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HDR Exposure/Brightness not reset after PPE
Assigned, NormalPublic

Description

This bug is still in the Game since more than 6 Month. My hope was, that it will fixed togther with the other HDR related problems in the Game. (Like overbright in Buldings and Scopes).
Now you guys "Tweaked" this stuff, but the HDR PPE Problem is still present.

If you call a PPE effect from Script:

BaseWorld world = m_character.GetWorld();				
world.SetCameraPostProcessEffect(world.GetCurrentCameraId(), 17, PostProcessEffectType.HDR, NVG_EMAT);

and disable this effect later, the brightness of the screen will not reset.

BaseWorld world = m_character.GetWorld();	
world.SetCameraPostProcessEffect(world.GetCurrentCameraId(), 17, PostProcessEffectType.HDR, string.Empty);

I also tryed to reset the brightness with "world.SetCameraHDRbrightness" (float -1). But the Game does not care.

https://drive.google.com/file/d/1t7rWe4-MVwm_00vYhHLXw6Mw0CUuIt0K/view?usp=sharing

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

R34P3R created this task.Mon, Sep 9, 12:48 AM
Geez changed the task status from New to Assigned.Tue, Sep 10, 3:26 PM