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In termal view, wired fence and some other objects are have termal footprint. It is since patch 1.22
Closed, ResolvedPublic

Description

Look to the laser designator, switch to the termal and you will see it. Videocard NVIDIA GTX770, standart HDR .
https://plus.google.com/118213374440531454827/posts/WjbvukTQMSy {F24433}

Details

Legacy ID
2844081349
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Environment

Event Timeline

Triada edited Steps To Reproduce. (Show Details)Jul 27 2014, 8:59 PM
Triada edited Additional Information. (Show Details)
Triada set Category to Visual-Environment.
Triada set Reproducibility to Always.
Triada set Severity to None.
Triada set Resolution to Duplicate.
Triada set Legacy ID to 2844081349.May 7 2016, 7:06 PM
Triada added a comment.Aug 1 2014, 5:55 PM

HDR standart = this bugs, HDR minimum + view distant more than 3000 = less (no) bugs,

pils85 added a subscriber: pils85.May 7 2016, 7:06 PM

Oh god I have that too and it's so fucking annoying. Afaik it's since 1.22.

Plus, I experienced in some vehicles (the ones with greenish thermal imaging, the ones with black/white seem to be ok) there is something majorly broken with the brightness or contrast?
Because the thermal imaging is so damn bright, I see nothing but green, no chance to see a bit of the landscape and even the hot targets which naturally appear in lighter green are hard to spot because the whole imagine is so bright.

(I changed absolutely nothing with my graphic settings, all this appeared with 1.22.)

Note: I need to test if changing the HDR thingy is working for me, too. Hopefully it does.

I have similar problems , not only in the green termal vision. In black and white too! This can occur, when I use the fog in the map.

Bohemia added a subscriber: Bohemia.May 7 2016, 7:06 PM

I can confirm, if I set HDR from standard to low, the issue is getting way better.
So it has something to do with that HDR.

Until a fix is there: Set HDR to low, it helps.