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Jan 6 2022

BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from Confirmed Internally to Feedback.
Jan 6 2022, 11:23 PM · Arma 3
BIS_fnc_KK added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Am I right to understand the issue here is more about wheels keep turning after keyboard input started and player opens map? So would making wheels start turning towards center be enough? Mouse/analog steering doesn't have this problem in my tests, wheels stay where you left them, only keyboard turning seems to continue to extreme.

Jan 6 2022, 11:23 PM · Arma 3
BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from New to Confirmed Internally.
Jan 6 2022, 10:59 PM · Arma 3
kju-PvPscene added a comment to T158681: possible Launcher DLC confusion .
the DS does not have the contact (platform) folder:

"contact" is not "Contact (Platform)"
"Contact (Platform)" is "enoch" folder.

Everyone has Enoch, but if the server uses content from it, it will tell you that you need it (like with other DLCs, place helicopter DLC helicopter in mission file, server will tell you that you need helicopter DLC).

The question here is rather if the server somehow wrongly thinks Enoch content is in use, while in reality it isn't.

Jan 6 2022, 6:17 PM · Arma 3
dedmen changed the status of T162126: Arma3 Tools' Project Drive ignores PBOs from Tanks DLC from Acknowledged to Assigned.
Jan 6 2022, 5:09 PM · Arma 3
dedmen added a comment to T162126: Arma3 Tools' Project Drive ignores PBOs from Tanks DLC.

No you are correct, WorkDrive is missing Tanks.

Jan 6 2022, 5:02 PM · Arma 3
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Hello, Sorry for the delay.

"Our FOVs are customized which could possibly be the reason for this issue.

I asked a programmer and they say i might be your custom FOV, We don't officially support changed FOV.
Due to the current phase of Live Ops development in Arma 3, it's unlikely that we will be able to fix it if this is the case.

Jan 6 2022, 4:41 PM · Arma 3
UDIE added a comment to T158681: possible Launcher DLC confusion .

also tested on vn server with 0 mission files. just now
says i require contact

Jan 6 2022, 4:04 PM · Arma 3
UDIE added a comment to T158681: possible Launcher DLC confusion .

I have a vietnam server, 6 missionfiles o enoch in them , says i require contact. it will also do this on other servers with no enoch in the missionfile
there is also how every other server requires it in the launcher.
there are however at least 3 places where it will "guide " you to the buy your "missing dlc" page. looks like marketing to me.

Jan 6 2022, 3:47 PM · Arma 3
LouMontana added a comment to T160982: [Feature Request] New parameter for hashmap set to only set data if it doesn't exist.

https://community.bistudio.com/wiki/set

Jan 6 2022, 3:37 PM · Arma 3
LouMontana added a comment to T161252: Feature request: Commands for PiP view distance.

https://community.bistudio.com/wiki/getPiPViewDistance
https://community.bistudio.com/wiki/setPiPViewDistance

Jan 6 2022, 3:37 PM · Arma 3
dedmen set Ref Ticket to AIII-54833 on T158681: possible Launcher DLC confusion .
Jan 6 2022, 12:45 PM · Arma 3
dedmen added a comment to T158681: possible Launcher DLC confusion .

I just tested on my own server. It displays I'm missing Contact Platform, and TacOps and Tanks.
When I look into the mission file its currently running, it has "A3_Weapons_F_Enoch" and "A3_Weapons_F_Tank" so that explains two of them... TacOps is indeed weird now :D
So for your case of it saying Enoch is required. Check the mission.sqm of the mission running on the server, search for "Enoch" in it, if you find stuff, then that mission requires/uses Contact Platform content and the Launcher correctly displays that to you.

Jan 6 2022, 12:43 PM · Arma 3
dedmen added a comment to T158681: possible Launcher DLC confusion .
the DS does not have the contact (platform) folder:
Jan 6 2022, 12:33 PM · Arma 3
dedmen changed the status of T160982: [Feature Request] New parameter for hashmap set to only set data if it doesn't exist from Reviewed to Feedback.
Jan 6 2022, 12:21 PM · Arma 3
dedmen added a comment to T160982: [Feature Request] New parameter for hashmap set to only set data if it doesn't exist.

