Changing values in the cfggameplay file, I was able to make it work.
This wasn't changed between 1.25 and 1.26 however so it's kinda weird
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Oct 26 2024
I tried to force crash my current stable server with 70 slots by joining/staying with a character that has over 80 kb on items in inventory. Was not able to force crash.
I tried on chernarus,with many different tools
I managed to fix it, Verifying game files ,managed to fix it. Not sure how it fixed it though.
??? A week later and I still cannot play the game I just bought a DLC for...
20:40:28.608 CHAR_DEBUG - SAVE
20:40:28.608 player plex (dpnid = 1390242254)
20:40:28.608 Identity: playerID = 815 , charID = 815
20:40:28.608 Person : playerID = 815 , charID = 815
20:40:28.624 CHAR_DEBUG - SAVE
20:40:28.624 player TripinRay (dpnid = 47835795)
20:40:28.624 Identity: playerID = 319 , charID = 319
20:40:28.624 Person : playerID = 319 , charID = 319
20:40:28.624 CHAR_DEBUG - SAVE
20:40:28.624 player MaceCrastur (dpnid = 83051651)
20:40:28.624 Identity: playerID = 164 , charID = 164
20:40:28.624 Person : playerID = 164 , charID = 164
20:40:28.624 Saved 60 players ...
20:40:28.624 ENGINE (F): Crashed
New longer & thicker hair & beard growth styles similar to Rick Grimes & Arthur Morgan that represents how long your character has been surviving
It is necessary to add this feature, which can make the physical simulation more vivid
18:49:00.248 Person : playerID = 598 , charID = 598
18:49:00.248 CHAR_DEBUG - SAVE
18:49:00.248 player piggyoinkoink (dpnid = 65228239)
18:49:00.248 Identity: playerID = 278 , charID = 278
18:49:00.248 Person : playerID = 278 , charID = 278
18:49:00.248 CHAR_DEBUG - SAVE
18:49:00.248 player Undead (dpnid = 761643611)
18:49:00.248 Identity: playerID = 735 , charID = 735
18:49:00.248 Person : playerID = 735 , charID = 735
18:49:00.248 CHAR_DEBUG - SAVE
18:49:00.248 player RedBeerd (dpnid = 48545731)
18:49:00.248 Identity: playerID = 609 , charID = 609
18:49:00.248 Person : playerID = 609 , charID = 609
18:49:00.248 CHAR_DEBUG - SAVE
18:49:00.248 player Exotic (dpnid = 58380383)
18:49:00.248 Identity: playerID = 329 , charID = 329
18:49:00.248 Person : playerID = 329 , charID = 329
18:49:00.248 Saved 60 players ...
18:49:00.248 ENGINE (F): Crashed
OK I just played 2 sessions over 40 mins with the above settings, seems OK.
the slot size that is safe to use without crashing repeatedly - is continuing to go lower and lower to ensure the server can stay online
16:19:31.655 Person : playerID = 196 , charID = 196
16:19:31.655 CHAR_DEBUG - SAVE
16:19:31.655 player JumpingToaster (dpnid = 72389220)
16:19:31.655 Identity: playerID = 862 , charID = 862
16:19:31.655 Person : playerID = 862 , charID = 862
16:19:31.655 CHAR_DEBUG - SAVE
16:19:31.655 player Wood (dpnid = 122066320)
16:19:31.655 Identity: playerID = 246 , charID = 246
16:19:31.655 Person : playerID = 246 , charID = 246
16:19:31.655 CHAR_DEBUG - SAVE
16:19:31.655 player Sm0kie (dpnid = 57333431)
16:19:31.655 Identity: playerID = 821 , charID = 821
16:19:31.655 Person : playerID = 821 , charID = 821
16:19:31.655 CHAR_DEBUG - SAVE
16:19:31.655 player Rompers (dpnid = 60323848)
16:19:31.655 Identity: playerID = 1146 , charID = 1146
16:19:31.655 Person : playerID = 1146 , charID = 1146
16:19:31.655 CHAR_DEBUG - SAVE
16:19:31.655 player QBGOTTEM (dpnid = 269190192)
16:19:31.655 Identity: playerID = 752 , charID = 752
16:19:31.655 Person : playerID = 752 , charID = 752
16:19:31.655 Saved 60 players ...
16:19:31.655 ENGINE (F): Crashed
As of 1.2.1.127, swapping between windows seems to be perfect. There's no freezing or stuttering on my end anymore.
Actually that was a one-off, it crashed again... This time after about 15 minutes.
I can confirm that my GPU is not getting hot, I had a temp monitor open on another screen and the GPU was only ever max 60 degrees or so.
Oct 25 2024
Помогите решить проблему
Now is good.
This issue happens often. ive had it for many updates, I have to keep rebooting modem etc to finally get in the server.
