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Infantry units further than 100 meters from cameraOn are unaffected by physX collisions
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PhysX collisions on infantry units (such as the one used in the BIN_fnc_setRagdoll function from the Contact DLC) only work within a 100 meters radius from the current camera. Beyond that range, physX objects used as colliders seem to go through units without any effect.

Tested on :
Game version: 2.06.148470
Branch: main


Operating System
Windows 10 x64
Steps To Reproduce

Use the BIN_fnc_setRagdoll function on any unit that is located further than 100 meters from the player (or the current camera). See the Repro Mission : use the action menu to call BIN_fnc_setRagdoll or the custom function (fn_collid) included in the scenario.

Additional Information

Although this is a minor issue for vanilla Arma3, the BIN_fnc_setRagdoll function from Contact is severly limited by this. Increasing the 100 meters range (or getting rid of it) would also open up a lot of possibilities for mod & mission makers.

Event Timeline

Haleks created this task.Dec 29 2021, 3:00 PM

is the limit hardcoded in the function or the engine?

Haleks added a comment.EditedDec 29 2021, 4:13 PM

@BIS_fnc_KK :
That's a limit from the engine.

Another observation : EPEContact event handlers are properly triggered, even beyond 100 meters, and as far as I know, there's no range limit on the simulation of physX objects; so the issue likely comes from some sort of limitation on infantry units themselves.

Haleks edited Additional Information. (Show Details)Dec 29 2021, 5:09 PM