33 PM · Arma Reforger
Geez changed the status of T187330: LAV-25 made of glass from New to Awaiting internal Testing.
Tue, Dec 17, 8:32 PM · Arma Reforger
Geez changed the status of T187338: Friend can't join game in Experimental branch from New to Reviewed.
Tue, Dec 17, 8:31 PM · Arma Reforger
Geez changed the status of T187339: Radio UI gets stuck on screen from Reviewed to Need More Info.

Hello Jakerod.
In case you come across some information in regards to reproduction of this issue, please let us know so we can use the information to test the issue on our end.
Regards,
Geez

Tue, Dec 17, 8:30 PM · Arma Reforger
Geez changed the status of T187339: Radio UI gets stuck on screen from New to Reviewed.
Tue, Dec 17, 8:30 PM · Arma Reforger
Geez changed the status of T187343: soviet tanker jacket and soviet medic bag clipping from New to Awaiting internal Testing.
Tue, Dec 17, 8:30 PM · Arma Reforger
Geez changed the status of T187345: Mission / Unclear / Could Be Better Control Prompts In "Elimnation" Scenario from New to Feedback.
Tue, Dec 17, 8:29 PM · Arma Reforger
Geez changed the status of T187346: We Really Need An Option For Legacy Helicopter Controls, Gamepad & K&M from New to Feedback.
Tue, Dec 17, 8:28 PM · Arma Reforger
Geez changed the status of T187353: Revamping ARMA Reforger: AI-Driven Structure and Strategic Warfare from New to Feedback.
Tue, Dec 17, 8:28 PM · Arma Reforger
Geez changed the status of T187355: [Experimental] LAV-25 Gunsight clips into vehicle model at high elevation from New to Awaiting internal Testing.
Tue, Dec 17, 8:27 PM · Arma Reforger
Geez changed the status of T187358: [1.3 exp] destroyed trees leave shadows when viewed from a distance from New to Awaiting internal Testing.
Tue, Dec 17, 8:27 PM · Arma Reforger
Geez changed the status of T187356: Crash GUID for T-72 crashes multiple clients when it explodes from New to Reviewed.
Tue, Dec 17, 8:26 PM · Arma Reforger
Geez merged T187360: Special Weapons Training into T187369: Training mission - Special weapons course in experimental branch.
Tue, Dec 17, 8:25 PM · Arma Reforger
Geez merged task T187360: Special Weapons Training into T187369: Training mission - Special weapons course in experimental branch.
Tue, Dec 17, 8:25 PM · Arma Reforger
Geez changed the status of T187369: Training mission - Special weapons course in experimental branch from New to Awaiting internal Testing.
Tue, Dec 17, 8:25 PM · Arma Reforger
Geez changed the status of T187370: [Experimental] Erroneous Mortar Ballistic Table Values from New to Awaiting internal Testing.
Tue, Dec 17, 8:24 PM · Arma Reforger
Geez merged T187307: [Experimental] US Mortar Rangetable changes Entries for D Elev with different Game Sessions into T187370: [Experimental] Erroneous Mortar Ballistic Table Values.
Tue, Dec 17, 8:22 PM · Arma Reforger
Geez merged task T187307: [Experimental] US Mortar Rangetable changes Entries for D Elev with different Game Sessions into T187370: [Experimental] Erroneous Mortar Ballistic Table Values.
Tue, Dec 17, 8:22 PM · Arma Reforger
Geez changed the status of T187382: [Feature Request] from New to Feedback.
Tue, Dec 17, 8:21 PM · Arma Reforger
Geez changed the status of T187398: Request for Revamp of Radio Communication and Squad Structure in Arma Reforger from New to Feedback.
Tue, Dec 17, 8:21 PM · Arma Reforger
Geez changed the status of T187401: (Feature Request) Ability to individually comand AI from New to Feedback.
Tue, Dec 17, 8:20 PM · Arma Reforger
Geez changed the status of T187403: Increase disassembly time for taking down enemy structures from New to Feedback.
Tue, Dec 17, 8:20 PM · Arma Reforger
Geez changed the status of T187409: Urgent need for Whitelisting for Admins/Moderators! from New to Feedback.
Tue, Dec 17, 8:19 PM · Arma Reforger
Geez edited projects for T187411: Russian Razor Wire Barrier Bug, added: Arma Reforger Xbox; removed Arma Reforger.
Tue, Dec 17, 8:18 PM · Arma Reforger Xbox
Geez merged T187411: Russian Razor Wire Barrier Bug into T183989: Soviet razor wire disappears after placing from command tent.
Tue, Dec 17, 8:16 PM · Arma Reforger
Geez merged task T187411: Russian Razor Wire Barrier Bug into T183989: Soviet razor wire disappears after placing from command tent.
Tue, Dec 17, 8:16 PM · Arma Reforger Xbox
byNautiic added a comment to T187411: Russian Razor Wire Barrier Bug.

