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Gobs (Damon McNally)
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User Since
Jan 17 2024, 3:46 PM (15 w, 17 h)

Recent Activity

Apr 1 2024

Gobs created T180276: Infected walk through door -- Elektro Garage.
Apr 1 2024, 1:40 AM · DayZ PlayStation

Mar 5 2024

Gobs added a comment to T179524: Dead Player Despawn Timer.
Mar 5 2024, 5:25 AM · DayZ

Feb 4 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

definitely need to sort your hardware situation lol{F3792919}

Feb 4 2024, 2:51 AM · DayZ Xbox

Feb 3 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Image posted in the previous message shows how Nitrado displays CPU usage.

Feb 3 2024, 11:41 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 7:00 PM · DayZ Xbox

Feb 2 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Yes, if you are experiencing red server performance symbol, that means the fps is lower than 15, which is very obvious for players. That can be attributed to unoptimized economy files, as well as the machine it's running on.

Feb 2 2024, 3:01 PM · DayZ Xbox

Jan 31 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Tickrate is not directly tied to server FPS as long as they are above 30 FPS.

Jan 31 2024, 5:13 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

The function OP referenced appears to limit FPS / tick rate server side.

Yes, we are aware, and the explanation I have provided still stands. The servers are designed to run at around 60 fps server side.

Jan 31 2024, 4:12 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

No, we are talking about server FPS as well. Anything above 100 server FPS should have pure placebo effect and will unnecessarily exhaust CPU.

Also our wiki does not seem to mention anything about 1000fps? https://community.bistudio.com/wiki/DayZ:Server_Configuration

Jan 31 2024, 3:57 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

Jan 31 2024, 1:20 PM · DayZ Xbox

Jan 26 2024

Gobs added a comment to T178646: Repeated loss of connection to servers.

And again... same errors, etc. So that's three times within an normal server reset cycle. This is server NY 2178 maybe your logs will show the abnormal operation.

Jan 26 2024, 6:15 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

...and again, same error. Attempted to pick up garden lime and was kicked. 0x00040004 followed by 0x00010001 error "unreachable" -- on next connection attempt i get the 35s timer "waiting for the end of previous session". I am using a wired internet connection by the way, and server location in NY is relatively close to my home. When I re-enter the server my character progress was rolled back by 1-2 minutes.

Jan 26 2024, 5:20 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Warning 0x00040004 "Connection with host has been lost" occurring again.

Jan 26 2024, 4:58 AM · DayZ Xbox

Jan 25 2024

Gobs added a comment to T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.

Sounds much better with the patch. Thanks!!

Jan 25 2024, 5:00 PM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Good timing with the patch released this morning! So far so good. Will give it some more game time just to make sure before withdrawing the report.

Jan 25 2024, 4:59 PM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

The crashes are so frequent that Exp 1.24 is unplayable currently.

Jan 25 2024, 10:09 AM · DayZ Xbox
Gobs added a comment to T178646: Repeated loss of connection to servers.

Just happened again. Logged onto Ny 2178 for 10 minutes and crashed. Sent me back about one minute in time.

Jan 25 2024, 6:37 AM · DayZ Xbox

Jan 24 2024

Gobs created T178646: Repeated loss of connection to servers.
Jan 24 2024, 5:45 PM · DayZ Xbox

Jan 17 2024

Gobs created T178466: Dirt heap from burying bag appears on bridge surface above ground.
Jan 17 2024, 4:00 PM · DayZ Xbox
Gobs updated the task description for T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.
Jan 17 2024, 3:55 PM · DayZ Xbox
Gobs created T178465: Sound effect when crafting a fireplace is extremely loud and bizarre.
Jan 17 2024, 3:53 PM · DayZ Xbox