You can use inPolygon https://community.bistudio.com/wiki/inPolygon as trigger condition. We wont be altering triggers in the near future.
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Arma 3 Activity
Dec 26 2021
Dec 25 2021
Cannot repro in dev branch rev 148602. Can probably close this.
Dec 24 2021
Should be on dev
Dec 23 2021
I should mention that the game doesn't crash, it freezes and you eventualy have to kill the process.
sorun: fileC:/users/admin/documents/arma3/saved/a3/missions_f_epa/camping.sqc, line 0:':rap: encountered instead of '='
When getting on the arma 3 launch window, it says " Arma 3 units data acquisition failed" informations about your unit(s) won't be available.
I play solo mainly but when I click "PLAY" it says "data error (cyclic redundancy check). and the game won't start.
exit code: 0x0000DEAD -
Checked file integrity, downloading files.
Dec 22 2021
setUnloadInCombat might cover your usage until (if) locked behaviour is changed.
Sorry, I'm Quality Assurance, i test and process tickets.
In this case i am unable to confirm the issue, but that doesn't mean I'm saying that i dont believe it exists.
It does mean however that either the Repro is incomplete or it has conditions we don't know about.
I played for about 2 weeks then started to get the Status Access Violation when the troubleshoot said Arma 3 closed unually
Dec 21 2021
i can get a vid from every sideways/trick/combat pilot showcasing this issue. if that isnt enough i dont know what is
No i just made a selected screenshot i wasn't using right click or + at that time.
As you can see no zoom but i can still see the branches in the distance.
Sorry but i dont seem to be able to repro the issue, atleast on my pc
Thank you for reporting the issue.
We will see what we can do.
Hello thank you for reporting the issue.
I was able to confirm the issue on my device, it looks hilarious.
We will see what we can do.
Also @Tenshi correct me if i'm wrong but you seem to be (zoomed in) in your screenshot. When zoom is toggled I believe LODs behave differently, appearing at a further distance. Most pilots dont play while fully zoomed in
You probably noticed but the two above links are from 2 separate users. The first link being all low graphic settings and the second link all very high graphic settings.
@Snake-Plissken @idriss Hello, first of all sorry to hear about Argo.
Bohemia has made a statement about the Closure here: https://store.steampowered.com/news/app/530700/view/3128310340401373901
Seems like a manifestation of the FOV issue. The FOV is broken in Arma, thus you see incorrect LODs, or objects disappearing at certain viewing angles.
Dec 20 2021
Hello thank you for the videos and information.
Please for next time add the map your talking about, i figured it was Altis.
Secondly your co-ordinates were off by a factor 1000, but i managed to find the tree.
This is what the tree looks like at distance on my screen, i can see the limbs all the way to the top.
maybe its your graphic settings?
Hello thank you for reporting your issue.
have you tried following the steps here: https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit
or Validating the files though steam?
Thank you for reporting the issue, i was able to confirm the problem on my device.
We will see what we can do.
Dec 19 2021
Dec 18 2021
There are probably hundreds of unlisted clips that feature this issue. It is definitely a well known issue amongst arma 3 pilots
My apologies if the tree names listed above arent the correct ones. I ignorantly copy and pasted the names from a different ticket without knowing if it was indeed the trees in question. I didnt have the knowledge necessary to provide you the exact tree names.
https://www.youtube.com/watch?v=ZLo1fFbaMiM
This video was taken at X=071 Y=154 and features one of the popular dead trees with popping issues. The first clip shows normal flight through a common route in one of arma 3s most famous game modes, king of the hill.
the second clip shows the tree staying rendered for a longer distance after popping in. before disappearing again
the video was taken in the editor to show it isnt a server side issue. and I could gladly provide my config file with all video settings.
Sure. i will post a video shortly
Dec 17 2021
Tested on retail build 2.06.148470 the issue seems resolved, closing the ticket for now.
Let us know if you still have the issue.
Thank you for reporting the issue.
We will see what we can do.
Thank you for reporting the issue, i could confirm the problem on my machine.
We will see what we can do.
Hello thank you for reporting the issue, could you perhaps give me some coordinates of a area where you experienced trees "popping"?
I've flown over a couple maps but didn't see anything that could confirm the issue
Also need exact repro steps
could try allowFleeing https://community.bistudio.com/wiki/allowFleeing
In T162381#2263963, @BIS_fnc_KK wrote:Have you tried https://community.bistudio.com/wiki/allowCrewInImmobile ?
Dec 16 2021
Have you tried https://community.bistudio.com/wiki/allowCrewInImmobile ?
Dec 15 2021
Thank you for reporting the issue, i could confirm the problem.
We will see what we can do.
Thank you for reporting the issue, we will see whats possible to resolve this issue
Further info on this. This seems to be a bug with engine itself. The gunner needs a weapon that has the same targeting/locking capabilities as the pilots weapon otherwise Tab Lock ( R key default) will not work for the player or AI. This issue has been highlighted by the SOGPF phantom but it's not the root cause of the issue. However the gunner does not seem to suffer the same issue as the pilot does. The gunner can have all air to air weapons assigned and pilot all air to ground weapons and Tab Lock will function properly for the pilot, however if this is reversed the pilot can not achieve lock using Tab Lock. Further info/videos and examples can be provided if need be.