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Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update.
Assigned, NormalPublic

Description

Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update. This bug seems to affect only certain vanilla assents placed in Terrain Builder, but if one of the assets is affected, then it affects all of that same asset type on the whole map.

My map has 100's possibly 1000's of these assets and its almost impossible to correct them all by hand. If we can find a fix great or find what the difference in position is so I can do the math and select all and apply the new positions.

This map is not finished and has not been published yet. I'm about 1600 hours into building it.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Operating System Version
Windows 10 Home - 22H2 - 19045.5011
Category
General
Steps To Reproduce

Update Day Z and Day Z tools to 1.26. Make Terrain Builder show Sat Map and resolve missing assets on the library manager. Show Layers manager window. Add back Buldozer settings, and update P:\ asset location. Add back unbinarized roads to structures\roads\parts folder.

Additional Information

Event Timeline

Geez changed the task status from New to Assigned.Oct 17 2024, 11:48 AM

Thanks to the suggestion from GoodCluck on Discord, I restored my entire "Source" folder from a full P:\ drive backup I made right before the upgrade to 1.26 to
P:\yourprojectname and then re-opened the restored .tv4p file in Terrain builder. After opening the file, I had to show turn my sat map back on, but I loaded into Buldozer and everything seems to be back in its correct place. I renamed the old "source" file to "source.old" to preserve it. Please see the screenshot: