Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
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Dec 15 2021
Thank you for reporting the issue.
We will see what we can do to resolve the problem.
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Thank you for reporting the tweak.
We will look into it.
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Thank you for the feedback, i was able to confirm the issue.
Unfortunately it's not something we can easily solve at this stage.
Hello sorry it took a while to get back to you.
I was able to repro the issue on my machine, turns out if you select the top option in the ammo menu then Shift+Click it works fine.
It seems to only crash if you Shift+Click with nothing selected.
We will see what we can do to resolve the issue.
Dec 14 2021
Cannot repro the problem. Try to verify files. Also wait for the next dev just to be sure.
The fact that you can create display over dialog is wrong but it breaks backward compatibility if changed. The correct way is for dialog to appear on top of display, and it will be possible with alt syntax https://community.bistudio.com/wiki/createDialog
Should be fixed in 148602
Rev 148602 changes reverted in favour of alternative syntax https://community.bistudio.com/wiki/createDialog. Use createDialog ["MyDialog", true]; to make sure it is visible during briefing
Thank you for the report, this is a known issue, it was decided that it's not worth upgrading it to dynamic loadout. Since it's not supposed to be able to mount any other missiles.
It could be potentially still useful for community but adding new variant is bit of hassle, since it has to be a new class for compatibility reasons.
Hello thank you for reporting the issue.
Could you make a repro mission, that way i can test it on our internal build as well as others if necessary.
Is this base Arma 3 or do you use mods?
We could confirm the issue, thank you for the report.
We will see what we can do to resolve the issue
Dec 13 2021
Apologies! The addon "armor_f_tank" is actually in my P: drive. Windows tells me it was created the same day/time as everything else when I last attempted game data extraction. Why I did not see it then is a mystery to me - just blind I guess.
Dec 12 2021
How has noone ever had this problem?
Dec 11 2021
Dec 10 2021
Приветствую тебя мой друг , мои поиски решения проблемы привели меня сюда ... я очень любил играть в арго в межвахтовом отпуске , я так снимал стресс ... печально что я не могу поиграть из-за 0X2002 ! C7КИ 6Лять Е6аHbIе
Hello, we are looking the issue, we are unsure if this is intended or not.
We will get back to you later with a answer.
Thank you for the report, we'll look on it.
Dec 9 2021
Not entirely sure. I had never tested it myself, but it has been a part of Olympus' altis life code base from back then. I'm pretty sure there's been issues with it over the years but no one ever decided to fix it on the server or even look into it.
In T162211#2261852, @Tenshi wrote:Hello thanks for reporting the issue. Could you upload a Mission or Scenario for the Repro?
This would help a lot, with checking it on our internal version and possible troubleshooting.
Dec 8 2021
In T158681#2194277, @dedmen wrote:Deleting base game content is not the solution to this.
But if the server says it requires DLCs which it actually does not require that would be the real issue
Was it not crashing in 2014?
In T162278#2262141, @BIS_fnc_KK wrote:If you wish to prevent map from opening, you can do this with ease already https://community.bistudio.com/wiki/openMap
openMap [false, true] - prevents map from opening, closes open map and forces it to stay close (the user cannot open it on their own)
If you wish to prevent map from opening, you can do this with ease already https://community.bistudio.com/wiki/openMap
I somehow fixed it. I launched battleeye in the files running it as admin and it works just fine. I could have sworn I already tried this but maybe defragging my drive a little bit helped. Thanks for the help.
Please solve the problem of taking off the diving mask when standing on the water
please answer me
Dec 7 2021
Thank you for reporting the issue.
I could confirm it on our internal build
Thank you for reporting the issue, i was able to confirm it as well.
We will see what we can do, to resolve the problem
Thank you for reporting the issue.
Thank you for reporting the issue.
Hello, thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Hello thanks for reporting the issue. Could you upload a Mission or Scenario for the Repro?
This would help a lot, with checking it on our internal version and possible troubleshooting.
Can you please attach these files so we can see what might be causing the issue?
https://community.bistudio.com/wiki/Crash_Files
Dec 6 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello would you mind attaching one of these soe we can check what might cause the issue?
https://community.bistudio.com/wiki/Crash_Files
Also is this with mods or without? hat branch do you play on?
Hello Bob,
Hello killerswin,
Issue persists in:
In T160969#2261294, @SrgPuffy wrote:Ignoring the random spaking dumb, ive always had it on my OS disc (C disc) and arma on D disc. Might try moving it around a bit tho and see if it works.
Ignoring the random spaking dumb, ive always had it on my OS disc (C disc) and arma on D disc. Might try moving it around a bit tho and see if it works.
Dec 5 2021
When use hostname there are some bidirectional packets between client and server so it's not network problem.
In T160969#2260879, @SrgPuffy wrote:So the Arma 3 - Other Profiles folder has to be on same disc as Arma? This doesnt explain it that well.
Thank you for the report, we'll look on it.