In T185548#2689473, @HoneyPot wrote:It isnt just the greenhouses and poly tunnels though, its any dug plot, even the one on the ground. We attempted using vanilla only items each time we tested, but could not get them watered unless we made the server rain, as mentioned.
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Oct 22 2024
Oct 22 2024
Geez changed the status of T185468: Crash on Startup. Exception: Acces violation. Illegal read by 0x7ff77cf984f0 at 0xffffffffffffffff from New to Reviewed.
Hello r3pc0n.
Please try to contact the server admin to get your character deleted as it seems there is modded item on your character that causes the crash on connection.
Regards,
Geez
Regarding the replacement with 1.25
It isnt just the greenhouses and poly tunnels though, its any dug plot, even the one on the ground. We attempted using vanilla only items each time we tested, but could not get them watered unless we made the server rain, as mentioned.
@mCaverylow I am the server owner and have done this and it didn’t fix it for anyone who was trying to join.
In T184094#2689383, @Hellmaker2a wrote:Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).Regards
In T184094#2689383, @Hellmaker2a wrote:Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).Regards
Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).
Further research on the subject I noticed that there's also issues with collapsed Land_WarheadStorage_Storage (pic. attached), with trucktrailer setup (didnt get the asset name but see the pic. ) and with M3S wreck in Burukan island (see the pic.)
Have we got an ETA on this please?
"For they have sown the wind, and they shall reap the whirlwind"
I’m on Xbox. Server 9598 1st person only. They are literally everywhere across the map.
Thank you for the report skigoggles.
We are aware of this and they will be realigned in the upcoming patch. Until then, the github version is the one that is more up to date.
Regards,
Geez
Geez added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.
Thank you.
Unfortunately there are no further suggestions I could provide.
Regards,
Geez
Hello evgended.
There is no vanilla item called "pluto", are you sure you are not playing on a modded server?
tonna added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.
Hello Geez,
Hello Gracekelly.
You have to dig the garden plot inside first in order for this to be working.
Geez changed the status of T185665: Sakhal - Movement Cave Stuck Glitch from New to Awaiting internal Testing.
Geez changed the status of T185664: Please implement a boolean for digging garden plots! from New to Feedback.
Geez changed the status of T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal from New to Awaiting internal Testing.
Geez changed the status of T185683: UndergroundStashSnow missing in types.xml for Sakhal from New to Assigned.
Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.
I also have this issue, it has happen 3 times in a row the screen stays black and won't respawn when selecting a character after dying.
Thank you.
Would it be possible for you to test this without the mods so we can rule out some faulty mod causing this?
In T162642#2688836, @Relict wrote:Hello, Geez. I have already found out what is different about Ambient Spawn.
I have already explained it to the people who use DeerIsle and provided the modified data. As tested at the time, it is extremely better for the server FPS to switch the animals, except for the wolves, to Ambient.
I did apply that fix and it works fine
Hello Khelter.
This seems to be related to one of the mods you are running.It is possible that the issue is an issue with a specific mod and it will have to be fixed by the modder that made the mod in order to stop the crashing.
Geez changed the status of T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version from New to Reviewed.
Hello tonna.
Please check the following:
Geez changed the status of T185615: Server Crashes After 1.26 and Frostline Release from New to Assigned.
Geez changed the status of T185556: Crash report / Black screen after selecting respawn from Need More Info to Acknowledged.
Geez changed the status of T185079: Game Crash - My game crashes whenever I select and server and launch the game. (Status Access Violation) from New to Reviewed.
Hello papaBAZ.
It does appear that the crash has simply been caused by running the game with -bulldozer parameter.
Please remove said parameter and try again.
Regards,
Geez
Hello Kpa3uK.
Please specifiy the issue you are experiencing as there are multiple crash dumps pointing towards different problems.
Regards,
Geez
Hello DuckeyTM_.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello Lamars.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Geez changed the status of T185681: Floating tents and shelters - sky high on Sakhal from New to Need More Info.
Hello.
Can you please provide server ID's where does this occur?
Hello.
Can you please provide server ID's where does this occur?
Hello MrBundai.
Can you please provide us full logs from the occurrence?
Regards,
Geez
DeGrinchy added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
In T185452#2686031, @JohnMcLane wrote:This is my current internal dev version where the navmeshserver stops/crashes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3350605422
pls tell me if its accessable for you since its "hidden" for public
RonZ added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Any ETA for a fix on this?
Any ETA for the fix on this?
I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!
Another sample where provided fixes dont work:
In T185470#2689046, @Nate_LapT wrote:but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.
MRTsMREs had the same effect on my servers.
but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.
In T185470#2687999, @sanguine00 wrote:I believe the way it is now is the way it was always intended to be - the restock timer triggers when an item his its <min> value, and one of each item is spawned at an interval of <timer> seconds until it gets back to <nominal>.
You need to reduce or remove the timer in order to replenish the spawns more quickly. If you set the timer to '0' then it will bulk spawn all the items back to <nominal> at the same time, which is essentialy what it had been doing before the fix.
Oct 21 2024
Oct 21 2024
DrDeSync updated the task description for T185675: Certain date and time settings make frozen ponds/lakes blue on Sakhal.
