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Crashing Navmeshserver while Navmeshgeneration is running (Deerisle)
Closed, ResolvedPublic

Description

Since last 1.26 Update i cant generate a new Navmesh for Deerisle without crashing the navmesh server.

There have been no changes to my settings since old version.

Navmesh server just crashes after a random time, unable for Navmeshgenerator to finish job.

Without a working pipline i am unable to update Deerisle in the future.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

Navmesh generator showing lost connection to Server.

Server Crashlog showing:

DESKTOP-G04GB1F, 17.10 2024 10:15:00
NULL pointer to instance
Class: 'EntityAI'
Entity id:-9223090560451801054

Function: 'InitTemperature'
Stack trace:
scripts/3_Game/entities\entityai.c:2224
scripts/3_Game/entities\entityai.c:893

Event Timeline

If i try again, crashing after a new random time, but with same crashlog:

MOMOSK added a subscriber: MOMOSK.Oct 17 2024, 11:22 AM

I also have ten problems.

Geez changed the task status from New to Assigned.Oct 17 2024, 11:47 AM
Geez changed the task status from Assigned to Need More Info.Oct 18 2024, 10:40 AM
Geez added a subscriber: Geez.

Hello JohnMcLane.
Can you please provide a minidump if you have one? Also we require the packed data of the map files so we can reproduce the issue internally

This comment was removed by JohnMcLane.
This comment was removed by JohnMcLane.

This is my current internal dev version where the navmeshserver stops/crashes:

https://steamcommunity.com/sharedfiles/filedetails/?id=3350605422

pls tell me if its accessable for you since its "hidden" for public

Geez added a comment.Mon, Oct 21, 2:18 PM

Hello JohnMcLane.
The link to the mod does not appear to be working for us.

RonZ added a subscriber: RonZ.Tue, Oct 22, 9:35 AM
RonZ added a comment.Tue, Oct 22, 9:41 AM

Any ETA for a fix on this?

This is my current internal dev version where the navmeshserver stops/crashes:

https://steamcommunity.com/sharedfiles/filedetails/?id=3350605422

pls tell me if its accessable for you since its "hidden" for public

Would you like me to try packing this on an enterprise server? 12C/24T 160G... ECC Ram.

ntepup added a subscriber: ntepup.Tue, Oct 22, 1:35 PM
SmashT added a subscriber: SmashT.Thu, Oct 24, 7:48 AM
Geez changed the task status from Need More Info to Reviewed.Thu, Oct 24, 2:13 PM

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

NATION added a subscriber: NATION.Thu, Oct 24, 3:26 PM

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Thx for the feedback. Will give it a try.

Jillkt added a subscriber: Jillkt.Sat, Oct 26, 1:26 PM

Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.

janroge removed a subscriber: janroge.Tue, Nov 12, 4:09 PM
Geez closed this task as Resolved.Tue, Nov 12, 5:17 PM
Geez claimed this task.