Test script

_hm = createHashMap;
_hm set ["a", 1];
_hm set ["a", 2];
_hm get "a"

expected result is 1

Jan 6 2022, 12:17 PM · Arma 3
dedmen changed the status of T162441: "str" command triggers "Circular reference found in HashMap" warning from Reviewed to Feedback.

Whoops, the recursion check didn't clean up after itself.
This happens everytime the same hashmap is referenced more than once in a hashmap.

Jan 6 2022, 11:52 AM · Arma 3
ceeeb created T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.
Jan 6 2022, 2:41 AM · Arma 3

Jan 5 2022

Alvando created T162631: Add ability for turrets class of vehicles to utilize pilotcamera.
Jan 5 2022, 12:06 PM · Arma 3
redley112 added a comment to T155946: arma 3 crash 0xc0000005 STATUS_ACCESS_VIOLATION.
Jan 5 2022, 4:39 AM · Arma 3

Jan 4 2022

LordTyrion updated the task description for T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 4 2022, 9:54 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

OK, the changes should be active with the next dev or one after next

Jan 4 2022, 7:38 PM · Arma 3
DerZade added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

I mean that choice is fairly simple. If it's fixing the map cursor or nothing. Of course I'd prefer the prior :)

Jan 4 2022, 5:26 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

I'm sorry, I understand where you are coming from, but the reality of the situation is, I can relatively safely change that cursor elevation. The rest will require thorough investigation and risk assessment, and we do not have resources for that. So it is either cursor change only or leave it as it was for years.

Jan 4 2022, 5:05 PM · Arma 3
DerZade added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Just to clarify, the real issue is that cursor value displayed on the map is real altitude and not fake altitude and you want cursor to display fake altitude as well, is this all what this ticket is about? Because this could be tweaked, but only this

Jan 4 2022, 4:53 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Just to clarify, the real issue is that cursor value displayed on the map is real altitude and not fake altitude and you want cursor to display fake altitude as well, is this all what this ticket is about? Because this could be tweaked, but only this

Jan 4 2022, 2:49 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

As I tried to explain to you, and as stated on the scripting page, current map elevation offset shows fake altitude for mountain peaks, that’s all. When in 3den mode the altitude delivered by cursor is real altitude, artillery computer shows real altitude, HUD elements show real altitude. elevationOffset is half baked feature that only brings inconsistency to the map visualisation and the actual values. There is no good solution but a complete revamp of altitude system to take elevation offset into account across the engine. Unfortunately at this stage of Arma 3 development this might not be possible.

Jan 4 2022, 2:41 PM · Arma 3
DerZade added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Imho this is not a good solution. Let me elaborate:

Jan 4 2022, 1:35 PM · Arma 3
TeTeT.nimitz created T162620: [Jets DLC] Tailhook up when landing and no Freedom nearby (BIS_fnc_aircraftTailhook).
Jan 4 2022, 1:29 PM · Arma 3
BIS_fnc_KK changed the status of T160606: Elevation of main map cursor does not include elevation-offset from Reviewed to Feedback.
Jan 4 2022, 1:17 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Thanks for reporting. After some investigation, the elevationOffset feature seems to affect the altitude figures displayed on the map, and nothing else. It is unfortunate that Livonia is using it, because the altitude figures on the map do not correspond to the true altitude in game. Therefore we created a script command setElevationOffset https://community.bistudio.com/wiki/setElevationOffset that you could use to reset this offset to 0, available with rev. 148610

Jan 4 2022, 1:16 PM · Arma 3
NikkyHeysen added a comment to T162470: Arma starting issue.
Jan 4 2022, 10:57 AM · Arma 3
treasurebox added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Jan 4 2022, 10:37 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 3 2022

Aldinjid123 created T162613: PROCESS_DPI_AWARENESS.
Jan 3 2022, 11:19 PM · Arma 3
Tenshi added a comment to T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position .

Hello thank you for reporting the issue.
I could confirm it on our internal build.

Jan 3 2022, 4:16 PM · Arma 3
Tenshi changed the status of T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position from New to Confirmed Internally.
Jan 3 2022, 4:15 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54868 on T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers.
Jan 3 2022, 3:04 PM · Arma 3
Tenshi changed the status of T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers from New to Confirmed Internally.

Hello thank you for reporting the issue.
I was able to confirm the problem on our internal build, following your repro.
We will see what we can do.

