@Geez hi :)
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Jun 24 2024
Trolls use this to ruin the gaming experience
heres a video on an official server showing this happening, if you need ANY more information let me know[[ https://www.youtube.com/watch?v=hSJuEC42eUc | video ]]
I think we just shouldn't be able to drag supplies into the vicinity anyway? It always looks tacky with pallets of supplies stacked on top of a tent. Require them to be moved into another storage location like a vehicle or another composition. If the enemy is going to come and steal supplies let them, but yes they should have to leave the base with those supplies to prevent respawns.
Overall I think it's best to just not allow spawning on bases that are under attack/ being captured. Make the defending team have to regroup at another base and come back for the attack. Or maybe they have a command truck or Radio deployed near by.
Monti and Entre Duex are important bases to hold, so naturally fighting will be prevalent there. Whomever has control over these bases has the best chance to also take and hold Coastal base Chotain.
I watch how this plays out all the time on W.C.S Everon Server with 128 players. Creates a hot zone near the center of the map that allows for constant action.
The real issue in my opinion is the location of certain dynamically spawning main bases. I see issues with having MOB less than 500 meters from a main victory point.
Just something to keep an eye on.
This is for the deployable radio backpacks by the way, not the radio antennas
Game version number: current/ 1.1.0.42
Modded?: happens on official servers and modded,
Hello pLo.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Fixed for 1.2.0.66 and higher.
Resolved for 1.2.0.70 and higher
I completely agree with you. The toggle supply consumption feature at arsenals is definitely broken. Even when it's turned off, supplies are still being consumed. The inconsistency with resupply packs in GM is frustrating too, especially when they don’t recognize supplies off base. Additionally, the rank system in GM is flawed. You can't build certain structures because reaching the rank of sergeant is impossible in this mode .
In T177415#2563772, @CW5-Player wrote:In T177415#2549124, @Geez wrote:Hello CW5-Player.
Those are two separate issues1)The option to disable supply consumption is under Support Structure > Enable supplies and needs to be set to No to make the items not cost supplies.
- There is a known issue that sometimes the arsenal needs to have the supplies available but won't consume them
- The rank restrictions issue is known to us and the fix is being worked on
From what I’ve experienced, even after turning off consumption it will still sometimes consume supplies. And for the resupply pack is that connected to the arsenals supply consumption? I haven’t had much luck using the resupply pack in Gm
I agree the Monti - Entre battle is half the game for many players. I like the idea of making it a mil base or giving it some importance. I toyed with the idea of slapping the power plant where the barns are, as the power plant building would at least have more interesting cqb than the 3 story, plus it would hold value when (if?) power grid becomes a thing.
I do think it's part of a bigger issue of the south getting no action past Tower Ragina and mostly being a pve area and the same with the North to a lesser degree and both north and south have cool unique places that just don't see players ever. But i won't digress any further.
Jun 23 2024
Yeah I had the same problem on Xbox and had to manually land which ended in me crashing however I believe you had to push down on the left stick to auto hover
Reviving this.
Experimental these days at least on NY conflict Everon is almost nothing but vote kicks constantly throughout the match. We even figured out certain players were doing it and would watch the kicks start again after they rejoined. I invite anyone to please come play around peak hours and watch the mess in person.
A few pics from tonight on NY conflict Exp. Was lucky enough to find the matching gun from the BTR that was missing, as well as it's entire contents.
Yeah, definitely think this is starting to catch on. Today I had matches that I consider ruined from players exploiting this (throwing all of the base supplies on the ground.
Performance today on NY conflict exp was especially bad. Gear state was inconsistent between my whole squad. To the point where i had lost first and could only use reverse. The second my bud jumped in he could drive and shifting was fine, but when he then grabbed a command truck he would lose first and would be stuck until someone else jumped in the drivers seat. Getting back in i still did not have the ability to go forward. The laggy supply that had been fixed also appears to be back and often you will have to sit a good 10 seconds waiting for the supply in the vic, supply point, or the Command post to update to what it actually is. Getting in and out and opening doors is wildly inconsistent. lag spikes and low server frames were also creeping in and requires drivers to be extra careful. Trying to pull bodies out of vehicles is often impossible.
Jun 22 2024
Playing Conflict PvE still an issue in 1.2.0.66
hi i have the same issue going on with me
In T182295#2627073, @Yamachinu wrote:Glad this was brought up. It has grown in popularity. It actually works better with a truck as the loading and unloading is quicker and you can try to drive off with the haul. I know of players on both sides that use it but the "strat" is getting more popular.
Desync is one of the biggest issues in the game for me. It's just frustrating as a player to have to constantly second guess if what I'm seeing is the same as what the server sees, or what my homie sees.
I know it's not a easy thing to track down, but it is something that players experience all the time.
Jun 21 2024
Glad this was brought up. It has grown in popularity. It actually works better with a truck as the loading and unloading is quicker and you can try to drive off with the haul. I know of players on both sides that use it but the "strat" is getting more popular.
Re-tested my scenario in 1.2.0.66 in the same location and it didn't CTD.
Still a problem in 1.2.0.66 - crash GUID bf577ca7-99ab-43ae-8837-563efc23b557
Jun 20 2024
1.2.0.66:
Removed: Conflict - Pre-built but unusable antenna installation on Arland
Additionally, here is a video showing off how the arsenal preview mesh should look like, and how it currently works in the stable version of the game (1.1.0.42):
1.2.0.66:
There is no changes in this direction
@Geez
I tested to see if this issue is still present, and I can confirm that it is still present in the latest experimental update (1.2.0.66). Here is also a more detailed explanation of the issue just in case there was a misunderstanding of what the issue is: when you select an arsenal box (the ones listed from the main post), they lack the transparent preview mesh to show the orientation of the asset before it is placed. In the original video, I showed that the preview mesh was absent for the arsenal boxes. However, I also showed off the weapon rack at the end to illustrate what the preview mesh should typically resemble. Additionally, here is video proof showing off that the issue is still present in the current experimental build of the game:
I can confirm that this issue still exists in 1.2.0.66
Thank you, despite all the information provided, we were unable to reproduce the issue on our end.
Tested on locally hosted server with two clients based on the provided video. It is possible that the issue has been fixed for the upcoming updates.
Regards,
Geez
This appears to have been solved of 1.2.0.66 (Steam), AI has successfully been educated on being more kind to their vehicle passengers.
Still occurring as of version 1.2.0.66 (Steam)
Re-checking this on update 1.2.0.66 (Steam), it seems that these are still an issue, though in regard to Regina's Sawmill Entrance (025072) the road-rage specifically happens with large vehicles(M923A1 specifically), though the rest happen with all vehicles.
Hello Echo4609.
Please include the following information:
Alright after 2 weeks of playing without issues I think I've found the source and workaround for at least my problems.
Previously I have also updated my gfx-card drivers to the latest but that did not fix the issue though it could factor in.
Jun 19 2024
okay, we've tested it again and its only happening when both host and connected player are sitting in a car. in a video were both sitting in the same S105, but weve also done another test where he crashes a Willis Jeep while I'm still sitting in the S105.
Hello ErikFehrenic.
We are unable to reproduce the issue on our end.
Was the hosting player in GM mode or in-game when the screen was shaking?
Do you have any video of the issue happening?
Can you provide any more details on the issue?
Regards,
Geez
Thanks. Can I ask, if AI players are killed or transported away from their home base is the percentage of AI supposed to reduce at the home base so I can spawn more AI?
Hello EricTViking.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Hello everyone.
We have tested this based on the provided information but we were unable to reproduce the issue.
Regards,
Geez