User Details
- User Since
- Jan 17 2024, 3:46 PM (38 w, 1 d)
Wed, Oct 2
Sep 1 2024
Aug 26 2024
Aug 23 2024
Making it smaller and lowering it from horizon line of sight would be a big improvement vs the current state. It is highly distracting for actual gameplay -- you do realize we actually have to watch out for hostile players on these servers? If you have to maintain with the logo, this would be an alternative placement in a location less critical to player survival and less a strain on the eyes to ignore (though prefer by far the watermark be removed completely):
Aug 22 2024
Agree 100%, I am an enthusiastic player on EXP and generate plenty of tickets, however this watermark is very distracting and can't see why it is necessary to be so large and opaque on screen, or needed at all. Aren't you changing enough with the game as it is, without foisting this unnecessary aggravation on us at the same time?
Showing the clipping of the vanilla hat selections for this infected model (100% clipped in some way). The first image shared shows the clipping of some headgear alternatives.
Awesome, thanks!
Aug 19 2024
Aug 17 2024
Aug 16 2024
Can confirm snow seems to operate well as-is, so long as you zero out the rain parameters.
Aug 8 2024
Jun 3 2024
The solution was to disable the InfectedNBCYellow event? Any reason they were removed? I don't see any lines for them in the zombie territories file and they are not secondary in the other events or eventgroups (for Livonia anyways).
Hello, the types entry for M14 for Livonia is still lower case "m14" on line 21737. Confirmed it was fixed for Chernarus but not Livonia -- this is after 1.25 release.
Apr 1 2024
Mar 5 2024
Feb 4 2024
Feb 3 2024
Image posted in the previous message shows how Nitrado displays CPU usage.
Feb 2 2024
Jan 31 2024
I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.
Jan 26 2024
And again... same errors, etc. So that's three times within an normal server reset cycle. This is server NY 2178 maybe your logs will show the abnormal operation.
...and again, same error. Attempted to pick up garden lime and was kicked. 0x00040004 followed by 0x00010001 error "unreachable" -- on next connection attempt i get the 35s timer "waiting for the end of previous session". I am using a wired internet connection by the way, and server location in NY is relatively close to my home. When I re-enter the server my character progress was rolled back by 1-2 minutes.
Warning 0x00040004 "Connection with host has been lost" occurring again.
Jan 25 2024
Sounds much better with the patch. Thanks!!
Good timing with the patch released this morning! So far so good. Will give it some more game time just to make sure before withdrawing the report.
The crashes are so frequent that Exp 1.24 is unplayable currently.