crash_2025-02-25_21-22-46.log18 KBDownload
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Feb 25 2025
Feb 25 2025
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
EXP: 1.3.0.84 - its seems the workshop upload is now much faster. i say thanks and this one can be closed as resolved.
Can be closed. You can reset the HDR by setting the original HDR mat.
Still present in EXP. 1.3.0.84
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
I have a problem: I’m not doing anything on the test server, 1 person and the same error, maybe it’s the animations?
mrdarn added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
Seeing the same.
Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
Geez changed the status of T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff from New to Need More Info.
Hello Zubert, do you run any mods? If so, can you check if this occurs on vanilla setup as well?
Regards,
Geez
@Geez, can be closed as "Fixed"
R34P3R added a comment to T184406: [1.2.1.66] AI sometimes doesn't obey the order to get into the vehicle.
Same on GetOut, you need to call it 2 - 3 times until the AI reacts
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
same problem
DrZiLLo added a comment to T189285: Settings will ask you to confirm unsaved settings upon selecting another settings tab (switchin between tabs), despite not changing any option!.
i also have this problem
xnasle updated the task description for T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.
Geez changed the status of T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped from New to Awaiting internal Testing.
Geez changed the status of T184406: [1.2.1.66] AI sometimes doesn't obey the order to get into the vehicle from Awaiting internal Testing to Confirmed Internally.
AnZa871 added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
LAUNCHER
Fixed: Launcher displayed thousands of fake servers in the Community tab, affecting the visibility of legitimate servers
Fixed: "too many mods" string in launcher was not localized
Unresolved, many fake servers
Geez closed T181865: [1.2.0.76] Spawning certain vehicles with AI causes the game to crash as Resolved.
Cannot reproduce
Geez changed the status of T184095: AiFormation is buggy from Awaiting internal Testing to Reviewed.
Hello R34P3R.
There have been improvements done with 1.3 update.
Regards,
Geez
PR9INICHEK added a comment to T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
destroy antenna with explosives or helicoper rocket pods
Or with fuel truck
May be car with supplies works too
PR9INICHEK added a comment to T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
I confirm this problem
Microsoft does not allow voices to be heard in clips as they have a more firm stance on privacy.
Sony on the other hand takes a more open approach to this, you can record your friends clips and they let you opt-out of having your voice included in other players’ streams and game-clips.
Geez changed the status of T189281: EXP: 1.3.0.84 - Curves (Recoil) broken (RecoilWeaponAimModifier) from New to Assigned.
Under 1.2 and earlier versions, it was highly likely to get duplicate names when copying and pasting entities. I had over 100 duplicate named entities one time. The easiest solution was to remove the name of the entity. This didn't cause a VME in earlier versions. But in 1.3 as you said this is expected behavior. Which is ok, as long as 1) I know it is to be expected 2) Your algo's do a better job at copy and pasting entities and don't cause duplicate names.
Geez changed the status of T189278: EXP. 1.3.0.84 - Script Error while TakeControl on Mortar from New to Awaiting internal Testing.
Geez changed the status of T189276: Flickering road textures Livonia from New to Awaiting internal Testing.
This bug is quite serious for the Expeditionary Forces CDLC as the AAV9 is specifically marketed as being amphibious and able to do beach landings for the US Marines.
Geez closed T181435: Forced Move orders cause AI to silently protest about opening gates as Resolved.
Geez changed the status of T189090: VME when slotAI.et has no name. from Confirmed Internally to Need More Info.
Intended to happen. It is not supported to have unnamed ScenarioFramework entity and it should result in VME.
If you have a repro for what caused the unnaming of those entities we can look into this, but otherwise this is expected behavior.
Regards,
Geez
Geez closed T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
In T189207#2757096, @Salutesh wrote:In T189207#2756527, @Bloodshot_vp wrote:In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.
Sorry about that. I will take a look again.
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
Same with EXP. 1.3.0.84 - Crash: a9a9a051-bf45-468a-893e-1477ca60d8e9
Feb 24 2025
Feb 24 2025
Just making another post to inform that a month later I'm still having the same issues.
In T189254#2757370, @KStrike wrote:In T189254#2757306, @byNautiic wrote:Yeah, that's exactly the issue besides that AI will also target and try to shoot you behind concrete walls.
tartan renamed T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025 from Cost of Living - Spawn Cost Testing on ArmA Reforger 2025 to (INCOMPLETE - STILL EDITING) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
In T189254#2757306, @byNautiic wrote:
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
tartan edited Additional Information on T189275: (INCOMPLETE - STILL EDITING, very busy, will complete soon) Cost of Living - Spawn Cost Testing on ArmA Reforger 2025.
