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Dec 26 2021

BIS_fnc_KK closed T162509: Trigger area as polygon as Resolved.
Dec 26 2021, 8:40 PM · Arma 3
BIS_fnc_KK added a comment to T162509: Trigger area as polygon.

You can use inPolygon https://community.bistudio.com/wiki/inPolygon as trigger condition. We wont be altering triggers in the near future.

Dec 26 2021, 8:40 PM · Arma 3
Red created T162509: Trigger area as polygon.
Dec 26 2021, 3:49 PM · Arma 3

Dec 25 2021

kingofnuthin1980 created T162491: Full arsenal preload.
Dec 25 2021, 3:20 PM · Arma 3
BIS_fnc_KK closed T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally. as Resolved.
Dec 25 2021, 10:22 AM · Arma 3
GhostIsSpooky added a comment to T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally..

Cannot repro in dev branch rev 148602. Can probably close this.

Dec 25 2021, 3:53 AM · Arma 3
LouMontana added a comment to T162125: Recompile button.
Dec 25 2021, 12:46 AM · Arma 3

Dec 24 2021

Ani77 added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 24 2021, 4:06 PM · Arma 3 Creator DLC - CSLA Iron Curtain
digitalyetch added a comment to T162484: Arma 3 não inicializa.
Dec 24 2021, 3:14 PM · Arma 3
digitalyetch added a comment to T162484: Arma 3 não inicializa.
Dec 24 2021, 3:13 PM · Arma 3
douglaschipman created T162484: Arma 3 não inicializa.
Dec 24 2021, 3:12 PM · Arma 3
BIS_fnc_KK added a comment to T162125: Recompile button.

Should be on dev

Dec 24 2021, 11:15 AM · Arma 3
BIS_fnc_KK changed the status of T162125: Recompile button from New to Feedback.
Dec 24 2021, 11:15 AM · Arma 3

Dec 23 2021

Marshall777 added a comment to T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position .

I should mention that the game doesn't crash, it freezes and you eventualy have to kill the process.

Dec 23 2021, 11:44 PM · Arma 3
Marshall777 created T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position .
Dec 23 2021, 11:42 PM · Arma 3
ayaz_47 added a comment to T162475: ARMA 3 HİKAYE MODU.

sorun: fileC:/users/admin/documents/arma3/saved/a3/missions_f_epa/camping.sqc, line 0:':rap: encountered instead of '='

Dec 23 2021, 10:49 PM · Arma 3
ayaz_47 added a comment to T162475: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:45 PM · Arma 3
ayaz_47 created T162475: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:45 PM · Arma 3
ayaz_47 created T162474: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:44 PM · Arma 3
ww2junkie created T162473: A3 wont load.
Dec 23 2021, 10:25 PM · Arma 3
santiepi added a comment to T162472: ARMA 3 WON'T LOAD.

When getting on the arma 3 launch window, it says " Arma 3 units data acquisition failed" informations about your unit(s) won't be available.
I play solo mainly but when I click "PLAY" it says "data error (cyclic redundancy check). and the game won't start.
exit code: 0x0000DEAD -

Dec 23 2021, 6:53 PM · Arma 3
santiepi created T162472: ARMA 3 WON'T LOAD.
Dec 23 2021, 6:53 PM · Arma 3
the2cleo added a comment to T162471: Arma starting issue.

Checked file integrity, downloading files.

Dec 23 2021, 4:46 PM · Arma 3
the2cleo created T162471: Arma starting issue.
Dec 23 2021, 4:45 PM · Arma 3
the2cleo created T162470: Arma starting issue.
Dec 23 2021, 4:17 PM · Arma 3
NarcisaFultz added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Dec 23 2021, 2:08 AM · Arma 3

Dec 22 2021

NikkoJT added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

setUnloadInCombat might cover your usage until (if) locked behaviour is changed.

