When ION or UNA textures are applied to vanilla Marshal, left side texts are inverted:
Maybe the issue is in the textures.
When ION or UNA textures are applied to vanilla Marshal, left side texts are inverted:
Place vanilla Marshals in Eden editor and insert into Init fields these code snippets:
{ this setObjectTexture [_forEachIndex, _x]; } forEach [ "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_base_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_adds_co.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_tows_co.paa", "a3\armor_f\Data\camonet_AAF_stripe_desert_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\cage_black_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_lxws_CO.paa" ]; { this setObjectTexture [_forEachIndex, _x]; } forEach [ "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_base_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_adds_co.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_tows_co.paa", "a3\armor_f\Data\camonet_NATO_Desert_CO.paa", "a3\Armor_F\Data\cage_sand_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_lxws_CO.paa" ];