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Jul 24 2024

Paladin1776 created T183088: Two Bugs-right click fire bug and no commander in convoy bug.
Jul 24 2024, 12:34 PM · DayZ
Paladin1776 changed Operating System from os:w7 to os:w10x64 on T183088: Two Bugs-right click fire bug and no commander in convoy bug.
Jul 24 2024, 12:34 PM · DayZ
dedmen added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.

We do not want to spam empty/unused namespace files on every game shutdown. That's why it only saves if you manually save.
Though. It would expect that after the first manual save, we consider it "enabled" and also save on shutdown. Because the file is already there anyways, so we wouldn't spam unused files in that case.
Maybe we can just detect and only save on exit, if the file is already there.

Jul 24 2024, 12:34 PM · Arma 3
llama58498 created T183087: Hacker report - SY0978 24/7/2024 at 17:55-18:02pm Western Australian time (10:55-11:02am GMT) - my steam id 76561197975455185.
Jul 24 2024, 12:12 PM · DayZ
v3nture added a comment to T183029: Terrain Builder crashes when using Fill..

Given that things like this can take quite some time to fix I wanted to provide a simple workaround for anyone else that happens to run into the issue and across this report.
The caveat is that this method highlights three more bugs that I've run into but they're minor compared to a high chance of a crash.

Jul 24 2024, 11:48 AM · DayZ Modding, DayZ
OneMiller11 added a comment to T180269: Weapon sometimes doesn't reload holding triangle.

https://feedback.bistudio.com/T174387

Jul 24 2024, 10:10 AM · DayZ PlayStation
OneMiller11 added a comment to T182489: Duping.

Since when can we actually report dupers to the devs? I mean duping will always be possible because they just don’t care about this problem don’t waste time with reporting individual dupers xD

Jul 24 2024, 10:10 AM · DayZ PlayStation
OneMiller11 added a comment to T162673: Wrong Spawn Points on Server Switch.
Jul 24 2024, 10:07 AM · DayZ PlayStation
klarityeyecare added a comment to T168068: xml parser error : Double hyphen within comment.
Jul 24 2024, 7:53 AM · DayZ
klarityeyecare added a comment to T183085: Improvements to water surface behaviors.
Jul 24 2024, 7:49 AM · Arma Reforger Modding
jujurat created T183085: Improvements to water surface behaviors.
Jul 24 2024, 7:39 AM · Arma Reforger Modding
jujurat created T183084: Proximity-based color-correction/post-processing effects.
Jul 24 2024, 7:03 AM · Arma Reforger Modding
jujurat created T183083: Functioning LUT usage for post-processing..
Jul 24 2024, 6:53 AM · Arma Reforger Modding
NedlogFishy created T183082: Players crashes frequently in the same server..
Jul 24 2024, 6:17 AM · Arma Reforger
maruusa added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 24 2024, 6:10 AM · Arma 3
maruusa added a comment to T168068: xml parser error : Double hyphen within comment.
Jul 24 2024, 6:06 AM · DayZ
maruusa added a comment to T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel.
Jul 24 2024, 6:02 AM · Arma 3
emmausa added a comment to Feedback Tracker - Arma 3 "How To" Guide.
Jul 24 2024, 5:58 AM
sarausa added a comment to T179347: Tripwire bug.
Jul 24 2024, 5:55 AM · DayZ
sarausa added a comment to T162673: Wrong Spawn Points on Server Switch.
Jul 24 2024, 5:54 AM · DayZ PlayStation
KGB.BEST created T183081: Constructor MissionServer.
Jul 24 2024, 5:24 AM · DayZ Modding, DayZ
ttapia2024 added a comment to T183079: Cant startup game.

Result of SFC /Scannow:
C:\Windows\system32>SFC /Scannow

Jul 24 2024, 4:47 AM · DayZ
CW5-Player updated the task description for T183080: Weapon Optics and Head Placement.
Jul 24 2024, 4:40 AM · Arma Reforger
CW5-Player edited Steps To Reproduce on T183080: Weapon Optics and Head Placement.
Jul 24 2024, 4:39 AM · Arma Reforger
CW5-Player created T183080: Weapon Optics and Head Placement.
Jul 24 2024, 4:39 AM · Arma Reforger
CW5-Player edited Steps To Reproduce on T183080: Weapon Optics and Head Placement.
Jul 24 2024, 4:39 AM · Arma Reforger
Yamachinu added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

it's disappointing that this is still such an issue. Many have reported on it including myself. Issues like this break the overall gameplay arch and trivialize key systems and play styles that contribute to the overall game. Some of the longer standing completely broken bugs like this really do have a bigger impact on the game then it sometimes might seem.

Jul 24 2024, 4:36 AM · Arma Reforger
Yamachinu added a comment to T179922: Bugged deployed radio spawn.

I have reported on this in the past as well. It's not just this building. You can do this in many different places, including getting inside of inaccessible attics. You can also have a radio set inside of a building that will spawn you outside of it. It's rarely used and abused right now, but the second radios starting getting more serious use and more competitive players start finding more interesting places it's going to become a much bigger issue.

Jul 24 2024, 4:33 AM · Arma Reforger
ttapia2024 added a comment to T183079: Cant startup game.

installed all this packages
dotnetfx35.exe
dotNetFx35setup.exe
vc_redist.x64.exe
vc_redist.x86.exe
dxwebsetup.exe
NDP48-x86-x64-AllOS-ENU.exe
NDP481-Web.exe
triying to fix error, but nothing.

Jul 24 2024, 4:29 AM · DayZ
ttapia2024 added a comment to T183079: Cant startup game.

GPU drivers are updated, tried to reinstall steam and the game more than two times and nothing, game is not starting, tried to enable&disable battle eye and nothing.

Jul 24 2024, 4:25 AM · DayZ
ttapia2024 added a comment to T183079: Cant startup game.

Jul 24 2024, 4:18 AM · DayZ
ttapia2024 added a comment to T183079: Cant startup game.

Jul 24 2024, 4:13 AM · DayZ
ttapia2024 created T183079: Cant startup game.
Jul 24 2024, 4:12 AM · DayZ
Rebellife223 added a comment to T183078: Bug?.

Please help remedy this

Jul 24 2024, 3:52 AM · DayZ Xbox
Rebellife223 created T183078: Bug?.
Jul 24 2024, 3:48 AM · DayZ Xbox
Rebellife223 created T183077: Bug?.
Jul 24 2024, 3:48 AM · DayZ Xbox
Rebellife223 created T183076: Bug?.
Jul 24 2024, 3:48 AM · DayZ Xbox
kawalec added a comment to T182456: Proximity chat issue.

@CW5-Player
Thank you for the tip, but ff you've read all the posts in this ticket, you could see that I've already tried that. It makes the soundscape unbearably flat.
I am not looking for some by-passes and tricks. I want Bohemia to fix the issue that was non-existent before that botched update.
Not to mention that not only proximity chat is broken. Also the aforementioned soundscape was changed and it sounds much worse than before 1.2

Jul 24 2024, 1:49 AM · Arma Reforger
CW5-Player added a comment to T182456: Proximity chat issue.

Kawalec, try turning your stereo processing mode to headphones. Should be located in the in-game settings menu under audio.

Jul 24 2024, 1:42 AM · Arma Reforger
Vanesscz131 created T183073: RT button doesn’t work in dayz.
Jul 24 2024, 1:16 AM · DayZ Xbox
LupusNocturnus added a comment to T182980: BattlEye Client not responding.

Unfortunately, It didn't work. :(

Jul 24 2024, 1:09 AM · DayZ
Mischkov added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

[1.2.0.92]


Average game start these time on official conflict servers...
Played a lot in the last weeks and one thing is certain : if a team use this exploit VS a team not using it, the exploiting team will always win. It has a huge impact on the game. I won't detail everything I've seen been done with this "infinite" amount of supplies, but it has a huge impact on the game and some people "smarter" than other with this exploit can just challenge with 1 or 2 teammates a whole 24 members enemy team.
Just more and more ppl use this exploit, 1-2 months ago it was used in one third or less of the games. Nowadays, I can't even remember a team playing fair without exploiting since days.
The games are turning into "which team will use this exploit in the most intelligent way".
A fix would be really welcome. Thx in advance.

Jul 24 2024, 12:15 AM · Arma Reforger

Jul 23 2024

O_Justiiceiro93_ added a comment to T183072: Bug ao montar barraca e mastro da bandeira .