Can confirm, I have seen this issue before.
Usually happens after a while after you put multiple razor wire barriers really close to eachother.

Tue, Dec 17, 8:08 PM · Arma Reforger Xbox
Pauldinho added a comment to T187412: Car Parts Spawning.

I went to the FrostLine Map at this coors X 0.83 Y 0.51 this is where the car parts is spawning. can we get this sorted.

Tue, Dec 17, 8:04 PM · DayZ
Pauldinho created T187412: Car Parts Spawning.
Tue, Dec 17, 8:04 PM · DayZ
jr.pickel created T187411: Russian Razor Wire Barrier Bug.
Tue, Dec 17, 7:59 PM · Arma Reforger Xbox
OctoBear updated the task description for T187409: Urgent need for Whitelisting for Admins/Moderators!.
Tue, Dec 17, 7:59 PM · Arma Reforger
wanne1982 created T187410: Encounter: Check how many outlanders are left.
Tue, Dec 17, 7:51 PM · Vigor Playstation
Djsparkz93 added a comment to T187264: Screen tearing .

Yeah, I completely agree!!! It's not the only game that is like that either...TDUSC is the same...it's exactly the same on pro as it is on the base console...as for this game, how the HELL does it run so poorly In quality mode? I've seen drops to 17fps at some points just in training In the quality mode, I dread to think what it's going to be like when I get into a match with a full 128 person lobby, and things get really hectic on screen. There is NO WAY they've actually implemented the pro enhanced patch...but as for performance mode, as I said, that screen tearing, I've never seen ANYTHING like it in my life...ever. I really hope they sort this out, because this game has no right to be called pro enhanced.

Tue, Dec 17, 7:37 PM · Arma Reforger Playstation 5
OctoBear created T187409: Urgent need for Whitelisting for Admins/Moderators!.
Tue, Dec 17, 7:29 PM · Arma Reforger
aatapu created T187408: DayZ execution failed in Win11 .
Tue, Dec 17, 7:12 PM · DayZ
DaiVerG created T187407: Crush c++.
Tue, Dec 17, 7:01 PM · Vigor PC
GPlayMihaela created T187406: Loading screen freeze when using Alt-Tab while loading into a server.
Tue, Dec 17, 5:40 PM · DayZ
Scullyy_ added a comment to T187154: Should Boats Despawn?.

I'm not a fan of the changes proposed here, people can build bases along the water and store boats at their bases just like cars. I don't think they should despawn unless they're destroyed, same as cars. Maybe suggest a monthly vehicle wipe to the server owner instead.

Tue, Dec 17, 5:38 PM · DayZ PlayStation
LouMontana renamed T187404: Empty bug report from Start Basic Log Done Basic Log Start DxDiag Done DxDiag Start Application Events Done Application Events Start Lists Done Lists Start Reports and dumps Done Reports and dumps to Empty bug report.
Tue, Dec 17, 5:30 PM · DayZ
Hunterz added a comment to T187243: How exactly are computed quaternions in Blend T Additive node?.

nevermind, we figured it out

Tue, Dec 17, 5:29 PM · DayZ Modding, DayZ
svd55368 created T187404: Empty bug report.
Tue, Dec 17, 4:50 PM · DayZ
burgertanker added a comment to T181065: Unloading supplies from a vehicles puts it right on top of it.

Still not fixed as of Arma Reforger 1.2.1.169

Tue, Dec 17, 4:36 PM · Arma Reforger
maatz created T187403: Increase disassembly time for taking down enemy structures.
Tue, Dec 17, 4:09 PM · Arma Reforger
Technicolourmatador created T187401: (Feature Request) Ability to individually comand AI.
Tue, Dec 17, 3:18 PM · Arma Reforger
Uncuepa added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

Happy to hear its resolved! Wanted to add, this caused by the 2 new tree ambient sounds added in 1.26: WindTreeLargeEvergreen_1 and WindTreeLargeEvergreen_2. If you listen to the files, you can hear the foley artist hitting branches together to create this rustling thoughout but there are particular spikes in volume and presence around 2/3rds through in each. The volume, rhythm and tone of these is very similar to that of running footsteps. Since these sounds are repeated by all large, bushy evergreen trees, they are heard all over and the rhythm repeats often. I personally was working on a mod to remaster those sound files when I thought to look up if it had been reported. Hopefully these kinds of things are a priority for the audio team, you're often alone in DayZ, so we're keenly alerted by player-like sounds.

