Wow.. your post is informative like a potato.
By the way: this problems are not previewed for the feedback-tracker. This tracker is here to report bugs.
Wow.. your post is informative like a potato.
By the way: this problems are not previewed for the feedback-tracker. This tracker is here to report bugs.
No
My ticket text is:
Description: Since the 0.55 update, our fragnet server isn't logging kills correctly. 10 kills and only 1 or 2 gets logged!
Steps To Reproduce: Go on a (Fragnet)-Server, kill 100 players and have a look into your logs.
It's what I said also here:
http://feedback.dayzgame.com/view.php?id=23716
The Dev-Team needs to get access to the server to check this.
If it's a whitelist-server, let them access the server. (they will give you the GUIDs)
Confirmed.
But it's also with dead bodies like this.
A friend of mine got killed by a zombie. I looted his body to save the loot. He was nude but some loot was lying around his body on the floor.
About 2 minutes after his dead I logged out. I looged back in 30 seconds after, because I forgot to save something ( I wanted to hide the body).
Surprise: body and all loot around him was gone!
I hope this is only a bug.. because if it's a "feature", the game will become P2W or F2P one day ...
Yes. Confirmed.
A few versions earlier, the body just changed his position more down.
So, if you hided a body on the 2nd floor of the school, you could find it later on the ceiling on the 1st floor.
Solution: NO CHANGEMENT of the position when hiding.
Just let the body despawn ..
Are you sure it's called "atklumpdisp.dll"?
Google doesn't know anything about this.
As you said, it's a shame to vote this down.
At the moment: 3 adult voted up, 4 stupid kiddies voted down!
The best way to avoid cheating like this (unplugging the cable or turning off wifi) is:
If you can kill someone when reconnecting while you were not connected before means that the KILL command is saved somewhere in your RAM.
The server needs to REJECT all commands from a client once he was disconnected. This could fix the problem.
We hate people like you, tylerdurden!
People like you are the reason for all the use of this crappy hacking tools.
Confirmed.
Even in the police there are way too much.
Hi,
why do you need the logs? There isn't anything interesting in it because all kills are missing since 0.55 :P
I will try to download them in about 1 hour =)
They are even very often invisible since the new 0.55 patch.
They also hit you without doing sounds before.
Also they do, we say, 2 hit animations, and the 3rd hit is without animation.
Same when running:
they do 2 steps but they move as far as 3 steps.
You can not imagine how much I hate this people who dislike a topic without leaving a comment ...
They are too fast I think.
But the bigger problem is: they do no more sounds (very often) and they are invisible (very often).
Guy, you purchased a EARLY-ACCESS-Game and EVERY wednesday all servers are OFFLINE!
Delete ALL launch parameters.
I had also a problem like this. After deleting the absolutely stupid parameters (which dosnt't change ANYTHING by the way) the game was running fine.
I have absolutely no 3rd Party Programm running in the background except all Windows Default programs and AMD Catalyst.
The same problem here. I changed absolutely NOTHING in Windows or in Hardware.
It's def. the patch:
Look here my test-video on YOuTube how buggy it is:
https://www.youtube.com/watch?v=3gjHso-ietM
Someone said to me that this happens also to him at the same moment than me.
The newe VBS3-Engine can fix this IMHO.
Same here, look at this:
https://www.youtube.com/watch?v=3gjHso-ietM
Intel Core i5 4590
AMD R9 285
8GB Ram
Me also.
Very often all textures get unloaded completely and reloaded.
Also my FPS drop down to 1 or 2 FPS for about 2 Minutes sometimes.
Can be closed, my OBS works again. I don't know why but it works.
Confirmed.
It's worse than before I think also.
I've found out that:
Means: a "full" server does not repawn loot fast enough OR correctly.
The less full server spawns new loot. One time directly in front of me (luck).
Same happening very often in the forests.
What we need also is a global char reset, public and private. Like this als this stupid KoS'er are just little kiddies who die of hunger.
The new loot-system was not long enough in experimental.
WHY does experimental exists if every non-working code is patched to stable after?
I had a full quiped char from 0.54. Now I died because of a invisible OP-zombie (1 hit = you are dead).
Now I stop playing DayZ until there is loot again like before.
Bohemia: with updates like this you will loose players and money.
0.54 was great yes.
0.55 is bad, because of Eugen didn't planned his "Economy-System" good enough I think.
If there are many players on a server, there is absolutely no loot. When there is noby dropping loot on the floor, nothing is respawning. So, planned not good.
i don't like the new system.
Because: if I want to buy a DayZ-Server later.. I want to decide myself which Loot the server can spawn. I don't want to pay nearly 80 dollars per month just to be a prisoner of the central-loot-server :P
So, it's Fragnet?
The problem is:
there are MANY plyers looting in a normal way and speed.
But the loot is respawning in normal speed anyway.
Fix: faster loot spawns based on the looting behavior of the players.
Updated to "Animations" ;)
Ok logical.
But it would be better if the character shows an tak-off-LRS-animation, no?
Why a thumbs down and no comment?
I hate people giving a thumb down without to argue why!
Even in the walking dead they can not climb ladders. I hope they will never learn it.
I think the zombie-path-finding is good.
Confirmed.
To find one can of the most poor can which exists in 5 hours (!) is not cool.
This has nothing to do with "survival". This is just a bad bug and Eugen says "We want it like this". nice way to say "we don't know where the problem is".
The new loot-espawn-system ist very very bad I have to say.
Nothing is spawning and if there is spawning something, its trash-loot nobody needs.
Hunting is very good.. but with the OP-Zombies it's impossible.
The person who disliked is using this unfair bug very often I think :P
I have read "Glitch"?
My solution for you guys of Bohemia is "a completely new engine" and not this crappy shit called "Enfusion".
Get a new one non-arma engine, pay 5000$ and have lucky players.
Me too I think.
Too buggy and everytime they fix 2 bugs, they add 4 new.
The problem is also that Bohemia is working on chainsaws, landmines and a new cross hair than working ALL TOGETHER on the zombie KI and the new loot-system.
I really hope that I din't bought the game for 25€ and it's going to die. Because if it's like this, we all made Hall rich for nothing!
Until now I've stopped also, because of the "new" Loot-System.
The new Loot-System should stay in experimental until 0.56/0.57 and until it works properly.
There is IMHO way too much medicine but I am not sure.
I love DayZ SA, and I am happy there is a alternative to this ugly DayZ Mod.
But also our community is dying because of the new patch and this stuoid new loot-system which isn't working.
Also we loose players because of the logs aren't working anymore (0.54 was godlike fine).
Before we had 3 servers each 50 slots. No we have only one 50 slot server with about 3 (THREE) people online. DayZ SA is dead I think.
We are not crying poyl.
I am also totally agree. The last update destroyed the game almost completely.
Almost no more loot, FPS stuttering, some loot is missing completely, the new "Zombie-KI" is more buggy then before..
Unfortunately :(
What we need is the new VBS3.0 Engine!
It's better to let an update in experimental 1 month more than releasing it too early (But please give us un update next week ...)
I think this is because in the description there is a text and the weight is saved somewhere else.
Why so complicated, devs? Like this you have to change everytime 2 (!) data when modifying the weight.
You could do it way easier.. even now - for the future!
But the zombies also hit less fast but 2 times more often.
They hit 1 time with animation and 1 time instand without animation.
The same when they run.
They do 2 animated steps but in real they do 1 or 2 more withour animation.
Fragnet configured our server configuration and the zombies are good now.
There is even more loot now on our servers.
For me it's absolutely the opposite.
Since this hotfix even in small cities I have about 30 FPS. This is not god-like. But 100 times better then before. In Zeleno I have still about 15.
I hope the new renderer is coming with 0.56 and not later!
Still possible to use it everywhere.
No problem =)
I like to post bugs like this because it's bug abusing and unfair playing =)
Hello,
the changelog say, that spamming F to get lot has been fixed.
Wrong!
it is stillö possible to use this bug in the current experimental build.
It also works with apple trees and everything where you can use F for spamming.
"As item cleanup and respawn is actively being worked on in order to function on a more comprehensive level – you will see DayZ gameplay become potentially significantly more difficult for 0.55."
Nice statement just to say that persistence isn't working and they don't know why ;)
Game is unplayable like this.
The devs need us to play the game and to find bugs etc.
But we can not play if we die every 20 to 40 minutes of starvation.
We absolutely need the hotfix this week!
Absolutely.
If you yourself do 2 Steps while running, the zombie is doing minimum 3 at the same time. You can not see it because the zombies are more "speed hacking" and "flying" then everything else. but they are too fast.
Also if you want to hit them, it's completely impossible to hit them. The always hit you before.
Another problem is the field of view.
Is it possible to disable the field of view when looking through a scope?
Had the same problem.
Furthermore if you kill a zombie with your truck, the following will happen:
https://www.youtube.com/watch?v=GNdkJtRa57Q
But if this is a big problem like this and known since 1 1/2 years, why thney don't put in a completely new engine?
There is a engine developped by Bohemia.. It's Name starts with V3 or VS I don't know anymore.. this engine would be perfect for DayZ.
Yes. Frame stuttering is still there in 0.55 like in 0.54 and 0.53.
Very often the frames drop down to 2 or 1 for about 20 seconds and most of the textures gets reloaded.
When entering in a city the frames also drop very bad.
I hope this gets fixed until 0.56 because testing this stable branch like this is nearly not possible.
The zombies also can hit you ONE time and you die..
They are def. way too OP, too fast and quiet.
We say you are running. A zombie is behind you and another playier is running behind the zombie. If the second player is nearer to the zombie than the first player, the zombien should change his target I think.
You are very bad guy (thread opener).
But: yes, the zombies are very poor. Impossible to hit them with something cause they are way too fast in moving.
And yes, the jail is really a big problem.. since very long time.
I don't think they will add thing like you said.
This is way to complicated to add. Unfortunately they prefer adding thing to the old engine than adding finally a completely new engine and DX-Version like the community wants and the game needs!
I think the positions are saved correctly when logging out, but when re-logging in, the positions are not verified correctly.
I think you missued some operators like =, <= or >=
Yes, this value needs to be lowered. But the speed of the Mod or of Arma 3 is WAY too slow.
The "Stealer"-Hack already exists since, I don not know exacly, October 2014.
We need a new engine.
The player who disliked is a bug-user ;)
To the topic:
you can completely destroy a truck. After restarting the server he's repaired also.
Everyone who's not agree with this suggestion is using this respawn-method to "cheat" the spawn point
;)
Wow thank you for your support!
After posting my suggestion I was afraid of what I'm going to read for comments later :D
Everytime I do not get updates, I change the download server location to New York. After that I get directly an update.
Same problem here. I have this since this 1,4MB-Patch 1 month ago.
This has -nothing- to do with our hardware. This is a bug in the game.
Same with chemlights etc.
Yes, it's possible.
It's also possible again in the normal jailhouse you can find on every airfield.
I have th same problem with a pretty good PC.
This started with the 0.54-Patch.
What are the specifications of your laptop?