Dec 22 2021, 8:23 PM · Arma 3
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Sorry, I'm Quality Assurance, i test and process tickets.
In this case i am unable to confirm the issue, but that doesn't mean I'm saying that i dont believe it exists.
It does mean however that either the Repro is incomplete or it has conditions we don't know about.

Dec 22 2021, 5:53 PM · Arma 3
Xpandswhenwet added a comment to T162455: Status Access Violation.

I played for about 2 weeks then started to get the Status Access Violation when the troubleshoot said Arma 3 closed unually

Dec 22 2021, 6:35 AM · Arma 3
Xpandswhenwet created T162455: Status Access Violation.
Dec 22 2021, 6:34 AM · Arma 3
Nivek created T162453: Sniper and Marksman ball ammo shoots tracers?.
Dec 22 2021, 1:59 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 21 2021

7erra created T162449: Arma 3 Launcher: Wrong German Translation For "Support".
Dec 21 2021, 6:45 PM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

i can get a vid from every sideways/trick/combat pilot showcasing this issue. if that isnt enough i dont know what is

Dec 21 2021, 3:13 PM · Arma 3
alexmikk added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 21 2021, 2:14 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

No i just made a selected screenshot i wasn't using right click or + at that time.


As you can see no zoom but i can still see the branches in the distance.
Sorry but i dont seem to be able to repro the issue, atleast on my pc

Dec 21 2021, 1:27 PM · Arma 3
Tenshi added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Thank you for reporting the issue.
We will see what we can do.

Dec 21 2021, 12:42 PM · Arma 3
Tenshi changed the status of T162441: "str" command triggers "Circular reference found in HashMap" warning from New to Reviewed.
Dec 21 2021, 12:42 PM · Arma 3
Tenshi added a comment to T162437: The animation of the "medicStart"-playAction/action causes the player's head to glitch..

Hello thank you for reporting the issue.
I was able to confirm the issue on my device, it looks hilarious.
We will see what we can do.

Dec 21 2021, 12:33 PM · Arma 3
Tenshi changed the status of T162437: The animation of the "medicStart"-playAction/action causes the player's head to glitch. from New to Confirmed Internally.
Dec 21 2021, 12:31 PM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Also @Tenshi correct me if i'm wrong but you seem to be (zoomed in) in your screenshot. When zoom is toggled I believe LODs behave differently, appearing at a further distance. Most pilots dont play while fully zoomed in

Dec 21 2021, 11:28 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

You probably noticed but the two above links are from 2 separate users. The first link being all low graphic settings and the second link all very high graphic settings.

Dec 21 2021, 11:20 AM · Arma 3
Tenshi updated subscribers of T162191: Login failed: Unable to connect to Bohemia Interactive servers. [0x2002].

@Snake-Plissken @idriss Hello, first of all sorry to hear about Argo.
Bohemia has made a statement about the Closure here: https://store.steampowered.com/news/app/530700/view/3128310340401373901

Dec 21 2021, 10:51 AM · Arma 3
SaMatra edited Steps To Reproduce on T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:57 AM · Arma 3
SaMatra updated the task description for T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:56 AM · Arma 3
SaMatra created T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:54 AM · Arma 3
Leopard20 added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Seems like a manifestation of the FOV issue. The FOV is broken in Arma, thus you see incorrect LODs, or objects disappearing at certain viewing angles.

Dec 21 2021, 6:42 AM · Arma 3

Dec 20 2021

GeniusPlayUnique created T162437: The animation of the "medicStart"-playAction/action causes the player's head to glitch..
Dec 20 2021, 8:21 PM · Arma 3
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Hello thank you for the videos and information.
Please for next time add the map your talking about, i figured it was Altis.
Secondly your co-ordinates were off by a factor 1000, but i managed to find the tree.
This is what the tree looks like at distance on my screen, i can see the limbs all the way to the top.


maybe its your graphic settings?

Dec 20 2021, 3:52 PM · Arma 3
Tenshi added a comment to T162410: Bug/Crash on Startup ERROR.