Tue, Dec 17, 3:16 PM · DayZ
davit added a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
davit removed a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
davit added a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
Technicolourmatador added a comment to T187353: Revamping ARMA Reforger: AI-Driven Structure and Strategic Warfare.

Interesting suggestion but id personally prefer a human to be ultimately in charge of the faction. Create a voting system that allows a player to become leader of their faction. Have the vote on a timer so after every vote people can put their name forward and offer to lead the faction while the current leader is active, then every fifteen minutes or so a new vote can occur to either oust the current leader if they are making poor decisions or keep them. Give the leader the ability to give preset commands that show up in text on screen for everyone in a particular squad or the faction as a whole. That way if other players are out of radio range or cant communicate via radio they can still receive orders. Give the faction leader the ability to change the platoon channel and have it as something on other players screen (current platoon channel is: X). Attempting to change platoon channels when the enemy has your comms is very difficult at the moment as people are constantly leaving and entering the game, missing the text chats regarding it, etc. With this system people can choose to ignore orders and carry on playing how they want or they can follow orders but not have to interact with other faction members or have a working microphone to do it. With the new changes to spawning and the threat of mortars easy communication and coordination is going to be essential.

Tue, Dec 17, 2:39 PM · Arma Reforger
michup86 added a comment to T187398: Request for Revamp of Radio Communication and Squad Structure in Arma Reforger.

Proposal for Single-Channel Radio and Chain of Command Enforcement

Tue, Dec 17, 2:27 PM · Arma Reforger
michup86 added a comment to T187398: Request for Revamp of Radio Communication and Squad Structure in Arma Reforger.

Proposal for Revamped Radio Communication System

Tue, Dec 17, 2:17 PM · Arma Reforger
tukantom created T187399: text align.
Tue, Dec 17, 2:02 PM · Vigor PC
michup86 created T187398: Request for Revamp of Radio Communication and Squad Structure in Arma Reforger.
Tue, Dec 17, 1:51 PM · Arma Reforger
Gnom2289 created T187397: Ошибка .
Tue, Dec 17, 1:48 PM · Arma 3
DevyDevDev added a comment to T187264: Screen tearing .

Yeah I'm on the ps pro and let me tell you (Ps pro enhanced ) tag Is a lie! It's not

Tue, Dec 17, 1:14 PM · Arma Reforger Playstation 5
SignofTerror created T187395: Can't equip anything!!! .
Tue, Dec 17, 12:51 PM · Vigor Playstation
Hunterz added a comment to T187389: Please add hidden selection to feathers and crossbow bolts.

Tue, Dec 17, 12:50 PM · DayZ Modding, DayZ
Djsparkz93 added a comment to T187264: Screen tearing .

Brought this at the weekend, I have a ps5 pro, and for whatever reason, it's barely hitting FPS in quality mode (which is ridiculous considering the ps5 pro power ..doesn't seem enhanced to me at all), and in "performance mode", again, it's struggling with FPS, and the screen tearing is THE ABSOLUTE WORSE I've ever seen in a game. Im truly shocked! I mean, ive seen screen tearing before, and alot of the time, I can handle it if it's just a bit, but this is so damn bad it's actually making me feel physically sick in the stomach to look at it...and that's not exaggeration either, it's really nauseating when turning around fast.

Tue, Dec 17, 12:10 PM · Arma Reforger Playstation 5
Geez changed the status of T187276: Barrels mounted in truck bug from New to Confirmed Internally.
Tue, Dec 17, 11:16 AM · DayZ
Hunterz created T187389: Please add hidden selection to feathers and crossbow bolts.
Tue, Dec 17, 10:43 AM · DayZ Modding, DayZ
Cthulhu.616 edited Steps To Reproduce on T187307: [Experimental] US Mortar Rangetable changes Entries for D Elev with different Game Sessions.
Tue, Dec 17, 10:06 AM · Arma Reforger
Cthulhu.616 added a comment to T187307: [Experimental] US Mortar Rangetable changes Entries for D Elev with different Game Sessions.

Related to https://feedback.bistudio.com/T187370 (provides further information)

Tue, Dec 17, 10:03 AM · Arma Reforger
Cthulhu.616 added a comment to T187370: [Experimental] Erroneous Mortar Ballistic Table Values.

