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May 10 2016

Triada added a comment to T78600: Tripwire is realized useless.

And may be in Iron Front they realise this, i don't know, if yes - for dev's it will be freebie.

May 10 2016, 8:55 AM · Arma 3
Triada added a comment to T78600: Tripwire is realized useless.

Do admins ignore this issue?

May 10 2016, 8:55 AM · Arma 3
Triada edited Steps To Reproduce on T78599: Weak shaking trees and grass in storm..
May 10 2016, 8:55 AM · Arma 3
Triada edited Steps To Reproduce on T78600: Tripwire is realized useless.
May 10 2016, 8:55 AM · Arma 3
Triada edited Steps To Reproduce on T78598: Add the function to open and close windows in houses..
May 10 2016, 8:55 AM · Arma 3
Triada added a comment to T78596: Advansed flight model now is crap, fix it and improve! I'm disappointed!.

SilverDude, try this feature in dev version, and you will understand me, use keybord not joystick

May 10 2016, 8:55 AM · Arma 3
Triada edited Steps To Reproduce on T78596: Advansed flight model now is crap, fix it and improve! I'm disappointed!.
May 10 2016, 8:55 AM · Arma 3
Triada added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

papy, "small dev team?" are you live in some other universe? not so small now! why do you say this, papy, you don't want fix this bugs?

May 10 2016, 8:55 AM · Arma 3
Triada added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

Moderators, were are you???

May 10 2016, 8:55 AM · Arma 3
Triada added a comment to T78529: Make dry clothes wet, if you swim or dive, or just stand in water..

voted up

May 10 2016, 8:54 AM · Arma 3
Triada added a comment to T78326: In termal view, wired fence and some other objects are have termal footprint. It is since patch 1.22.

WTF?????

May 10 2016, 8:49 AM · Arma 3
Triada added a comment to T78326: In termal view, wired fence and some other objects are have termal footprint. It is since patch 1.22.

HDR standart = this bugs, HDR minimum + view distant more than 3000 = less (no) bugs,

May 10 2016, 8:49 AM · Arma 3
Triada edited Steps To Reproduce on T78326: In termal view, wired fence and some other objects are have termal footprint. It is since patch 1.22.
May 10 2016, 8:49 AM · Arma 3
Triada added a comment to T78325: ACRO zeroing is not accurate.

duplicate http://feedback.arma3.com/view.php?id=19257

May 10 2016, 8:49 AM · Arma 3
Triada added a comment to T78318: Add load/save for controls and video settings.

voted up!

May 10 2016, 8:48 AM · Arma 3
Triada added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

GTX770 same problem

May 10 2016, 8:48 AM · Arma 3
Triada added a comment to T78104: Hold breath not working properly with new sway.

I can't use sniper rifle now. Revert back to how it was befor 1.24 update!!!!

May 10 2016, 8:43 AM · Arma 3
Triada added a comment to T78066: Launcher crash when "play" button is pressed.

(Win8.1 x64) I install x86 Visual C++ Redistributable for Visual Studio 2012 Update 4
http://www.microsoft.com/en-us/download/details.aspx?id=30679
and yes! it works!

May 10 2016, 8:41 AM · Arma 3
Triada added a comment to T78066: Launcher crash when "play" button is pressed.

win8.1 x64 uacoff run launcher as admin - same problem, crash on click "play" and steam is offline

May 10 2016, 8:41 AM · Arma 3
Triada added a comment to T78059: Weapon sway is ridiculous after update..

+1!

May 10 2016, 8:41 AM · Arma 3
Triada edited Steps To Reproduce on T77749: ARCO not centered!!!!!!!!!!!!!!!!!!!!!!!!!.
May 10 2016, 8:34 AM · Arma 3
Triada added a comment to T77615: ARCO optics not zeroed in properly.

1.24 still not centered!!!!!!!!!!!!!!

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

problem is resolved in 1.32 stable

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

duplicate of http://feedback.arma3.com/view.php?id=20690

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

1.31 still the same

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

Set HDR to low - better but not the best

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77055: ARCO and Holosight's reticles are not centered..

It's not resolved

May 10 2016, 8:17 AM · Arma 3
Triada added a comment to T76888: Russian localization TRG-21.

Хорошо хоть вообще что-то делают

May 10 2016, 8:12 AM · Arma 3
Triada added a comment to T76879: Errors on russian localization.

Чувак, прежде чем предлагать назвать это снарядом, почитай как называются боеприпасы для РПГ, для пушек, а потом предлагай! Твоих школьных представлений об этом не достаточно.

May 10 2016, 8:12 AM · Arma 3
Triada added a comment to T76879: Errors on russian localization.

Downvoted, "Снаряд" is wrong name for RPG ammo!!! "Снаряд", is the name for the flight part of cannon ammo only! Full name for cannon ammo is "выстрел". Military term is always was the "выстрел", only girls and childrens name it "снаряд".

May 10 2016, 8:12 AM · Arma 3
Triada added a comment to T76363: A-164 Cannon sound persists after done firing.

Voted up+

May 10 2016, 7:58 AM · Arma 3
Triada added a comment to T73694: [Request]: Helicopters shall not explode if they tip over.

it's not true, i am disagree with you

May 10 2016, 6:49 AM · Arma 3
Triada added a comment to T70424: Z-fighting on far away objects when in any stance lower than standard crouch.

it's still operation flashpoint come, childhood disease

May 10 2016, 5:12 AM · Arma 3
Triada added a comment to T70424: Z-fighting on far away objects when in any stance lower than standard crouch.

As for me, z-fighting is the most disgusting bug in Arma and Flash series, if dev's will not change this issue and LOD's problem, i will play GTA 5 (without this bugs), not ARMA, i am tired

May 10 2016, 5:12 AM · Arma 3
Triada added a comment to T67968: [106546] LOD flickering is very bad.

Change category from Visual-Environment to Engine.

May 10 2016, 3:37 AM · Arma 3
Triada added a comment to T65103: custom face maker.

Great idea! Voted up!

May 10 2016, 1:48 AM · Arma 3
Triada added a comment to T65063: Vehicles should not explode by gunfire.

Interesting idea! Voted up! But better just postpone the explosion longer

May 10 2016, 1:46 AM · Arma 3
Triada added a comment to T65043: Summar of Recommendations & Suggestions.

Edward, make separately, and you win

May 10 2016, 1:45 AM · Arma 3
Triada edited Steps To Reproduce on T64993: object on the map are free.
May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64989: Seriously add a climb ability for small walls and and barriers!.

Postman2112 support you! GTA forever

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64964: close.

You're right. It did not help. )))

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64964: close.

Iratus, i like this (being able to set the tripwire for the tripwire mines) too, but feature for hand granades not cancel this for tripwire mines, it will take more time then mines and this will need to get wire, and guerillas are not as well armed as the regular army. The dev's can do this only for the guerrillas for example

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64964: close.

Yes, I agree with you, shotgunsheamus

May 10 2016, 1:43 AM · Arma 3
Triada edited Steps To Reproduce on T64964: close.
May 10 2016, 1:43 AM · Arma 3
Triada edited Steps To Reproduce on T64962: stun grenades.
May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

Let the developers decide what bugs they fix first! Do not debate! ))

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

//alpha is about stability...
-I do not think so, thats my understanding:

  1. alpha - many bugs
  2. beta - less bugs in engine but still more in missions and compain
  3. relise - little bugs

but in real life will be with BI:

  1. alpha - stratis and small amount technics - many bugs
  2. beta - .....- more bugs
  3. relise - all staff - much more bugs

At which point they will be polished?
They must delete all bugs on every point

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

"Urgent" priority for this? You serious?
It's "urgent" for me, because very simple, and gets lot of fun.
late into beta will render this urgent
-I do not think so,in beta other issue will be urgent .

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

Not need trees breaking in my Issue.

May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

Our business is to offer up to you to think.

May 10 2016, 1:43 AM · Arma 3
Triada edited Steps To Reproduce on T64961: Weak shaking trees and grass.
May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64961: Weak shaking trees and grass.

When the trees are harder to swing person movement will be less noticeable.

May 10 2016, 1:43 AM · Arma 3
Triada edited Steps To Reproduce on T64960: Smoke from Grenades goes through walls. Light from flashlight goes through walls..
May 10 2016, 1:43 AM · Arma 3
Triada added a comment to T64958: Port All ArmA2 Units, Weapons & Vehicles to ArmA3.

Wait, so much work they have to do.

May 10 2016, 1:42 AM · Arma 3
Triada added a comment to T64196: Vegetation texture/LOD popping.

FIX THIS PLEASE!!!

May 10 2016, 1:16 AM · Arma 3
Triada added a comment to T64196: Vegetation texture/LOD popping.