Jan 3 2022, 3:03 PM · Arma 3
Tenshi changed the status of T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG from New to Need More Info.
Jan 3 2022, 2:13 PM · Arma 3
Tenshi added a comment to T162475: ARMA 3 HİKAYE MODU.

Have you tried verifying your game files though steam?

Jan 3 2022, 1:49 PM · Arma 3
Tenshi added a comment to T162474: ARMA 3 HİKAYE MODU.

Duplicate of T162475

Jan 3 2022, 1:47 PM · Arma 3
Tenshi changed the status of T162474: ARMA 3 HİKAYE MODU from New to Reviewed.
Jan 3 2022, 1:47 PM · Arma 3
Tenshi changed the status of T162471: Arma starting issue from New to Need More Info.

Did verifying resolve the issue?

Jan 3 2022, 1:45 PM · Arma 3
Tenshi added a comment to T162470: Arma starting issue.

wait this seems a duplicate of T162471, closing this one as that ticket has a little bit more info

Jan 3 2022, 1:44 PM · Arma 3
Tenshi changed the status of T162470: Arma starting issue from New to Reviewed.
Jan 3 2022, 1:43 PM · Arma 3
Tenshi added a comment to T162470: Arma starting issue.

Have you tried verifying the game files through steam?

Jan 3 2022, 1:41 PM · Arma 3
Maximax created T162605: The waves on the Maps "Cam Lao Nam" and "Khe Sanh" cant be modified / have always the same strength..
Jan 3 2022, 2:05 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 2 2022

ctbearfxt added a comment to T162595: M1/M2 Carbine reloading animation bug (with video).

Did some additional testing, M3 Carbine also has the same issue

Jan 2 2022, 11:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
LordTyrion renamed T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix from Arma 3 Launcher - CDLC Compatibility data not allowing to join server to Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 5:43 PM · Arma 3
LordTyrion updated the task description for T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 4:57 PM · Arma 3
LordTyrion created T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 3:44 PM · Arma 3
ctbearfxt added a comment to T162595: M1/M2 Carbine reloading animation bug (with video).

For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ

Jan 2 2022, 3:43 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
ctbearfxt created T162595: M1/M2 Carbine reloading animation bug (with video).
Jan 2 2022, 3:39 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 1 2022

HomeTapestry created T162591: Crash Status Access Violation..
Jan 1 2022, 11:20 PM · Arma 3
BIS_fnc_KK changed the status of T151112: The scripting command 'reload' needs tweaking from New to Feedback.
Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

Rev 148609 alt syntax https://community.bistudio.com/wiki/reload

Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK closed T162585: fileExists returns false for absolute mission paths as Resolved.
Jan 1 2022, 6:23 PM · Arma 3
Leopard20 added a comment to T162585: fileExists returns false for absolute mission paths.

Ah yes. So not a bug then.
I'll add it as a note to the wiki.

Jan 1 2022, 5:21 PM · Arma 3
BIS_fnc_KK changed the status of T162585: fileExists returns false for absolute mission paths from New to Need More Info.
Jan 1 2022, 5:07 PM · Arma 3
BIS_fnc_KK added a comment to T162585: fileExists returns false for absolute mission paths.

does RPT say something like "Invalid path (only relative paths supported):.... ?

Jan 1 2022, 5:06 PM · Arma 3
Leopard20 updated the task description for T162585: fileExists returns false for absolute mission paths.
Jan 1 2022, 4:49 PM · Arma 3
Leopard20 created T162585: fileExists returns false for absolute mission paths.
Jan 1 2022, 4:48 PM · Arma 3

Dec 31 2021

BIS_fnc_KK added a comment to T161001: Can't reset search result in Eden Editor's location list.

Should be fixed in 148607

Dec 31 2021, 10:26 PM · Arma 3
BIS_fnc_KK changed the status of T161001: Can't reset search result in Eden Editor's location list from New to Feedback.
Dec 31 2021, 10:26 PM · Arma 3
Leopard20 added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.

Oh that's a much better idea! Thank you!

Dec 31 2021, 6:51 PM · Arma 3
Unknown Object (User) added a comment to T161998: Diving mask problem.

not yet?

Dec 31 2021, 1:32 PM · Arma 3
DINODICK created T162567: keeps crashing on 2nd campaign mission .
Dec 31 2021, 2:25 AM · Arma 3

Dec 30 2021

milkman99 edited Additional Information on T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers.
Dec 30 2021, 8:08 PM · Arma 3
milkman99 created T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers.
Dec 30 2021, 8:02 PM · Arma 3
killerswin2 created T162556: Rigid Body Joint Constraint.
Dec 30 2021, 5:12 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

@Tenshi I would be glad to sit in a discord call with you and try to narrow down to issue, if thats a possibility. Though im pretty convinced it should be an easy thing to reproduce. I could be wrong

Dec 30 2021, 12:57 AM · Arma 3

Dec 29 2021

veteran29 created T162552: attach'edTo objects are not following units inside vehicles.
Dec 29 2021, 6:54 PM · Arma 3
Haleks edited Additional Information on T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.
Dec 29 2021, 5:09 PM · Arma 3
Haleks added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

Another observation : EPEContact event handlers are properly triggered, even beyond 100 meters, and as far as I know, there's no range limit on the simulation of physX objects; so the issue likely comes from some sort of limitation on infantry units themselves.

Dec 29 2021, 4:21 PM · Arma 3
Haleks added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

@BIS_fnc_KK :
That's a limit from the engine.

Dec 29 2021, 4:13 PM · Arma 3
BIS_fnc_KK added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

is the limit hardcoded in the function or the engine?

Dec 29 2021, 3:47 PM · Arma 3
Haleks created T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.
Dec 29 2021, 3:00 PM · Arma 3
Valken added a comment to T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.

So should I report this to STEAM instead? If so, do you know which team to direct it to?

Dec 29 2021, 11:54 AM · Arma 3

Dec 28 2021

BIS_fnc_KK changed the status of T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it. from Reviewed to Feedback.
Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

Should be fixed in rev. 148606

Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK claimed T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..
Dec 28 2021, 10:47 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Thank you @BIS_fnc_KK! I ask about this because I dreamed of such a function for 8 years.

Dec 28 2021, 10:13 PM · Arma 3
ElRabito added a comment to T85234: Uniforms disappear or are only visible to one player.

Can confirm backpack and headgear is never affected, only Uniform and Vest.

Dec 28 2021, 9:23 PM · Arma 3
pubwhatsapp146 added a comment to T160951: M1A1 Stock and sights.
Dec 28 2021, 8:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
severgun created T162536: Request - Alternative syntax for namedProperties that will return HashMap..
Dec 28 2021, 6:23 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

in new year for sure

Dec 28 2021, 5:23 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly

Dec 28 2021, 5:18 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly

Dec 28 2021, 2:08 PM · Arma 3
severgun added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

The first link being all low graphic settings

Even with pixelated video trunk of the tree became visible at 0:11
at 0:12 branches became visible.
at 0:13 it is fully rendered.

Dec 28 2021, 8:21 AM · Arma 3

Dec 27 2021

BIS_fnc_KK added a comment to T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.

could be due to buggy graphics driver, have you upgraded recently?

Dec 27 2021, 5:41 PM · Arma 3
KollinVT renamed T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG from DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED to DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.
Dec 27 2021, 4:45 PM · Arma 3
KollinVT created T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.
Dec 27 2021, 4:42 PM · Arma 3
treasurebox added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Dec 27 2021, 8:13 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 26 2021

BIS_fnc_KK changed the status of T160837: setUnitPos export to SQF issue from Confirmed Internally to Feedback.
Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK added a comment to T160837: setUnitPos export to SQF issue.

The fix has been applied internaly thank you for reporting

Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK changed the status of T162218: Weaponstate not returning the correct fire mod from New to Feedback.
Dec 26 2021, 10:17 PM · Arma 3
BIS_fnc_KK added a comment to T162218: Weaponstate not returning the correct fire mod.

should be fixed in 148604

Dec 26 2021, 10:17 PM · Arma 3
LupusTheCanine created T162512: AFM causes helicopters to sink.
Dec 26 2021, 9:57 PM · Arma 3
BIS_fnc_KK changed the status of T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter from New to Feedback.
Dec 26 2021, 9:21 PM · Arma 3
BIS_fnc_KK added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.

Rev 148603, customCenter param https://community.bistudio.com/wiki/setVelocityTransformation

Dec 26 2021, 9:20 PM · Arma 3