This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.
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Mar 5 2023
No news ?
Temporary workaround without need to draw inner display anywhere on UI:
Mar 4 2023
disabled and reabled contact dlc and it worked, strange. thank you
i am getting the exact same error, its so frustrating have been looking for last few days for a fix nothing works, i crash about every 5 minutes, so game is unplayable until fixed, fingers crossed someone will help
same on Playstation(PS5).:
Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.
I'll get the crash report rq, lemme load the game up
Are you sure you have not uninstalled the DLC or something? If not, try verifying the game data via Steam. If you have, you can install it again from: Right Click on Arma in Steam > Properties > DLC
I have no problem creating them though:
_p = getPosWorld player; _dx = 0; _dy = 0; [...] findif { _o = createSimpleObject [_x, _p]; _bb = boundingBoxReal _o#2; _dx = _dx + _bb; if (_dx > 20) then {_dy = _dy + _bb; _dx = 0}; _o setPosWorld (_p vectorAdd [_dx, _dy, _bb]); _b = isNull _o; _b }
[...] is the array of models from that wiki page.
"Artificial Momentum" is to be applied to opposing direction controls only.
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In T170775#2415450, @killerswin2 wrote:if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
Well to add my in the moment experience: first 415 servers where only from the east part of the world and then it started to load but only untill 2433 servers
It seems like we're getting some more servers now (me at least). It takes a long time to get to around 700-800 and then it speeds up, I'm guessing that's when it stops loading the asian servers.
Read the details, character is fazing through walls and the ground while fighting or being knocked and then endlessly falling. Even when you can save yourself the inventory doesn’t work after and have to exit and restart
Ah good one, always wanted to add vectorSide
Mar 3 2023
Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.
Ah, that's right is all polymorphic.
if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
I think it may be smarter to limit the amount of objects that can be spawned by a player.
is a good start but we might want to construct the object with a copy of the object,
Sadly non of these steps worked
„there were no changes done to the vehicles between 1.19 version and 1.20 version“
And another question, where do I delete these settings that you are talking about?
I was able to play the game for about 130 hours or so without any kind of problem so gpu is not a problem, not sure if it was from an update that I had this problem, but I will try to check the game files and disable the Steam Cloud Sync, although I already did it many times, still thank you very much
Idk if there is anymore info I can give you? I’ve been assuming it was a user created error. Like I had to have done stuff in the right order one time if it created an issue that nobody seems to recognise lol. There was 2-3 favorited servers listed as just their IP and I deleted them all and once the game came back on I got the error ever since. Again the game seems to play fine but just the favourites page seems to be effected.
As is experienced sometimes (1 out of 100) works the normal brake in gunter and brakes the car as before but after next time it blocks the wheels again.
Hello DaGreekGeek.
Autohide has never been a feature, it possibly has indeed been a mod.
I have forwarded the suggestion to the devs but currently they do not plan to include this.
Regards,
Geez
read the patch notes when updates come out and you'll see the blowtorch is now used to fix engines
Thank you for the report lava76.
The issue has been resolved internally and will be fixed with the third 1.20 hotfix.
Regards,
Geez
Hello again.
Apologies for any inconveniences. As it currently stands, Shift + S modifier affects the brakes and that is correct (Applies more force to the brakes). Ctrl + S modifier to slow brake has never been implemented into the game and the fact that it was announced in 1.19 as a feature was a mistake on our end and we apologise - this has never worked even on 1.19.
As for the vehicle behaviour, according to the devs there were no changes done to the vehicles between 1.19 version and 1.20 version so they should behave the same but of course, we will investigate based on your feedback.
Regards,
Geez
Hello everyone
the previous comment was based on incorrect information that has been forwarded to me. The team goes over this internally and I will let you know once I have more information.
apologies and thank you for understanding.
Date of incident 02/03/2023
I don’t know what happening here, but they say the perfectly working function in1.19 is misunderstanded. What?
I will add my final note, which is based on my personal opinion. The design in 1.19 was better for both casual driving and aggressive driving situations. Having no control over breaking currently causing wheels to lock every time causes vehicle to lose ability to turn is no improvement. Only workaround for this currently is by tapping your brake button.