Hello thank you for reporting your issue.
have you tried following the steps here: https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit
or Validating the files though steam?

Dec 20 2021, 3:07 PM · Arma 3
Nivek created T162429: Night Mission Death Screen has night vision enabled by default.
Dec 20 2021, 2:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Tenshi assigned T154452: diag.exe wipes mission when trying to preview in MP in Eden to dedmen.
Dec 20 2021, 11:08 AM · Arma 3
Tenshi added a comment to T154452: diag.exe wipes mission when trying to preview in MP in Eden.

Thank you for reporting the issue, i was able to confirm the problem on my device.
We will see what we can do.

Dec 20 2021, 11:08 AM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54851 on T154452: diag.exe wipes mission when trying to preview in MP in Eden.
Dec 20 2021, 11:06 AM · Arma 3
anamika12 added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 20 2021, 6:09 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 19 2021

BIS_fnc_KK claimed T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Dec 19 2021, 11:21 PM · Arma 3
RiklarR created T162415: "Task (not) complete".
Dec 19 2021, 1:58 PM · Arma 3
Leopard20 renamed T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter from [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL to [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Dec 19 2021, 9:41 AM · Arma 3
Leopard20 updated the task description for T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Dec 19 2021, 9:41 AM · Arma 3
Leopard20 created T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Dec 19 2021, 9:38 AM · Arma 3
dkfamous00 created T162410: Bug/Crash on Startup ERROR.
Dec 19 2021, 5:13 AM · Arma 3
Nivek created T162407: The Brightness of Ambient Light Cast From Rifle Muzzle Flash.
Dec 19 2021, 2:24 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 18 2021

GeneralKong created T162405: Flashlight for AKM?.
Dec 18 2021, 11:13 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Dec 18 2021, 8:53 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Dec 18 2021, 8:40 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Dec 18 2021, 8:36 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Dec 18 2021, 8:34 PM · Arma 3
GeneralKong updated the task description for T126926: REQUEST: Versions of Equipment, and possibly new equipment.
Dec 18 2021, 8:33 PM · Arma 3
isoc added a comment to T162332: createDisplay doesn't behave as it should on the latest perf branch.
Dec 18 2021, 12:49 PM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

There are probably hundreds of unlisted clips that feature this issue. It is definitely a well known issue amongst arma 3 pilots

Dec 18 2021, 5:27 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

My apologies if the tree names listed above arent the correct ones. I ignorantly copy and pasted the names from a different ticket without knowing if it was indeed the trees in question. I didnt have the knowledge necessary to provide you the exact tree names.

Dec 18 2021, 3:38 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

https://www.youtube.com/watch?v=ZLo1fFbaMiM
This video was taken at X=071 Y=154 and features one of the popular dead trees with popping issues. The first clip shows normal flight through a common route in one of arma 3s most famous game modes, king of the hill.
the second clip shows the tree staying rendered for a longer distance after popping in. before disappearing again
the video was taken in the editor to show it isnt a server side issue. and I could gladly provide my config file with all video settings.

Dec 18 2021, 3:36 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Sure. i will post a video shortly

Dec 18 2021, 1:53 AM · Arma 3

Dec 17 2021

Tenshi closed T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues as Resolved.

Tested on retail build 2.06.148470 the issue seems resolved, closing the ticket for now.
Let us know if you still have the issue.

Dec 17 2021, 4:54 PM · Arma 3
Tenshi added a comment to T131341: createSoundSource and say3D Volume Permanently Lowered by Being Inside Vehicle.

Thank you for reporting the issue.
We will see what we can do.

Dec 17 2021, 3:46 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54850 on T131341: createSoundSource and say3D Volume Permanently Lowered by Being Inside Vehicle.
Dec 17 2021, 3:44 PM · Arma 3
Tenshi added a comment to T161924: AI can no longer be ordered via numpad .

Thank you for reporting the issue, i could confirm the problem on my machine.
We will see what we can do.

