When ION or UNA textures are applied to vanilla Marshal, left side texts are inverted:
Maybe the issue is in the textures.
When ION or UNA textures are applied to vanilla Marshal, left side texts are inverted:
Place vanilla Marshals in Eden editor and insert into Init fields these code snippets:
{ this setObjectTexture [_forEachIndex, _x]; } forEach [ "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_base_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_adds_co.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_ion_tows_co.paa", "a3\armor_f\Data\camonet_AAF_stripe_desert_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\cage_black_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_ion_lxws_CO.paa" ]; { this setObjectTexture [_forEachIndex, _x]; } forEach [ "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_base_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_adds_co.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\apc_wheeled_white_tows_co.paa", "a3\armor_f\Data\camonet_NATO_Desert_CO.paa", "a3\Armor_F\Data\cage_sand_CO.paa", "lxws\vehicles_f_lxws\data\APC_Wheeled_01\APC_Wheeled_white_lxws_CO.paa" ];
The base game Marshall variant does not support those textures. We can't edit that model, so there is nothing we can do about this.
If you want to use it with the correct texture, you'll have to use our new B_APC_Wheeled_01_cannon_lxWS class and inherit from there. This one has unmirrored side textures.