crash_2024-10-17_21-47-51.log3 KBDownload
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Oct 18 2024
Oct 18 2024
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Assigned to Need More Info.
Hello JohnMcLane.
Can you please provide a minidump if you have one? Also we require the packed data of the map files so we can reproduce the issue internally
To add to this, SV98 exclusive to the bunker while the entirety of Tier 3/4 military area being made up of AK74s and Vikhrs is criminal.
anti campers ambient footsteps i guess
yo, already confirmed
https://feedback.bistudio.com/T185361
bingachilling added a comment to T185454: There are continuous footsteps-like sounds next to trees!.
It seems to happen pretty frequently too. Definitely hope this will be changed.
Please make new tickets for different issues.
I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.
I fixed this in the Tools menu then Preferences menu. Under "Controls" then check the box next to "Revert Mouse Wheel" and press "Ok" at the bottom.
are you sure there were no mods at all? we had this issue too, but fixed most of it by removing a section we had in Itembase.c Food now behaves normally but we still get some containers that had water show "error" and the qty drops to 2% after restart
Oct 17 2024
Oct 17 2024
In T185470#2685682, @Send6624 wrote:Forgot to mention that this is an issue with our Chernarus server. We are running almost a stock types file (at least with no min/nominal edits) Sakhal server using the files that came with the update - nobody has reported any loot rarity issues.
After some further testing on Chernarus, with restock set to 60, it was spawning less items than 0 restock, however still spawning much much higher than nominal values. With restock set to 300 seconds, it is not as bad, but we still have around a 300-400% increase over nominal values for some items.
Forgot to mention that this is an issue with our Chernarus server. We are running almost a stock types file (at least with no min/nominal edits) Sakhal server using the files that came with the update - nobody has reported any loot rarity issues.
I tested it again, and the issue remains after update 1.26.
Please revert back to the way it was, it was perfect for everyone. Shouldn't fix what's not broken. It ends up breaking usually
I'd like to expand on this with a second request: whether or not a server is password protected could also be included in the list of keywords. This would enable launchers to get all necessary server information from the Steam API without having to do a single A2S_INFO query. This works, because the Steam API already includes this keyword list (gametype), presumably from a previous A2S_QUERY.
This also happens on Sakhal, so likely not map-specific. Hopefully not intentional as it would be a very strange decision in a multiplayer sandbox to use ambient sounds to imply humans or animals that aren't actually there.
I also have problems packing map due to vanilla assets
Happening to me too
Same issue for our server. i thought you have maybe changed some ports, which sends the mod list to the launcher. Is there any information in which time we can hope for the fix?
Hey Geez,
would it be possible to drop us a line about whats going on and what the status is? I usually don't push like this but we are all veeeery nervous and scared.
Thank you so much
best, André
r3pc0n added a comment to T185468: Crash on Startup. Exception: Acces violation. Illegal read by 0x7ff77cf984f0 at 0xffffffffffffffff.
DayZ_x64_2024-10-17_04-03-16.RPT20 KBDownload
SoSkool changed Reproducibility from reproducibility:none to reproducibility:always on T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.
SoSkool added a comment to T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.
SoSkool renamed T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment from Buldozer flickering objects after selecting a street segment to Terrain Builder, Buldozer, flickering objects after selecting a street segment.
Geez changed the status of T185361: Frostline stable map issue in Severomorsk city from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T185366: Terrain Objects inside Mil Tent - Clipping from Awaiting internal Testing to Confirmed Internally.
Hello tateshigh.
we have tested the issue but we were unable to find any such object.
Geez changed the status of T185387: Camera bug while vaulting from Awaiting internal Testing to Confirmed Internally.
Sobakin added a comment to T185455: Heat buffer symbols (+++) are no longer indicated on the screen.
One more thing - the heat buffer actually works and I can see its state using the admin panel, even though the pluses are not being shown on the screen.
I've tried to freeze my character to the dark blue HUD thermometer condition and then reheat it again, but the only change with heat buffer I can see is in the admin panel -> player manager (or such).
Geez changed the status of T185449: Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update. from New to Assigned.
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from New to Assigned.
Geez changed the status of T185435: Ambient Animals not spawning from New to Awaiting internal Testing.
Geez changed the status of T185442: FPS Performance difference between EXP and Stable 1.26 from New to Awaiting internal Testing.
Geez changed the status of T185451: [1.26] vomiting does not reduce hydration or energy from New to Awaiting internal Testing.
Geez changed the status of T185454: There are continuous footsteps-like sounds next to trees! from New to Awaiting internal Testing.
In T184094#2684201, @Geez wrote:We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.
MOMOSK added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
I also have ten problems.
Just wonder, why it was present on the other Maps, but not on Sakhal.
And wondering if we ever get a Server Hoster Liason
Confirmed its a modded item. Boomlays Coffee maker.
In T185440#2684899, @Nate_LapT wrote:Also... not sure if that's right... in exp it was "Boat" not car....
Not sure if it could be the Boomlays coffee maker or the rain collector?
In T184094#2684271, @Hellmaker2a wrote:
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.
Also worth noting is that, while I'm aware of the new "animPhysDetachSpeed" setting, but that only impacts vehicles based on boatscript.c, and doesn't behave as cleanly as "LinkToLocalSpaceOf". I could rewrite my boat mod to be based on boatscript.c but not my heli mod. Also if "LinkToLocalSpaceOf" isn't going to be supported (or it will misbehave) it should just be completely deprecated.
Oct 16 2024
Oct 16 2024
Also... not sure if that's right... in exp it was "Boat" not car....
Did you update cfgeconomycore.xml
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.
Probably the easiest way to reproduce would be using HunterZ's RoadTripNG mod, and jump on top of a vanilla car and observer the flashing and yeeting.
Adding new issue here, the Vanilla CarTent gets bugged there is no collision you can walk through it even if its code locked. This does not always happen out of the 12 on the New server 3 was bugged.
I was able to brute force a build by ignoring all errors in mikero. It's ok for my local build but it's logs are pretty grim reading
Looks like it was fixed on release.
Another would be to increase the size of the natural spring icon, very hard to see!
Check if there are any mods on your server that may add new liquids, eg RAGs framework. I have this issue on our server as well and it's the aviation fuel mod that's causing it, because it's not happening on a pure vanilla server.
hi, I'm experiencing a problem with packing my /world folder too.
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