Please close this, I ended up trying a new script for my loading screen and it's fixed
10:50:38.932 CHAR_DEBUG - SAVE
10:50:38.932 player Valkyrie (dpnid = 65192228)
10:50:38.932 Identity: playerID = 346 , charID = 346
10:50:38.932 Person : playerID = 346 , charID = 346
10:50:38.932 CHAR_DEBUG - SAVE
10:50:38.932 player Octavia2469 (dpnid = 116410330)
10:50:38.932 Identity: playerID = 79 , charID = 79
10:50:38.932 Person : playerID = 79 , charID = 79
10:50:38.948 CHAR_DEBUG - SAVE
10:50:38.948 player Demon (dpnid = 93518874)
10:50:38.948 Identity: playerID = 618 , charID = 618
10:50:38.948 Person : playerID = 618 , charID = 618
10:50:38.948 CHAR_DEBUG - SAVE
10:50:38.948 player BustedBalls (dpnid = 114209891)
10:50:38.948 Identity: playerID = 689 , charID = 689
10:50:38.948 Person : playerID = 689 , charID = 689
10:50:38.948 CHAR_DEBUG - SAVE
10:50:38.948 player Genghis Christ (dpnid = 266205655)
10:50:38.948 Identity: playerID = 310 , charID = 310
10:50:38.948 Person : playerID = 310 , charID = 310
10:50:38.948 Saved 58 players ...
10:50:38.948 ENGINE (F): Crashed
Just saying, the code snippet i posted earlier is working code prior to 2.18. Gruppe Adler and FPArma had functioning whispers like that, there was no waiting after adding or removing the player to the custom chat what so ever, all that code runs unscheduled as well.
Revision: 152319
Ok the problem is that after player is removed from the channel, this channel is muted so customchat doesnt work, when player is added back the channel is made audible again but not immediately, this is why adding sleep before customchat works. I will force it to update quicker
@MilesDownshur maybe open a separate ticket for that :)
Sakhal is very easy and uchallenging aswell. Once you learn heating and fishing - the only problem is water, but after some time you'll learn locations of mangovcas so not a problem too. Even when heavy blizzards with 2 pluses of heatbuff even in medium insulated clothes you can run around like Rambo. It's nice, but still it seems like something is missing, maybe like super blizzards, or srong ai bosses/units that can put you down with one hit (some mutated zombies aswell). Or maybe this is just because of blowout on Namalsk, dunno. By the way, very sad that you didn't implement northern lights. Namalsk has them, textures are a bit crappy, but still it looks nice. With some nice picked textures it would look very nice.
with "enableCfgGameplayFile = 1" in the server config
and
"disablePersonalLight": true,
"lightingConfig": 1, in the cfggameplay file i get the dark nights and no magic light surrounding your body on sakhal.
If you wait after adding or removing player before sending chat it works. I am going too see if this can be improved
@Geez, i uploaded 2 Packages with 3,7GB each. 2 times i got a Timeout, but then it worked fine.
i have a ticket open with them also just wondering if anyone here had maybe seen this issue vbefore and could point me in the right direction
Pretty sure I also had a mag still disappear after the update, although it seems to occur much rarer now.
@Geez This clientPort setting/option would be really helpful in order to configure server firewall to not allow any incoming connections from different ports.
Any ideas when this could be fixed?
Hello everyone.
This will be fixed in the upcoming hotfix.
In T171538#2429601, @RED.Misfit wrote:
If this could be related to BattlEye, can you try checking their FAQ and possibly contact their support? https://www.battleye.com/support/
Hi Geeze,
No only with dayZ and Escape from tarkov. Leading me to belive it might be Battleye related?
I am also getting this issue since some updates ago, sometimes it's quite frustating. My buddies get it too. I think it has been happening to me since 1.23 update or so last year.
I've been getting the waitAuth a lot for the past few updates.
quite a few times tonight.
Sa-Matra — 08/03/2024 3:51 PM
20:50:52 Ref to nonnetwork object 1780898: <no shape>
1000s of these lines on client
Wish it also showed a class name so its easier to see what it is
https://feedback.bistudio.com/T171682
Maybe this?
Icy — 08/11/2024 8:11 PM
Our .rpt file is generating tens of GB's of files full of this error:
18:21:16 Ref to nonnetwork object 2a5a75b7580# 1781137: cncbarriermedium4_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a29600# 1780692: hbarrier_5_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a28b80# 1780693: hbarrier_5_f.p3dAny idea what this issue might be?
all full of .p3d files that it's missing.
Stoneworth — 08/14/2024 12:12 AM
Running the profiling branch of the arma server. Having an issue with a .rpt file reaching sizes of 50+GB within a few hours, bringing down the VPS with it.
By the looks of it the file is doing the
Ref to nonnetwork object... ... .p3dTHOUSANDS of times.
And by looking into the .rpt file, it seems like the file is in a loop with approx. the same amount of local only objects in the game as are referenced in the file.
Thank you for the report.
We have checked and there was indeed an issue with the server, restarting and it should work then.
Thank you, should be resolved now.