Dec 17 2021, 2:59 PM · Arma 3
Tenshi changed the status of T161924: AI can no longer be ordered via numpad from New to Reviewed.
Dec 17 2021, 2:55 PM · Arma 3
Alvando updated the task description for T162381: AI passengers still disembarking from locked vehicles on enemy contact.
Dec 17 2021, 10:38 AM · Arma 3
Alvando updated the task description for T162381: AI passengers still disembarking from locked vehicles on enemy contact.
Dec 17 2021, 10:33 AM · Arma 3
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Hello thank you for reporting the issue, could you perhaps give me some coordinates of a area where you experienced trees "popping"?
I've flown over a couple maps but didn't see anything that could confirm the issue

Dec 17 2021, 10:31 AM · Arma 3
Alvando updated the task description for T162381: AI passengers still disembarking from locked vehicles on enemy contact.
Dec 17 2021, 10:31 AM · Arma 3
BIS_fnc_KK changed the status of T162381: AI passengers still disembarking from locked vehicles on enemy contact from New to Need More Info.
Dec 17 2021, 10:04 AM · Arma 3
BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

Also need exact repro steps

Dec 17 2021, 10:03 AM · Arma 3
BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

could try allowFleeing https://community.bistudio.com/wiki/allowFleeing

Dec 17 2021, 10:03 AM · Arma 3
Alvando added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.
Dec 17 2021, 2:45 AM · Arma 3
LionCop updated the task description for T162377: F-4 Wizzo/RIO ejection bug.
Dec 17 2021, 12:34 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 16 2021

BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

Have you tried https://community.bistudio.com/wiki/allowCrewInImmobile ?

Dec 16 2021, 9:10 PM · Arma 3
McgoganLives created T162382: Cannot edit the behavior/waypoints of multiple selected units in Zeus.
Dec 16 2021, 8:19 PM · Arma 3
Alvando created T162381: AI passengers still disembarking from locked vehicles on enemy contact.
Dec 16 2021, 5:30 PM · Arma 3
Drift_91 created T162379: Game Usually Crashes Upon Exiting and Occasionally at Random.
Dec 16 2021, 4:42 PM · Arma 3
SomeDorkIDK created T162378: Arma 3 crashes on startup .
Dec 16 2021, 3:08 PM · Arma 3
LionCop created T162377: F-4 Wizzo/RIO ejection bug.
Dec 16 2021, 3:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
peter009 added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Dec 16 2021, 5:32 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Dec 16 2021, 5:00 AM · Arma 3
RosemarysBaby created T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Dec 16 2021, 4:47 AM · Arma 3

Dec 15 2021

Tenshi added a comment to T161915: Inconsistent Command Priority on armed LSVs.

Thank you for reporting the issue, i could confirm the problem.
We will see what we can do.

Dec 15 2021, 5:15 PM · Arma 3
Tenshi changed the status of T161915: Inconsistent Command Priority on armed LSVs from New to Confirmed Internally.
Dec 15 2021, 5:14 PM · Arma 3
Tenshi added a comment to T160446: AI generate a path despite using disableAI "PATH".

Thank you for reporting the issue, we will see whats possible to resolve this issue

Dec 15 2021, 4:48 PM · Arma 3
Tenshi changed the status of T160446: AI generate a path despite using disableAI "PATH" from New to Reviewed.
Dec 15 2021, 4:48 PM · Arma 3
snoops213 added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].

Further info on this. This seems to be a bug with engine itself. The gunner needs a weapon that has the same targeting/locking capabilities as the pilots weapon otherwise Tab Lock ( R key default) will not work for the player or AI. This issue has been highlighted by the SOGPF phantom but it's not the root cause of the issue. However the gunner does not seem to suffer the same issue as the pilot does. The gunner can have all air to air weapons assigned and pilot all air to ground weapons and Tab Lock will function properly for the pilot, however if this is reversed the pilot can not achieve lock using Tab Lock. Further info/videos and examples can be provided if need be.

Dec 15 2021, 4:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire