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Inverted left side texts of ION and UNA textures applied to vanilla Marshal
Closed, ResolvedPublic

Description

When ION or UNA textures are applied to vanilla Marshal, left side texts are inverted:



Maybe the issue is in the textures.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Place vanilla Marshals in Eden editor and insert into Init fields these code snippets:

{
    this setObjectTexture [_forEachIndex, _x];
} forEach [
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_base_CO.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_adds_co.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_tows_co.paa",
    "a3\armor_f\Data\camonet_AAF_stripe_desert_CO.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\cage_black_CO.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_lxws_CO.paa"
];

{
    this setObjectTexture [_forEachIndex, _x];
} forEach [
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_base_CO.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_adds_co.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_tows_co.paa",
    "a3\armor_f\Data\camonet_NATO_Desert_CO.paa",
    "a3\Armor_F\Data\cage_sand_CO.paa",
    "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_lxws_CO.paa"
];

Event Timeline

Schatten created this task.Nov 24 2024, 9:34 PM
This comment was removed by BIS_fnc_KK.
Lexx2k added a subscriber: Lexx2k.Tue, Dec 17, 8:00 AM

The base game Marshall variant does not support those textures. We can't edit that model, so there is nothing we can do about this.

If you want to use it with the correct texture, you'll have to use our new B_APC_Wheeled_01_cannon_lxWS class and inherit from there. This one has unmirrored side textures.

Lexx2k closed this task as Resolved.Tue, Dec 17, 8:00 AM