No words! Tears rolled looking at this

May 10 2016, 1:16 AM · Arma 3
Triada added a comment to T64196: Vegetation texture/LOD popping.

simply just create a new transition effect for switching LOD's to be much more unnoticable and it will be an improvement. -golden words

May 10 2016, 1:16 AM · Arma 3
Triada added a comment to T64011: Suppression effect for players.

I propose to make this feature is turned on-off in the settings. And let's stop arguing.

May 10 2016, 1:09 AM · Arma 3
Triada added a comment to T64011: Suppression effect for players.

Great idea! Voted up!

May 10 2016, 1:09 AM · Arma 3
Triada added a comment to T63371: Enemy AI do not run away when you try to run them over in car.

Look at the GTA's decision.

May 10 2016, 12:38 AM · Arma 3
Triada added a comment to T63371: Enemy AI do not run away when you try to run them over in car.

What i mean? It's not for you it's for developers

May 10 2016, 12:38 AM · Arma 3
Triada added a comment to T62659: Free look when looking through optics.

Avi а ты уверен в том что говоришь?

May 10 2016, 12:10 AM · Arma 3
Triada added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

Keep both hands!

May 10 2016, 12:05 AM · Arma 3

May 9 2016

Triada added a comment to T62365: Non diver infantry stuck in water.

prasek i change the priroity from high to none, go vote again!
http://feedback.arma3.com/view.php?id=6600

May 9 2016, 11:57 PM · Arma 3
Triada added a comment to T62365: Non diver infantry stuck in water.

Голосую за, хоть ты и мудак

May 9 2016, 11:57 PM · Arma 3
Triada added a comment to T61749: Smoke from Grenades goes through walls.//Light from flashlight goes through walls..

It just is the general mechanics.

May 9 2016, 11:20 PM · Arma 3
Triada added a comment to T61749: Smoke from Grenades goes through walls.//Light from flashlight goes through walls..

It is a minor issue? A you seriously? Attacking buildings is minor issue?
Huge affort to fix? And then what to fix? Sounds and missions?

May 9 2016, 11:20 PM · Arma 3
Triada added a comment to T61749: Smoke from Grenades goes through walls.//Light from flashlight goes through walls..

No need to do the calculations for a collision with the walls of smoke inside the building, it is necessary to gradually fill the room with smoke, and the smoke from the windows, above the smoke out of the room did not go through walls, and this smoke inside the house shall be operated otherwise than in open space. Smoke outside too shall not penetrate into buildings, it must cut

May 9 2016, 11:20 PM · Arma 3
Triada added a comment to T61749: Smoke from Grenades goes through walls.//Light from flashlight goes through walls..

-"I recall reading an interview in which BIS said they were aware of this problem, but that it would be too costly in terms of computing power to calculate all the extra collisions for smoke and lights within towns."

It's all nonsense, excuses.

May 9 2016, 11:20 PM · Arma 3
Triada added a comment to T60771: Smoke affected indoor.

That's it!

May 9 2016, 9:57 PM · Arma 3
Triada added a comment to T60692: Smoke passes through objects and building walls.

ShotgunSheamuS! You and I think alike. 1 to 1. http://feedback.arma3.com/view.php?id=3382#c17576

May 9 2016, 9:54 PM · Arma 3
Triada added a comment to T60692: Smoke passes through objects and building walls.

Make at least no wind in the rooms, for inside smoke.

May 9 2016, 9:54 PM · Arma 3
Triada added a comment to T60546: rain not affected by wind speed.

!!!!

May 9 2016, 9:48 PM · Arma 3
Triada added a comment to T60415: Suggestion: Opening/Closing windows.

What good? Reviewed - it's nothing

May 9 2016, 9:43 PM · Arma 3
Triada added a comment to T59875: FLOATING ZONE - There is some kind of resistance at the edge of the floating zone when playing with it,.

delete http://feedback.arma3.com/view.php?id=6600#c17679

May 9 2016, 7:17 PM · Arma 3
Triada added a comment to T59850: [Feature request] Make it possible to "favorite/save" servers in multiplayer browser.

Must have!Greate idea!

May 9 2016, 7:16 PM · Arma 3
Triada added a comment to T58799: Deploying a weapon / proper use of bipods.

"reviewed"???????????????????????????????????????
WTF??????????????????????????????????????

May 9 2016, 3:57 PM · Arma 3