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AI passengers still disembarking from locked vehicles on enemy contact
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AI disembarks from both FFV and cargo slots when in enemy contact even though vehicle is locked. Driver however stays inside

Example mission:


Operating System
Windows 10 x64
AI Issues
Steps To Reproduce
  1. Place down vehicle with cargo (e.g offroad) in 3den
  2. lock vehicle using 3den attributes (double click on the vehicle)
  3. put blufor AIs as passenger in 3den
  4. spawn opfor AIs near the vehicle
  5. blufor AI will disembark when contact begins, even though vehicle is still locked
Additional Information

AI however will not disembark if the player is controlling the vehicle that they are the passenger of

Event Timeline

Alvando created this task.Dec 16 2021, 5:30 PM

Yes and bug still happens.
enemy contact starts, passengers disembark and then the vehicle takes off from the area so it doesnt even seem to be immobile
vehicle tested was FIA offroad with 4 passengers in FFV
Running on latest perf branch

BIS_fnc_KK added a comment.EditedDec 17 2021, 10:03 AM

Also need exact repro steps

lock vehicle

there are many ways to skin a cat

BIS_fnc_KK changed the task status from New to Need More Info.Dec 17 2021, 10:03 AM
Alvando updated the task description. (Show Details)Dec 17 2021, 10:30 AM
Alvando edited Steps To Reproduce. (Show Details)
Alvando updated the task description. (Show Details)Dec 17 2021, 10:32 AM
Alvando updated the task description. (Show Details)Dec 17 2021, 10:38 AM
Alvando edited Additional Information. (Show Details)

setUnloadInCombat might cover your usage until (if) locked behaviour is changed.

NikkoJT removed a subscriber: NikkoJT.Wed, Dec 22, 8:22 PM