Wardog described this situation in detail in the Enfusion Modders discord and pointed out the points in the EULA, which specify in detail what can and cannot be done. Thanks.
We are here to solve a problem related to a server crash when an object has more than 138 bones. But it looks like there are guys here who are more interested in whether someone has a paid mod and those who really want to allow purple wheels. I think you need to know all the facts about what's going on here.
@Geez It appears that this mod in question is a paid mod and most of the commenters in here have paid for and packed this mod. While the bones limit does appear to be an issue, I believe you need to know the full facts of what is going on here.
similar with our individual construction.
According to testing, it seems as if the error occurs after SetAnimationPhase,
after which it freezes and crashes with the error "Reason: Access violation. Illegal read".
It feels like the game now can't get the bone if the model.cfg of the model exceeds 138 bones. This only happens with classes that inherit from baseBuildingBase ! Clothes and other items whose skeletons exceed 138 bones do not break the server, but I have not tested SetAnimationPhase on these items.
@OfficialWardog
Yes, you wanted to help. Not forgetting to mention that he sells mods.
To definitely help. Well, 100% help, telling about what a bad person he is, that he sells mods.
Just to be clear, my motive on replying to this thread was because I was wanting to inform its participants on better testing practices. When I had the time, I decided to go looking through the logs to find a reference that would allow me to take a look into the mod having the issue for additional advice to provide as potential a workaround or feature reduction without impacting functionality. Initially, I ignored the workshop description and took at peek into the obfuscated mod, but backtracked after certain assumptions seemed to solidify in my mind as I browsed through the files. I resorted to reviewing the workshop description primarily to see if any discussion was made about the issue on potentially a VK page or a Discord server.
@vkantik Let's ban all developer communities and block all workshops... Why not? And it's not cool to get personal, I'm in favor of a constructive dialogue.
@Cubody Wardog has always been like this. He doesn't care about problems and mistakes, he cares who reports them. Instead of discussing the issue of the error, he went to see who was writing about it. This man has obvious problems in life.
Are you serious? Block a person for developing a really interesting modification and giving access to it as a donation? Or are you suggesting that you upload the code to be stolen by hundreds of other developers, and the author has completely lost motivation? Do you even know what's going on in the community, and how often everyone steals from each other? It's an endless game of chess, and you're talking about commerce. People invest their efforts and ideas to create something unique. My request: not to kill it, but to support it, why are you chopping off the shoulder?
Sorry for the Russian sayings and offtop.
QWA_Building.zip14 KBDownload
@Geez
Good afternoon, I am developing my own construction system for my server and I have the same problem.
The problem appears if the model has 138+ bones and has at least something in any geometry. If the geometry lodes are empty, then there is no error and the resolution lodes work stably.
I have same issue.
@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.
Close ticket. I believe this is related to Feedback Ticket
Geez changed the status of T189263: EXP 1.3.0.84 - Patrol / CycleWaypoint (Framework) from New to Feedback.
Geez closed T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Geez changed the status of T189271: [1.2.1.189] (Conflict) Spawn points can't be selected for some reason from New to Awaiting internal Testing.
Geez changed the status of T189272: [1.2.1.189] FPS drops when shooting starts from New to Awaiting internal Testing.
Geez changed the status of T189235: [1.3 exp] AI target through walls of House_Mountain_E_1I01 from New to Awaiting internal Testing.
Geez changed the status of T189236: SF Tasks are loading the number of times you've started world editor. from New to Awaiting internal Testing.
Geez changed the status of T189237: vehicles brake way slower when in neutral from New to Awaiting internal Testing.
Geez changed the status of T189243: Problems with objects "Destroyed vehicles" from New to Awaiting internal Testing.
Geez changed the status of T189245: 1.3.0.84 Exp Phantom S-5 Missiles and / Not in Range from New to Awaiting internal Testing.
Hello Blackheart_Six.
Was the scenario made in 1.2.0 or 1.2.1?
Transferring something similar from 1.2.1 to 1.3.0 doesn't seem to reproduce this on our end.
Clear details of the setup isolated from a scenario would be very helpful as well.
Geez changed the status of T189246: [1.3.0.84] (LAV-25) Part of the gunner passes through the model if he opens the map from New to Awaiting internal Testing.
Geez changed the status of T189247: [1.3.0.84] (LAV-25) The rear door can be opened by any passenger, not just the one sitting closest to it from New to Feedback.
Geez changed the status of T189248: [1.3.0.84] (LAV-25) Passengers sit very low and cannot see what is happening outside through the periscopes from New to Awaiting internal Testing.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions