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Oct 22 2024

skigoggles created T185701: Vehicles need to have a proper lifetime like all other items.
Oct 22 2024, 3:33 PM · DayZ
Geez merged T185453: Zombies jumping through walls. I have a clip if needed into T175686: Infected noclipped through building .
Oct 22 2024, 2:41 PM · DayZ
dedmen edited projects for T185646: Cheater on the server, added: DayZ; removed Arma 3.
Oct 22 2024, 2:30 PM · DayZ
Geez added a comment to T185548: Major - you guys have broken Green Houses / Polly Tunnels.

It isnt just the greenhouses and poly tunnels though, its any dug plot, even the one on the ground. We attempted using vanilla only items each time we tested, but could not get them watered unless we made the server rain, as mentioned.

Oct 22 2024, 2:15 PM · DayZ
Geez changed the status of T185468: Crash on Startup. Exception: Acces violation. Illegal read by 0x7ff77cf984f0 at 0xffffffffffffffff from New to Reviewed.

Hello r3pc0n.
Please try to contact the server admin to get your character deleted as it seems there is modded item on your character that causes the crash on connection.
Regards,
Geez

Oct 22 2024, 2:12 PM · DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Regarding the replacement with 1.25

Oct 22 2024, 2:12 PM · DayZ Modding, DayZ
HoneyPot added a comment to T185548: Major - you guys have broken Green Houses / Polly Tunnels.

It isnt just the greenhouses and poly tunnels though, its any dug plot, even the one on the ground. We attempted using vanilla only items each time we tested, but could not get them watered unless we made the server rain, as mentioned.

Oct 22 2024, 2:05 PM · DayZ
BSparkles added a comment to T185390: Launcher issue since the 1.26 update.

@mCaverylow I am the server owner and have done this and it didn’t fix it for anyone who was trying to join.

Oct 22 2024, 1:55 PM · DayZ
bengilley added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Regards

Oct 22 2024, 1:47 PM · DayZ Modding, DayZ
Daemino added a comment to T185470: Central Economy issues since 1.26.
Oct 22 2024, 1:46 PM · DayZ
sunrize added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Regards

Oct 22 2024, 1:30 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Oct 22 2024, 1:06 PM · DayZ Modding, DayZ
gloobal added a comment to T185687: Issues in Land_Tisy_Garages2_Sakhal loot spawn points.

Further research on the subject I noticed that there's also issues with collapsed Land_WarheadStorage_Storage (pic. attached), with trucktrailer setup (didnt get the asset name but see the pic. ) and with M3S wreck in Burukan island (see the pic.)

Oct 22 2024, 12:59 PM · DayZ
gloobal created T185687: Issues in Land_Tisy_Garages2_Sakhal loot spawn points.
Oct 22 2024, 12:30 PM · DayZ
77Nerrad77 added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Have we got an ETA on this please?

Oct 22 2024, 12:29 PM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

"For they have sown the wind, and they shall reap the whirlwind"

Oct 22 2024, 12:25 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185570: Sakhol bug report.

I’m on Xbox. Server 9598 1st person only. They are literally everywhere across the map.

Oct 22 2024, 12:18 PM · DayZ
Geez closed T185657: dayzoffline.sakhal download is different than github as Resolved.

Thank you for the report skigoggles.
We are aware of this and they will be realigned in the upcoming patch. Until then, the github version is the one that is more up to date.
Regards,
Geez

Oct 22 2024, 12:15 PM · DayZ
Geez added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.

Thank you.
Unfortunately there are no further suggestions I could provide.
Regards,
Geez

Oct 22 2024, 12:09 PM · DayZ
Geez changed the status of T185669: m3s truck and farebarrel from New to Need More Info.

Hello evgended.
There is no vanilla item called "pluto", are you sure you are not playing on a modded server?

Oct 22 2024, 12:04 PM · DayZ
Geez changed the status of T185668: Fox types missing from Mission files from New to Assigned.
Oct 22 2024, 12:02 PM · DayZ
tonna added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.

Hello Geez,

Oct 22 2024, 12:01 PM · DayZ
Geez reopened T185508: Crops cant be watered as "Acknowledged".
Oct 22 2024, 12:00 PM · DayZ
Geez reopened T185666: Watering garden plots. as "Acknowledged".
Oct 22 2024, 12:00 PM · DayZ
Geez added a comment to T185548: Major - you guys have broken Green Houses / Polly Tunnels.

Hello Gracekelly.
You have to dig the garden plot inside first in order for this to be working.

Oct 22 2024, 11:59 AM · DayZ
Geez merged task T185666: Watering garden plots. into T185548: Major - you guys have broken Green Houses / Polly Tunnels.
Oct 22 2024, 11:58 AM · DayZ
Geez merged T185666: Watering garden plots. into T185548: Major - you guys have broken Green Houses / Polly Tunnels.
Oct 22 2024, 11:58 AM · DayZ
Geez changed the status of T185665: Sakhal - Movement Cave Stuck Glitch from New to Awaiting internal Testing.
Oct 22 2024, 11:57 AM · DayZ
Geez changed the status of T185664: Please implement a boolean for digging garden plots! from New to Feedback.
Oct 22 2024, 11:55 AM · DayZ
Geez changed the status of T185663: Sakhal: UI HUD hard to see. from New to Feedback.
Oct 22 2024, 11:54 AM · DayZ
Geez changed the status of T185670: Cars from New to Awaiting internal Testing.
Oct 22 2024, 11:51 AM · DayZ
Geez changed the status of T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal from New to Awaiting internal Testing.
Oct 22 2024, 11:47 AM · DayZ
Geez merged T185677: Launcher 'buy dlc' on all maps into T185390: Launcher issue since the 1.26 update.
Oct 22 2024, 11:44 AM · DayZ
Geez merged task T185677: Launcher 'buy dlc' on all maps into T185390: Launcher issue since the 1.26 update.
Oct 22 2024, 11:44 AM · DayZ
Geez changed the status of T185682: Rubber Boat item slot from New to Feedback.
Oct 22 2024, 11:39 AM · DayZ
Geez changed the status of T185683: UndergroundStashSnow missing in types.xml for Sakhal from New to Assigned.
Oct 22 2024, 11:36 AM · DayZ
Geez added a comment to T185620: Sakhal performance and FPS concerns.

Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.

Oct 22 2024, 11:24 AM · DayZ
ZakLD added a comment to T185556: Crash report / Black screen after selecting respawn.

I also have this issue, it has happen 3 times in a row the screen stays black and won't respawn when selecting a character after dying.

Oct 22 2024, 11:21 AM · DayZ
Geez added a comment to T185632: Severe FPS problems when player logging in.

Thank you.
Would it be possible for you to test this without the mods so we can rule out some faulty mod causing this?

Oct 22 2024, 11:17 AM · DayZ Modding, DayZ
Geez added a comment to T162642: DayZ Server Drops Fps for hours .

Hello, Geez. I have already found out what is different about Ambient Spawn.
I have already explained it to the people who use DeerIsle and provided the modified data. As tested at the time, it is extremely better for the server FPS to switch the animals, except for the wolves, to Ambient.

Oct 22 2024, 11:15 AM · DayZ
OdorFedov added a comment to T185390: Launcher issue since the 1.26 update.

I did apply that fix and it works fine

Oct 22 2024, 11:07 AM · DayZ
Geez changed the status of T185686: Sakhal: Mapgrouppos wrong from New to Assigned.
Oct 22 2024, 10:59 AM · DayZ
Geez closed T185581: Access denied as Resolved.

Hello Khelter.
This seems to be related to one of the mods you are running.It is possible that the issue is an issue with a specific mod and it will have to be fixed by the modder that made the mod in order to stop the crashing.

Oct 22 2024, 10:44 AM · DayZ
Geez changed the status of T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version from New to Reviewed.

Hello tonna.
Please check the following:

Oct 22 2024, 10:43 AM · DayZ
Geez changed the status of T185615: Server Crashes After 1.26 and Frostline Release from New to Assigned.
Oct 22 2024, 10:42 AM · DayZ
Geez changed the status of T185556: Crash report / Black screen after selecting respawn from Need More Info to Acknowledged.
Oct 22 2024, 10:38 AM · DayZ
Geez changed the status of T185079: Game Crash - My game crashes whenever I select and server and launch the game. (Status Access Violation) from New to Reviewed.

Hello papaBAZ.
It does appear that the crash has simply been caused by running the game with -bulldozer parameter.
Please remove said parameter and try again.
Regards,
Geez

Oct 22 2024, 10:37 AM · DayZ
Geez closed T185120: Game Crash as Resolved.

Hello Kpa3uK.
Please specifiy the issue you are experiencing as there are multiple crash dumps pointing towards different problems.
Regards,
Geez

Oct 22 2024, 10:37 AM · DayZ
Geez closed T185250: Crash - Starting client as Resolved.

Hello DuckeyTM_.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez

Oct 22 2024, 10:32 AM · DayZ
Geez closed T185260: crash as Resolved.

Hello Lamars.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez

Oct 22 2024, 10:31 AM · DayZ
Geez changed the status of T185681: Floating tents and shelters - sky high on Sakhal from New to Need More Info.

Hello.
Can you please provide server ID's where does this occur?

Oct 22 2024, 10:26 AM · DayZ
Geez added a comment to T185570: Sakhol bug report.

Hello.
Can you please provide server ID's where does this occur?

Oct 22 2024, 10:26 AM · DayZ
Geez added a comment to T185622: Binarization - packing problems..

Hello MrBundai.
Can you please provide us full logs from the occurrence?
Regards,
Geez

Oct 22 2024, 10:05 AM · DayZ
DeGrinchy added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

This is my current internal dev version where the navmeshserver stops/crashes:

https://steamcommunity.com/sharedfiles/filedetails/?id=3350605422

pls tell me if its accessable for you since its "hidden" for public

Oct 22 2024, 9:52 AM · DayZ Modding, DayZ
RonZ added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Any ETA for a fix on this?

Oct 22 2024, 9:42 AM · DayZ Modding, DayZ
RonZ added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Any ETA for the fix on this?

Oct 22 2024, 9:41 AM · DayZ Modding, DayZ
Nate_LapT created T185686: Sakhal: Mapgrouppos wrong.
Oct 22 2024, 9:39 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!

Oct 22 2024, 9:33 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Another sample where provided fixes dont work:

Oct 22 2024, 8:38 AM · DayZ Modding, DayZ
csatx created T185683: UndergroundStashSnow missing in types.xml for Sakhal.
Oct 22 2024, 5:58 AM · DayZ
venomdayzz created T185682: Rubber Boat item slot.
Oct 22 2024, 4:21 AM · DayZ
Gobs created T185681: Floating tents and shelters - sky high on Sakhal.
Oct 22 2024, 3:10 AM · DayZ
sanguine00 added a comment to T185470: Central Economy issues since 1.26.

but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.

Oct 22 2024, 2:35 AM · DayZ
TheRealTDog added a comment to T185570: Sakhol bug report.

This is true.

Oct 22 2024, 2:03 AM · DayZ
iamluvinlife added a comment to T185402: Unable to refill bottles from fountains in 1.26.

MRTsMREs had the same effect on my servers.

Oct 22 2024, 1:14 AM · DayZ
Nate_LapT added a comment to T185470: Central Economy issues since 1.26.

but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.

Oct 22 2024, 12:57 AM · DayZ
BSparkles created T185677: Launcher 'buy dlc' on all maps.
Oct 22 2024, 12:44 AM · DayZ
designful added a comment to T185470: Central Economy issues since 1.26.

I believe the way it is now is the way it was always intended to be - the restock timer triggers when an item his its <min> value, and one of each item is spawned at an interval of <timer> seconds until it gets back to <nominal>.

You need to reduce or remove the timer in order to replenish the spawns more quickly. If you set the timer to '0' then it will bulk spawn all the items back to <nominal> at the same time, which is essentialy what it had been doing before the fix.

Oct 22 2024, 12:01 AM · DayZ

Oct 21 2024

DrDeSync updated the task description for T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal.
Oct 21 2024, 11:35 PM · DayZ
DrDeSync added a comment to T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal.
Oct 21 2024, 11:34 PM · DayZ
DrDeSync created T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal.
Oct 21 2024, 11:32 PM · DayZ
SoLoRED added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

EDITED so that there is no confusion who my response is towards.

+ Ok, fair enough good sir, let me ask you these questions.

Which maps are you working on?
Are these Official maps you work with editor or in game vpp admin object builder?

Are these maps your own build(s)?

And even more important, what tools are you using for packing your world? and when was your last successful pack?

there are numerous people affected by this update, trying to minimize that by focusing on one point in my post which to try and debunk the undeniable fact that this was a known and intentional issue they pushed can not be taken back not denied by anyone else my friend.

If you are going to try and tell me there was no way anyone knew this object adjustment was going to impact all maps using the object, then any conversation between yourself and I need not happen further if that is the case.

Good,
Since you seem to be more salty than cool I'll be more explicit:

This place is for :

  • Reporting bugs
  • Helping contributors and developers understand the origin of the bug by providing factual and technical information.

    This is not a Discord or a forum to get salty and create dramas. Your initial message therefore has no place here, as it doesn't contribute anything relevant apart from theories, which have no basis in fact. Apart from the fact that yes, a lot of people have worries.

    For my part, I gave technical details earlier showing that in my case I managed to solve the problem myself, by giving a procedure. This is a factual and constructive element in understanding the origin of the problem.

    Regarding your questions, if you had read the subject, which you don't seem to have done, you would have noticed that I work on maps with official tools (Terrain Builder, ect ect). Secondly, I have no intention of unpacking my "Curriculum vitæ" to justify any credibility in your eyes.

    End of sterile debate for my part.

    Regards.

Yeeeeaaaahhhhh lets both agree on a few things... perspective is everything, throwing a grenade in a mall and then running in to play medic is something some people enjoy and do just to be able to play medic... Now that we've both said some stupid things, lets clrear up the air. First off I assume you must be french, since you clearly have everything backwards. You assume I'm being salty and then ramble on with a list of reasons why you think i'm salty and how I'm not using this location properly, but yet all you've done is initiate an arguement. Totally a french thinking, for sure.

So let us both start over and focus on the questions of relivance,

Do you have a succesuful map pack since the update, or are you having issues with packing?

here's the process that has happend.

Objects changed, fully aware they would break the maps using said objects.
Now we're looking for a resolve that will undue the damages that are done without creating another couple hundred hours to correct these damages (as that is what is likely for some of us map makers)
I won't go through the process of logic and causation with you sir, it certainly feels pointless, you're accusing me of creating drama and yet that's all your post above has to offer, DESPITE me asking you questions to resolve where you're at and what the issue is for you, since you clearly state you have no issues with this update and your map is working fine... right?

So really the only question I have is if you're all fine nad dandy as they say, why are you wasting your time here trying to argue with me? Do you not have a map to build? Or is there an issue with building it related to this recent update? Because if there is an issue for your map due to this update, THEN CLEARLY YOUR MAP IS BROKEN TOO and thus your entire efforts to insult me and create drama are wasted... you stewpeeeeddd NERD. LUL

Now... do you have a successful map pack after this update or not?

thanks for cominn at me too I appreciate that, 0%

Oct 21 2024, 10:46 PM · DayZ Modding, DayZ
HoneyPot updated the task description for T185666: Watering garden plots..
Oct 21 2024, 9:47 PM · DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

Ah, Name and IP:

Oct 21 2024, 9:28 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

With all due respect sir, but we are my server that logically works with mods because modding offers the best content. If we were to build a vanilla server with our community, all the players would be gone because they are not with us for that reason.

Oct 21 2024, 9:25 PM · DayZ Modding, DayZ
Prs7 added a comment to T185652: Random Server crashes since 1.26 with high player count (80+).

Same issue on our server, after changing to 80 slots no more crashes for a few hours now

Oct 21 2024, 9:11 PM · DayZ
tetervin123 added a comment to T185670: Cars.

Hello, please better define this cliff in Dayz Frostline or just block it. This cliff has destroyed many cars, and when you try to drive slowly onto it, the cars are destroyed.