This is related to: https://feedback.bistudio.com/T187307

Tue, Dec 17, 9:51 AM · Arma Reforger
Cthulhu.616 added a comment to T187295: Experimental Mortar Feedback.

Hud Info provides you basic info about the distance, which is quite useless if there is some vertical difference as well. If you want to compute with vertical interval you need the range table.

Tue, Dec 17, 9:49 AM · Arma Reforger
endreu added a comment to T187381: DAYZ NOT LAUNCHING ON BRAND NEW PC. ERROR 0XC000012f. .

hi. you need to install DirectX(search for dxwebsetup) and then the Visual studio 2015-2022 x86 + x64 version
then report if its fixed or not

Tue, Dec 17, 9:42 AM · DayZ
Hunterz added a comment to T187243: How exactly are computed quaternions in Blend T Additive node?.

Looks like we need some similar pipeline like in this tool for another engine: https://www.youtube.com/watch?v=YIKRWtNTjEY

Tue, Dec 17, 9:21 AM · DayZ Modding, DayZ
arthur.morgan added a comment to T187154: Should Boats Despawn?.

This is not only a problem of the Sahal map. I forgot the last time I saw a boat on Chernarus. They are simply collected in one place, or driven along rivers deep into the map, once I saw a boat under a bridge. Hunting for cars makes sense, since they are multifunctional transport. Although meeting a car at a respawn point is more often an exception than a rule. But boats have a very limited use, it is simply a bonus to movement on water and that's all. It would be great if boats respawned after some fixed time, for example every hour, two, four, and so on.

Tue, Dec 17, 8:39 AM · DayZ PlayStation
Lexx2k renamed T186568: spam from Immediate Mobic 0.9 Review-{SPECIAL OFFER AVAILABLE}-Master the Markets with Immediate Mobic 0.9 App– Your Ultimate Trading Ally! to spam.
Tue, Dec 17, 8:02 AM · Arma 3 Creator DLC - Western Sahara
Lexx2k renamed T186966: spam from NURS FPX 4060 Assessment 1 to spam.
Tue, Dec 17, 8:02 AM · Arma 3 Creator DLC - Western Sahara
Lexx2k closed T186718: Inverted left side texts of ION and UNA textures applied to vanilla Marshal as Resolved.
Tue, Dec 17, 8:00 AM · Arma 3 Creator DLC - Western Sahara
Lexx2k added a comment to T186718: Inverted left side texts of ION and UNA textures applied to vanilla Marshal.

The base game Marshall variant does not support those textures. We can't edit that model, so there is nothing we can do about this.

Tue, Dec 17, 8:00 AM · Arma 3 Creator DLC - Western Sahara
Loaksi added a comment to T187148: Game cannot find file despite many different attempts..
Tue, Dec 17, 7:53 AM · Arma 3
Jm1823 added a comment to T168731: Bug: No connection with backend.

Having issues with no connection backend on Xbox any body have solution?

Tue, Dec 17, 7:40 AM · Arma Reforger
Cthulhu.616 added a comment to T187307: [Experimental] US Mortar Rangetable changes Entries for D Elev with different Game Sessions.

A user on reddit just posted the same bug.

Tue, Dec 17, 7:06 AM · Arma Reforger
bimbiker created T187382: [Feature Request].
Tue, Dec 17, 6:33 AM · Arma Reforger
DJTrump added a comment to T187373: Cheater .

I think you'll see day become night and vice versa many times over again. By the way you could host your own podcast - mystery wheels and murders on the same server )

Tue, Dec 17, 6:21 AM · DayZ
JAHBINGMEN created T187381: DAYZ NOT LAUNCHING ON BRAND NEW PC. ERROR 0XC000012f. .
Tue, Dec 17, 5:25 AM · DayZ
Big_Joe_Boggart created T187380: AP-5 keeps old gun after disarming and rearming on dedicated servers.
Tue, Dec 17, 5:13 AM · Arma 3 Creator DLC - Western Sahara
Hughrey added a comment to T187242: Orca guided DAGR rockets (unguided).
Tue, Dec 17, 5:08 AM · Arma 3
WOLFGEIST added a comment to T187379: Obvious cheaters on 8553 MI 1st Person.

Steam account: https://steamcommunity.com/id/wolfge1st/

Tue, Dec 17, 2:27 AM · DayZ
WOLFGEIST created T187379: Obvious cheaters on 8553 MI 1st Person.
Tue, Dec 17, 2:24 AM · DayZ
retro-Evil0 changed Operating System from os:w7 to os:macos on T187378: ..
Tue, Dec 17, 2:19 AM · DayZ PlayStation