Cooking pots you randomly receive from fishing are always in pristine condition no matter what damage values are used.
Suggestion: It should use the values configured in globals.xml "LootDamageMin" / "LootDamageMax" or make it at least random.
Description
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Balancing
Start fishing, receive a cooking pot, check its condition. Spoiler: it will be pristine.
Sakhal. Probably the same results on Chernarus and Livonia.
Event Timeline
Sakhal is very easy and uchallenging aswell. Once you learn heating and fishing - the only problem is water, but after some time you'll learn locations of mangovcas so not a problem too. Even when heavy blizzards with 2 pluses of heatbuff even in medium insulated clothes you can run around like Rambo. It's nice, but still it seems like something is missing, maybe like super blizzards, or srong ai bosses/units that can put you down with one hit (some mutated zombies aswell). Or maybe this is just because of blowout on Namalsk, dunno. By the way, very sad that you didn't implement northern lights. Namalsk has them, textures are a bit crappy, but still it looks nice. With some nice picked textures it would look very nice.
The only challenging thing was on the release, when you were on 50+ server, just fresh spawned and were wondering from town to town on the coast trying to find a knife or anything else when everything was swept out 10 times already. It was giving that no hope vibe like on Namalsk, but still fish and warmth weren't the problem. Fishing is too easy too. Now when you can craft hooks from sticks... and with bait hooks - those are like the golden ticket. Anyway, base is good, but I think it missing some major challenge. Or maybe this is bacause of Namalsk training.