Oct 21 2024, 9:08 PM · DayZ
tetervin123 created T185670: Cars.
Oct 21 2024, 9:08 PM · DayZ
evgended edited Additional Information on T185669: m3s truck and farebarrel.
Oct 21 2024, 9:02 PM · DayZ
evgended edited Steps To Reproduce on T185669: m3s truck and farebarrel.
Oct 21 2024, 9:02 PM · DayZ
evgended renamed T185669: m3s truck and farebarrel from m3s truck and ferebarrel to m3s truck and farebarrel.
Oct 21 2024, 8:59 PM · DayZ
evgended created T185669: m3s truck and farebarrel.
Oct 21 2024, 8:59 PM · DayZ
Schwarwel added a comment to T185611: Grenades no longer work with diag.exe.

This seems not be a matter of nades only, also claymores. I think, without me testing much more, it affects mostly stuff inheriting from ExplosiveBase.
Claymores, improvised explosive and stuff are affected also.

Oct 21 2024, 8:53 PM · DayZ Modding, DayZ
Funatic added a comment to T185652: Random Server crashes since 1.26 with high player count (80+).

80 players seems to be a magic bottleneck for community servers, so my guess its when players gear up and have all slots in use filled with stuff, it crashes above 80 players. Our Server now runs at 80 slots straight without a crash for 12h+

Oct 21 2024, 8:47 PM · DayZ
Nate_LapT updated the task description for T185668: Fox types missing from Mission files.
Oct 21 2024, 8:37 PM · DayZ
Nate_LapT created T185668: Fox types missing from Mission files.
Oct 21 2024, 8:34 PM · DayZ
HoneyPot created T185666: Watering garden plots..
Oct 21 2024, 7:42 PM · DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I wonder if the ForceStance feature will be fixed?

Oct 21 2024, 7:12 PM · DayZ Modding, DayZ
Relict added a comment to T162642: DayZ Server Drops Fps for hours .

The new animals, with the exception of the rabbit, are not yet there.

Oct 21 2024, 7:03 PM · DayZ
Relict added a comment to T162642: DayZ Server Drops Fps for hours .

Here are the mission files.

Oct 21 2024, 7:03 PM · DayZ
Relict added a comment to T162642: DayZ Server Drops Fps for hours .

Hello, Geez. I have already found out what is different about Ambient Spawn.
I have already explained it to the people who use DeerIsle and provided the modified data. As tested at the time, it is extremely better for the server FPS to switch the animals, except for the wolves, to Ambient.

Oct 21 2024, 6:59 PM · DayZ
Nassault630 created T185665: Sakhal - Movement Cave Stuck Glitch.
Oct 21 2024, 6:16 PM · DayZ
DonAlfredo created T185664: Please implement a boolean for digging garden plots!.
Oct 21 2024, 6:09 PM · DayZ
Nate_LapT created T185663: Sakhal: UI HUD hard to see..
Oct 21 2024, 5:44 PM · DayZ
Nate_LapT added a comment to T185657: dayzoffline.sakhal download is different than github.

ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.

Oct 21 2024, 5:39 PM · DayZ
skigoggles created T185657: dayzoffline.sakhal download is different than github.
Oct 21 2024, 5:19 PM · DayZ
EnterThePug added a comment to T184870: [EXP 1.26] Gas stove sound keeps playing when the gas stove is turned off.

Same thing has happened to me on 2 occasions the past few days. So I guess this bug went into stable.

Oct 21 2024, 5:14 PM · DayZ
Geez added a comment to T162642: DayZ Server Drops Fps for hours .

Hello Relict.
Can you please send us all your mission files?
Regards,
Geez

Oct 21 2024, 5:02 PM · DayZ
Scullyy_ added a comment to T185464: new mechanics of update 1.26.

Changed to feedback when he said "launcher also requires you to buy frostline dlc in order to play on the maps: chernorus, livonia, namalsk, deerisle"...yeah that's clearly a bug?

Oct 21 2024, 4:37 PM · DayZ
Moonny added a comment to T185652: Random Server crashes since 1.26 with high player count (80+).

Hey! Deer Geez or whoever from BI will be reviewing this, I want to add logs of our server crashes. They look very similar to Funatics log.

Oct 21 2024, 4:37 PM · DayZ