Page MenuHomeFeedback Tracker

VME when slotAI.et has no name.
Closed, ResolvedPublic

Description

Please provide the following when creating the Ticket:

Game Version number: 1.3.0.55
Modded?: No (Yes/No)
If modded, please list the mods:

Issue Description:
VME is generated when the slotAI.et has no name. SlotAI was ported over from v1.2 to v1.3.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Operating System Version
10.0.26100 Build 26100
Category
General
Steps To Reproduce

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Feb 10 2025, 11:49 AM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Feb 21 2025, 11:03 AM
Geez changed the task status from Confirmed Internally to Need More Info.Feb 25 2025, 10:17 AM
Geez added a subscriber: Geez.

Intended to happen. It is not supported to have unnamed ScenarioFramework entity and it should result in VME.
If you have a repro for what caused the unnaming of those entities we can look into this, but otherwise this is expected behavior.
Regards,
Geez

Under 1.2 and earlier versions, it was highly likely to get duplicate names when copying and pasting entities. I had over 100 duplicate named entities one time. The easiest solution was to remove the name of the entity. This didn't cause a VME in earlier versions. But in 1.3 as you said this is expected behavior. Which is ok, as long as 1) I know it is to be expected 2) Your algo's do a better job at copy and pasting entities and don't cause duplicate names.

Thanks and close the ticket please.

Appreciate it, BH6

Geez closed this task as Resolved.Feb 25 2025, 12:23 PM
Geez claimed this task.