Preciso de solução, pois não consigo montar o mastro da bandeira, e logo começará a sumir meus itens.

Jul 23 2024, 11:19 PM · DayZ PlayStation
O_Justiiceiro93_ created T183072: Bug ao montar barraca e mastro da bandeira .
Jul 23 2024, 11:19 PM · DayZ PlayStation
PumaX created T183071: Watchtower in a crate madness in Livonia Bunker.
Jul 23 2024, 10:55 PM · DayZ Xbox
Warmachine created T183069: Zombies pin you and can't move.
Jul 23 2024, 8:58 PM · DayZ Xbox
Geez changed the status of T183029: Terrain Builder crashes when using Fill. from New to Confirmed Internally.
Jul 23 2024, 8:15 PM · DayZ Modding, DayZ
Shadow_Soul51 added a comment to T182456: Proximity chat issue.

@Geez

Jul 23 2024, 7:16 PM · Arma Reforger
Shadow_Soul51 added a comment to T182456: Proximity chat issue.

I play on Xbox with a headset directly outputting game audio into my ear without surround sound speakers and without Windows Sonic Spacial Sound (which does not exist on Xbox to my knowledge). This is not an issue with surround sound speakers nor is it an issue with Windows Sonic Spacial Sound conflicting with Stereo Processing Type in game. This is not a hardware issue as it is a cross platform problem affecting both platforms and all audio output types. This is a game issue affecting all audio sources (not just proximity chat) in which sound beams created by any audio source ie. proximity chat, vehicle sounds, gunfire, picking up ammo from the arsenal box, etc are not being properly received by certain players not directly having their camera (likely audio receiver) faced towards audio source within a 1 meter distance. This can easily be proved by the fact that while in any vehicle, audio from the vehicle as well as proximity chat audio is barely able to be heard while in third person camera (likely audio receiver is camera placement again big surprise). This audio issue being related to very narrow sound beam columns being created and received by player camera is also proved by the fact that while facing any audio source ie. player speaking, vehicle, ammo pickup, etc simply turning 5 degrees either direction from the centre of audio source will only play audio from one side of headset despite still looking almost directly at audio source.
This audio issue only appeared after update 1.2 was released and was not present before 1.2 at all despite no hardware changes at all recently. Update 1.2 caused the audio problem many of us are experiencing. Simply roll back to update 1.1 audio files or figure out and fix the problem but please just do something instead of ignoring this issue for another month.

Jul 23 2024, 7:15 PM · Arma Reforger
cerealkilr added a comment to T182999: Audio problem.

My headset does not use software but it does have a controller hub type thing where you can lower/higher the audio or turn on/off surround sound. So a USB goes into the back of my pc that runs into the mini controller hub, then that plugs into my headset. I think I know where the issue is. In the controller hub that I mentioned before, if I detach my headset from it and just use the 3.5 mm jack in the front panel of my pc it works fine. So I think the game thinks that my little controller hub is cheating I guess? It’s possible my headset is faulty but I think it’s very unlikely because that would mean that other audio sources also wouldn’t work and I’ve had no other issues with anything thing else.

Jul 23 2024, 7:14 PM · DayZ
sysrover added a comment to T182904: Workbench does not make proper *.anm from *.txa file.

Did it make 7 frames instead of 2?
Because as you saw in my screenshot it makes only 2 frames instead of 7

Jul 23 2024, 6:04 PM · DayZ Modding, DayZ
Randomhitboxtv created T183067: Shootout wrong gun displayed.
Jul 23 2024, 4:53 PM · Vigor PC
Geez closed T183040: There are many metal towers all over the server, it is impossible to play. as Resolved.

Hello Elpower3000.
It is being worked on.
Regards,
Geez

Jul 23 2024, 4:19 PM · DayZ Xbox
Geez changed the status of T179922: Bugged deployed radio spawn from Awaiting internal Testing to Confirmed Internally.
Jul 23 2024, 4:19 PM · Arma Reforger
Geez changed the status of T183066: New DLC animals animations from New to Feedback.
Jul 23 2024, 3:49 PM · DayZ
Traqu created T183066: New DLC animals animations.
Jul 23 2024, 3:48 PM · DayZ
Geez changed the status of T167454: Grenade M67 Model normals flipped from Awaiting internal Testing to Confirmed Internally.
Jul 23 2024, 3:47 PM · Arma Reforger
Geez closed T167558: RPK LOD Error as Resolved.
Jul 23 2024, 3:47 PM · Arma Reforger
Geez closed T168362: M60 tripod sights misaligned as Resolved.
Jul 23 2024, 3:47 PM · Arma Reforger
dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.

I fixed it now.
You can either remoteExec it, or change some other state of the vehicle to force it to update.

Jul 23 2024, 3:37 PM · Arma 3
Geez changed the status of T180577: [1.1.0.42] (UI) {Deployment Setup} Scrolling through one list of side players automatically scrolls through the other from Awaiting internal Testing to Confirmed Internally.
Jul 23 2024, 3:33 PM · Arma Reforger
Geez changed the status of T183056: The Ready sound stays all encounter from Awaiting internal Testing to Confirmed Internally.
Jul 23 2024, 3:10 PM · Vigor Xbox
Geez changed the status of T183056: The Ready sound stays all encounter from New to Awaiting internal Testing.
Jul 23 2024, 2:43 PM · Vigor Xbox
Geez closed T178954: Render Distance/Reduced Visibility Bug as Resolved.

Resolved for 1.26.

Jul 23 2024, 1:52 PM · DayZ PlayStation
Geez changed the status of T182904: Workbench does not make proper *.anm from *.txa file from New to Reviewed.

Hello sysrover.
We have checked but it does not appear there is any issue on our end.
Regards,
Geez

Jul 23 2024, 1:39 PM · DayZ Modding, DayZ
dedmen changed the status of T182082: animateDoor synchronization in MP is very slow for non-local vehicles from New to Feedback.
Jul 23 2024, 12:14 PM · Arma 3
Geez added a comment to T182456: Proximity chat issue.

@Geez
I have "Windows Sonic Spatial Sound" turned off. I've never used it. I play using 5.1 speakers, not headphones.

When I play using speakers, changing in-game audio setting "Audio processing mode" from speakers to headphones makes the issue less annoying. But at the same time this change affects the soundscape even more, making it flat.
"Creative Render Audio Effects" that are on, I've been using since the beginning and it never cause any problems.
Issues started occurring with 1.2 update.

Please roll-back to 1.1 update with sound settings.

Jul 23 2024, 11:54 AM · Arma Reforger
KercKasha added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.

That explains the variability in sync time then... Any chance it can get it like animateSource does, or suggestions to force a sync? (I guess remoteExecing it)

Jul 23 2024, 11:20 AM · Arma 3
mrzorn updated the task description for T183057: [Request] function/command to change fogColor (rgba) over time.
Jul 23 2024, 11:19 AM · Arma 3
mrzorn created T183057: [Request] function/command to change fogColor (rgba) over time.
Jul 23 2024, 11:16 AM · Arma 3
dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.

The answer is simple.
There is no door state synchronization :D
It is sent when other things are synchronized, but for the door state itself, there is no check if it needs sync. So changing it doesn't trigger a sync

Jul 23 2024, 11:12 AM · Arma 3
Geez added a comment to T182735: error code 0xc0000005- STATUS ACCESS VIOLATION.

Hello darkenedlotusdrake.
These look like you have some sort of corrupted file in your installation. Have you switched the installation to another disc or do you use some sort of one drive backup? Either way we suggest to disable Steam cloud sync, delete the DayZ documents folders and then verify the game data. Possibly do a clean install.

Jul 23 2024, 11:12 AM · DayZ
Geez changed the status of T182735: error code 0xc0000005- STATUS ACCESS VIOLATION from Need More Info to Reviewed.
Jul 23 2024, 11:11 AM · DayZ
Geez changed the status of T182979: LightEntity does not work on Water from New to Assigned.
Jul 23 2024, 11:07 AM · Arma Reforger Modding
Geez merged task T183044: [1.2.0.92] Armed Huey M60D reloading bugged into T183036: [1.2.0.92] - Helicopter defensive weapons fail to reload.
Jul 23 2024, 11:07 AM · Arma Reforger
Geez changed the status of T183042: Attack objective doesn't complete in Combat Ops from New to Awaiting internal Testing.
Jul 23 2024, 11:07 AM · Arma Reforger
Geez merged T183044: [1.2.0.92] Armed Huey M60D reloading bugged into T183036: [1.2.0.92] - Helicopter defensive weapons fail to reload.
Jul 23 2024, 11:07 AM · Arma Reforger
Geez merged task T183054: Bug - Fire Station Windows deflecting bullets. into T180018: FIRESTATION WINDOWS.
Jul 23 2024, 10:47 AM · DayZ Xbox
Geez merged T183054: Bug - Fire Station Windows deflecting bullets. into T180018: FIRESTATION WINDOWS.
Jul 23 2024, 10:47 AM · DayZ Xbox
Geez changed the status of T183043: exit code 0xC0000005 from New to Need More Info.

Hello ODEX3281.
Have you possibly created the ticket in Playstation section by any chance? Is this computer report?

Jul 23 2024, 10:47 AM · DayZ PlayStation
Randomhitboxtv created T183056: The Ready sound stays all encounter.
Jul 23 2024, 10:43 AM · Vigor Xbox
Geez changed the status of T183049: Quickbar Bug from New to Awaiting internal Testing.
Jul 23 2024, 10:42 AM · DayZ
Geez changed the status of T183050: Blood mark from New to Awaiting internal Testing.
Jul 23 2024, 10:41 AM · DayZ
Geez changed the status of T183052: M4 auto bug from New to Awaiting internal Testing.
Jul 23 2024, 10:40 AM · DayZ
Geez closed T183055: Can't remove car battery from BaseRadio (Field Transceiver) as Resolved.

Resolved for 1.26

Jul 23 2024, 10:22 AM · DayZ
Geez closed T183041: Massive glitch base as Resolved.

Thank you, we will investigate.

Jul 23 2024, 10:22 AM · DayZ Xbox
Geez changed the status of T183048: wachetowers inside bunker from New to Reviewed.
Jul 23 2024, 10:17 AM · DayZ PlayStation
Geez closed T166162: 1.18.154960 - Debug Monitor appears smaller than usual as Resolved.

Resolved for the 1.26 update.

Jul 23 2024, 10:16 AM · DayZ
Geez added a comment to T182999: Audio problem.

Does your headset use any specific software? Also it is possible your headset might be faulty if the ear buds do not produce the issue.

Jul 23 2024, 10:15 AM · DayZ
Geez added a comment to T182978: Black screen.

Could this possibly be a driver issue? was the OS install clean? Have you installed any additional software that was on the previous computer? Are you running latest versions of the drivers? And have you tried to run sfc scannow to check for any corrupted files or folders? Also do you have Steam cloud sync enabled? We suggest disabling it and deleting everything related to DayZ (Documents folder etc) and then do a clean install again.

Jul 23 2024, 10:14 AM · DayZ
Zenarchist created T183055: Can't remove car battery from BaseRadio (Field Transceiver).
Jul 23 2024, 8:54 AM · DayZ
1c4ru5 created T183054: Bug - Fire Station Windows deflecting bullets..
Jul 23 2024, 5:13 AM · DayZ Xbox
Brother_Swag added a comment to T182978: Black screen.

Jul 23 2024, 12:28 AM · DayZ

Jul 22 2024

BaconBuns created T183052: M4 auto bug.
Jul 22 2024, 11:21 PM · DayZ
FTE added a comment to T180084: Unable to use the mouse in the invertory when extra controllers are connected to the PC.

I have retested this and I can confirm it is still present. Disconnecting the controllers fixing the issue.

Jul 22 2024, 10:53 PM · Arma Reforger
hirosansei created T183050: Blood mark.
Jul 22 2024, 10:43 PM · DayZ
Hunterz added a comment to T182117: Request for CEApi::GetTier(Vector position).

duplicate of https://feedback.bistudio.com/T167572

Jul 22 2024, 10:39 PM · DayZ Modding, DayZ
hirosansei created T183049: Quickbar Bug.
Jul 22 2024, 10:34 PM · DayZ
BIS_fnc_KK added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.

It looks like a bug in the code thats correct but intentionally left out from autosaving so that it only saves when you request it. It autoloads when exists though. It has been explained on wiki

Jul 22 2024, 10:07 PM · Arma 3
Raydsh created T183048: wachetowers inside bunker.
Jul 22 2024, 10:03 PM · DayZ PlayStation