In T184094#2688247, @DeGrinchy wrote:EDITED so that there is no confusion who my response is towards.
In T184094#2688212, @Hellmaker2a wrote:In T184094#2688182, @DeGrinchy wrote:+ Ok, fair enough good sir, let me ask you these questions.
Which maps are you working on?
Are these Official maps you work with editor or in game vpp admin object builder?Are these maps your own build(s)?
And even more important, what tools are you using for packing your world? and when was your last successful pack?
there are numerous people affected by this update, trying to minimize that by focusing on one point in my post which to try and debunk the undeniable fact that this was a known and intentional issue they pushed can not be taken back not denied by anyone else my friend.
If you are going to try and tell me there was no way anyone knew this object adjustment was going to impact all maps using the object, then any conversation between yourself and I need not happen further if that is the case.
Good,
Since you seem to be more salty than cool I'll be more explicit:This place is for :
- Reporting bugs
- Helping contributors and developers understand the origin of the bug by providing factual and technical information.
This is not a Discord or a forum to get salty and create dramas. Your initial message therefore has no place here, as it doesn't contribute anything relevant apart from theories, which have no basis in fact. Apart from the fact that yes, a lot of people have worries.
For my part, I gave technical details earlier showing that in my case I managed to solve the problem myself, by giving a procedure. This is a factual and constructive element in understanding the origin of the problem.
Regarding your questions, if you had read the subject, which you don't seem to have done, you would have noticed that I work on maps with official tools (Terrain Builder, ect ect). Secondly, I have no intention of unpacking my "Curriculum vitæ" to justify any credibility in your eyes.
End of sterile debate for my part.
Regards.Yeeeeaaaahhhhh lets both agree on a few things... perspective is everything, throwing a grenade in a mall and then running in to play medic is something some people enjoy and do just to be able to play medic... Now that we've both said some stupid things, lets clrear up the air. First off I assume you must be french, since you clearly have everything backwards. You assume I'm being salty and then ramble on with a list of reasons why you think i'm salty and how I'm not using this location properly, but yet all you've done is initiate an arguement. Totally a french thinking, for sure.
So let us both start over and focus on the questions of relivance,
Do you have a succesuful map pack since the update, or are you having issues with packing?
here's the process that has happend.
Objects changed, fully aware they would break the maps using said objects.
Now we're looking for a resolve that will undue the damages that are done without creating another couple hundred hours to correct these damages (as that is what is likely for some of us map makers)
I won't go through the process of logic and causation with you sir, it certainly feels pointless, you're accusing me of creating drama and yet that's all your post above has to offer, DESPITE me asking you questions to resolve where you're at and what the issue is for you, since you clearly state you have no issues with this update and your map is working fine... right?So really the only question I have is if you're all fine nad dandy as they say, why are you wasting your time here trying to argue with me? Do you not have a map to build? Or is there an issue with building it related to this recent update? Because if there is an issue for your map due to this update, THEN CLEARLY YOUR MAP IS BROKEN TOO and thus your entire efforts to insult me and create drama are wasted... you stewpeeeeddd NERD. LUL
Now... do you have a successful map pack after this update or not?
thanks for cominn at me too I appreciate that, 0%
Ah, Name and IP:
With all due respect sir, but we are my server that logically works with mods because modding offers the best content. If we were to build a vanilla server with our community, all the players would be gone because they are not with us for that reason.
Same issue on our server, after changing to 80 slots no more crashes for a few hours now
Hello, please better define this cliff in Dayz Frostline or just block it. This cliff has destroyed many cars, and when you try to drive slowly onto it, the cars are destroyed.
evgended renamed T185669: m3s truck and farebarrel from m3s truck and ferebarrel to m3s truck and farebarrel.
This seems not be a matter of nades only, also claymores. I think, without me testing much more, it affects mostly stuff inheriting from ExplosiveBase.
Claymores, improvised explosive and stuff are affected also.
80 players seems to be a magic bottleneck for community servers, so my guess its when players gear up and have all slots in use filled with stuff, it crashes above 80 players. Our Server now runs at 80 slots straight without a crash for 12h+
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
I wonder if the ForceStance feature will be fixed?
The new animals, with the exception of the rabbit, are not yet there.
Here are the mission files.
empty.deerisle.rar5 MBDownload
Hello, Geez. I have already found out what is different about Ambient Spawn.
I have already explained it to the people who use DeerIsle and provided the modified data. As tested at the time, it is extremely better for the server FPS to switch the animals, except for the wolves, to Ambient.
ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.
EnterThePug added a comment to T184870: [EXP 1.26] Gas stove sound keeps playing when the gas stove is turned off.
Same thing has happened to me on 2 occasions the past few days. So I guess this bug went into stable.
Hello Relict.
Can you please send us all your mission files?
Regards,
Geez
Changed to feedback when he said "launcher also requires you to buy frostline dlc in order to play on the maps: chernorus, livonia, namalsk, deerisle"...yeah that's clearly a bug?
Hey! Deer Geez or whoever from BI will be reviewing this, I want to add logs of our server crashes. They look very similar to Funatics log.
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