*update
This seems happen on every air vehicle. (While you are in air ?)
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Mar 28 2022
Mar 27 2022
This was work before update 2.08, most likely broken by recent updates.
I have found this exactly same issue.
Mar 26 2022
Virtual garage crash was fixed in 2.08.149102 - Hotfix #2. Can be closed now.
Mar 25 2022
That is really kind, thank you very much dedmen! I'm sure this new error message will be useful for people like me who are too greedy in the editor haha.
I really appreciate your feedback on this subject, as I didn't knew about those limits. I'm now happy to be aware of that, as it was frustrating.
Thank you again!
ty. can be closed
Closed as requested
Mar 24 2022
Fixed in 2.08 v8
Thanks
Arma 3 writes many different files during operation, settings, persistent data, error logs etc. By the looks of it that service does not support every file write, not sure why they would refer you to Arma 3 developers tbh
Fixed next week dev-branch/profiling
Fixed next week dev-branch/profiling
no, the customize UI is not saved.
if I create a new profile, it will be saved, but the settings and campaign progress will not be saved
Mar 23 2022
thanks a lot, i will try it
today was released the hotfix 2.08... I had naively the hope that our problem would be solved.. I read the changelog and... NOTHING!
@NeilZar thanks!
So far I have had no crashes! I played the game for over an hour last night. I even walked away and left it running for a while to see if it would crash. No problems! I'm leaving the "-cpuCount=1" start parameter. I'm guessing that is helping. FYI, I'm still running the game in 64 bit.
It saves into user profile. can you customise your UI via game options? does it persist when you play again?
Here's my Crashlogs
After some cursory digging through the relevant code, it seems to me that configSourceMod provides the mod class that modParams currently accepts. I'll do some more digging, but it seems that it will need some more work than just allowing modParams to accept the output of configSourceMod.
"The cloud file provider is not running."
Please type that into google and follow the steps there. Its Microsoft OneDrive's fault.
you can close this
This is not a bug, map objects are streamed, basically deleted and created so there is no guarantee the variable set on these objects would exist let alone sync over network
Still happening 6 years later in the latest version :
Launcher version: 1.5.149039
Game version: 2.08.149049
Branch: main
Mar 22 2022
Yes i´m also connected. Campaigns, showcases, time trials and non-workshop missions all appear alright. The problem is workshop missions. Today i tried also verify game integrity trough steam (everything was alright) and then i tried to create new profile and complete workshop mission to see if it´s related to profile or not. Sadly even with brand new profile the issue persists.
other players have also had this problem. since at least September 1, 2021. I had opened a topic for discussion on the workshop, but apart from exchanging our complaints no one could find a solution.. you will find this discussion under the title "Scenario's completed not showing." opened by the player named "HUDSANE"
Thank you!
Může mi s tím někdo pomoct, předem děkuji.
Thanks for the feedback. I just ran the game for about 10 minutes after adding the "-cpuCount=1" start parameter. I also dialed down the graphics a bit to see if that help. It did not crash during that time. I will try to run it for a longer period of time later today. If it crashes then I may try 32 bit again. I'll post updates. Thank you.
Yes. I am always connected and i think il am not alone to be...
For me it is Major because it influences player interaction
Are you connected to steam when you try to play campaign?
When i get this error, my server turns freaky. but my mission doesnt use getArea.
tried running in x32
Mar 21 2022
good evening, I confirm what you have written soldierXXX. the problem has appeared since update 2.00. I have the same screen as you, I can no longer organize myself in the missions subscribed... I am even obliged to withdraw my subscriptions to the missions played to keep only my news... it is unmanageable without these small white squares...
my triggers build up like this:
_trig setTriggerArea [_markerSize select 0, _markerSize select 1, markerDir _marker, markerShape _marker == "RECTANGLE"];
_trig setTriggerActivation ["ANY", "PRESENT", true];
_trig setTriggerStatements ["(vehicle player) in thislist && (player call fn_getPos3D) select 2 <= 250", _onEnter, _onExit];
Hello. I can confirm the problem. Same thing happend to me after update 2.00 (or 1.98 i´m not sure). All steam missions was completed with use of BIS_fnc_endMission so they all have activeKeys active in user profile. They just don´t seem to apear as completed on mission selection screen. Notice that it applies only to steam subscribed missions. Oldman scenario and pretty sure all missions exported to missions from editor or mod would appear as it should. I´ve loaded the game without mods and DLCs.
In game it looks like this:
Also this issue might be duplicate of this- T155574
Yes i tried yesterday, it was still the same thing
Was able to repro the issue on our internal build.
We will see what we can do.
Error in expression <s, rectangular _this, -1]};
Ahh okay, you can actually select the item.
It just takes one more scroll when preferred?
Are you still able to repro on current stable?
It's not caused by being the last item in the list overall, it's caused by being the item right at the very bottom of the panel. You don't actually need to scroll down to see it, you just need a long enough inventory list to make sure there's an item right at the bottom of the panel.
This is strange, but now, I also could not reproduce this problem! Maybe update 2.08 fixed that. Maybe some kind of mod influenced this before.
Now I disabled all my mods and did 3 tests. After explosion on my mine AI squad says - "Attack Rifleman!", but they do not move towards my location. Yes, the AI shouldn't order to attack the soldier and say"Attack Rifleman", because the AI didn't see me, but that's not a big problem. Generally the AI doesn't move towards my position. I'm wrong, you can close my ticket:/
Wasnt able to repro issue, when i scroll all the way down im still able to click on the last item (see image).
Could you perhaps make a video repro?
Perhaps a more convenient(?) solution would be to allow custom CfgMarkers definitions in description.ext? Then the engine would still get its config class, and missionmakers would be able to define whatever markers they like without using a mod.
If you cannt reproduce this issee, then I'll do a repro mission for you, I need some time
I'm not the only one seeing this issue. One person even tried to make a mini mod to fix it.
I tested this in VR i made a hallway with a corner of VR blocks.
I placed a explosive expert on one end and 2 weapons squads of the other faction, on the other side then ordered them to walk to the explosive end.
Started preview and placed mines, and before the squads were able to to see me i used Splendid camera to move to a safe location.
After getting blown up the AI followed the path set in editor and didnt come to find me.
Tried it again this time placing less mines and running away manually, the AI would just walk to the marked point.
Unable to repro, are you using any mods or special settings?
Hello, thanks a lot for the answer, he is now running fine.
Tested on hosted dedicated server. FIXED! THANKS ALL!
Thank you for reporting the issue,
I was able to repro the problem on our internal version.
Thank you for reporting the issue.
This is a known issue, however due to the current phase of Live Ops development in Arma 3 we cant make any promises for when this will get fixed.
dev branch and profiling
To troubleshoot your crash we need more information.
Please follow this and attach your report log here https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I wonder if it was a typing error with the missing 0?
oops. Sorry didn't think of that.
Did it only happen once?
This looks like random-ish crash to me.
Cannot explain how that might happen. If it only happened once then it was probably some space radiation.
_trig setTriggerActivation ["ANY", "PRESENT", true]; has issues sometimes
We now have found the real cause, was quite a hunt but it shouldn't ever come back now.