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Gobs (Damon McNally)
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User Since
Jan 17 2024, 3:46 PM (38 w, 1 d)

Recent Activity

Wed, Oct 2

Gobs added a comment to T184992: My Dayz had a 12 GB update and now no servers will show .
Wed, Oct 2, 3:02 AM · DayZ Xbox

Sep 1 2024

Gobs created T184132: Massive sheet metal duper base on 1.26 Experimental NY 8810.
Sep 1 2024, 6:27 PM · DayZ Xbox
Gobs added a comment to T182489: Duping.
Sep 1 2024, 6:22 PM · DayZ PlayStation

Aug 26 2024

Gobs created T183985: Infected can run thru closed gates/bars at Prison Island..
Aug 26 2024, 2:57 AM · DayZ

Aug 23 2024

Gobs added a comment to T183904: Experimental Watermark.

Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements.

Aug 23 2024, 8:18 PM · DayZ
Gobs added a comment to T183909: EXP: Please remove watermark or option to toggle.

Making it smaller and lowering it from horizon line of sight would be a big improvement vs the current state. It is highly distracting for actual gameplay -- you do realize we actually have to watch out for hostile players on these servers? If you have to maintain with the logo, this would be an alternative placement in a location less critical to player survival and less a strain on the eyes to ignore (though prefer by far the watermark be removed completely):

Aug 23 2024, 12:43 AM · DayZ

Aug 22 2024

Gobs added a comment to T183904: Experimental Watermark.

Agree 100%, I am an enthusiastic player on EXP and generate plenty of tickets, however this watermark is very distracting and can't see why it is necessary to be so large and opaque on screen, or needed at all. Aren't you changing enough with the game as it is, without foisting this unnecessary aggravation on us at the same time?

Aug 22 2024, 9:12 PM · DayZ
Gobs added a comment to T183873: Hats presets clipping infected head models -- example zmbm_jacket.

Showing the clipping of the vanilla hat selections for this infected model (100% clipped in some way). The first image shared shows the clipping of some headgear alternatives.

Aug 22 2024, 3:02 AM · DayZ
Gobs created T183873: Hats presets clipping infected head models -- example zmbm_jacket.
Aug 22 2024, 2:53 AM · DayZ
Gobs added a comment to T181825: Wrong class names for craftable coifs in types.xml, Livonia and Chernarus.

Awesome, thanks!

Aug 22 2024, 1:50 AM · DayZ Xbox

Aug 19 2024

Gobs created T183805: Transparent/shimmering tree textures at distance, high/extreme settings.
Aug 19 2024, 3:41 PM · DayZ

Aug 17 2024

Gobs created T183767: Stealthy Infected.
Aug 17 2024, 10:45 PM · DayZ
Gobs created T183766: Cannot monitor contents of frying pan when small oven door closed.
Aug 17 2024, 10:41 PM · DayZ

Aug 16 2024

Gobs added a comment to T183730: [EXP 1.26] Inconsistencies with the<cfgweather.xml>.

Can confirm snow seems to operate well as-is, so long as you zero out the rain parameters.

Aug 16 2024, 9:31 PM · DayZ Xbox

Aug 8 2024

Gobs created T183500: Roosters out control mad chicken disease crowing 5-6-7 times nonstop!.
Aug 8 2024, 7:13 PM · DayZ Xbox
Gobs created T183499: Climb ladder, have psychadelic experience.
Aug 8 2024, 6:31 PM · DayZ Xbox

Jun 3 2024

Gobs added a comment to T178270: The NBC zombie event not configured correctly at steam dayz server on Livonia..

The solution was to disable the InfectedNBCYellow event? Any reason they were removed? I don't see any lines for them in the zombie territories file and they are not secondary in the other events or eventgroups (for Livonia anyways).

Jun 3 2024, 5:20 PM · DayZ
Gobs created T181825: Wrong class names for craftable coifs in types.xml, Livonia and Chernarus.
Jun 3 2024, 5:03 PM · DayZ Xbox
Gobs updated the task description for T181824: types.xml typo - Livonia and Chernarus files: Mag_SVD_10Rnd.
Jun 3 2024, 4:42 PM · DayZ Xbox
Gobs created T181824: types.xml typo - Livonia and Chernarus files: Mag_SVD_10Rnd.
Jun 3 2024, 4:42 PM · DayZ Xbox
Gobs added a comment to T177478: Livonia Types File Typo.

Hello, the types entry for M14 for Livonia is still lower case "m14" on line 21737. Confirmed it was fixed for Chernarus but not Livonia -- this is after 1.25 release.

Jun 3 2024, 4:27 PM · DayZ Xbox
Gobs created T181820: Typo in cfgeventgroups.xml for Chernarus, line 946.
Jun 3 2024, 3:45 PM · DayZ Xbox

Apr 1 2024

Gobs created T180276: Infected walk through door -- Elektro Garage.
Apr 1 2024, 1:40 AM · DayZ PlayStation

Mar 5 2024

Gobs added a comment to T179524: Dead Player Despawn Timer.
Mar 5 2024, 5:25 AM · DayZ

Feb 4 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

definitely need to sort your hardware situation lol{F3792919}

Feb 4 2024, 2:51 AM · DayZ Xbox

Feb 3 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Image posted in the previous message shows how Nitrado displays CPU usage.

Feb 3 2024, 11:41 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 7:00 PM · DayZ Xbox

Feb 2 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Yes, if you are experiencing red server performance symbol, that means the fps is lower than 15, which is very obvious for players. That can be attributed to unoptimized economy files, as well as the machine it's running on.

Feb 2 2024, 3:01 PM · DayZ Xbox

Jan 31 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Tickrate is not directly tied to server FPS as long as they are above 30 FPS.

Jan 31 2024, 5:13 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

The function OP referenced appears to limit FPS / tick rate server side.

Yes, we are aware, and the explanation I have provided still stands. The servers are designed to run at around 60 fps server side.

Jan 31 2024, 4:12 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

No, we are talking about server FPS as well. Anything above 100 server FPS should have pure placebo effect and will unnecessarily exhaust CPU.

Also our wiki does not seem to mention anything about 1000fps? https://community.bistudio.com/wiki/DayZ:Server_Configuration

Jan 31 2024, 3:57 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

Jan 31 2024, 1:20 PM · DayZ Xbox

Jan 26 2024

Gobs added a comment to T178646: Repeated loss of connection to servers.

And again... same errors, etc. So that's three times within an normal server reset cycle. This is server NY 2178 maybe your logs will show the abnormal operation.

Jan 26 2024, 6:15 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

...and again, same error. Attempted to pick up garden lime and was kicked. 0x00040004 followed by 0x00010001 error "unreachable" -- on next connection attempt i get the 35s timer "waiting for the end of previous session". I am using a wired internet connection by the way, and server location in NY is relatively close to my home. When I re-enter the server my character progress was rolled back by 1-2 minutes.

Jan 26 2024, 5:20 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Warning 0x00040004 "Connection with host has been lost" occurring again.

Jan 26 2024, 4:58 AM · DayZ Xbox

Jan 25 2024

Gobs added a comment to T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.

Sounds much better with the patch. Thanks!!

Jan 25 2024, 5:00 PM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Good timing with the patch released this morning! So far so good. Will give it some more game time just to make sure before withdrawing the report.

Jan 25 2024, 4:59 PM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

The crashes are so frequent that Exp 1.24 is unplayable currently.

Jan 25 2024, 10:09 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Just happened again. Logged onto Ny 2178 for 10 minutes and crashed. Sent me back about one minute in time.

Jan 25 2024, 6:37 AM · DayZ Xbox

Jan 24 2024

Gobs created T178646: Repeated loss of connection to servers.
Jan 24 2024, 5:45 PM · DayZ Xbox

Jan 17 2024

Gobs created T178466: Dirt heap from burying bag appears on bridge surface above ground.
Jan 17 2024, 4:00 PM · DayZ Xbox
Gobs updated the task description for T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.
Jan 17 2024, 3:55 PM · DayZ Xbox
Gobs created T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.
Jan 17 2024, 3:53 PM · DayZ Xbox