I had that issue during development.
But I fixed it back then, and now I cannot reproduce 🙃
Maybe I need to retest in a clean profile
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Oct 21 2021
Here we go. I also unloaded all mods and creator DLCs.
Oct 20 2021
Fixed
Thanks
In T161512#2248183, @dedmen wrote:cma_x64AVX2!cma_x64AVX2 [fail:0]
crash is in your custom cma_x64AVX2 memory allocator, try not using that, that will probably fix it.
Also get rid of your -maxvram=6000 start parameter, thats nonsense.
crash is in your custom cma_x64AVX2 memory allocator, try not using that, that will probably fix it.
Also get rid of your -maxvram=6000 start parameter, thats nonsense.
I've seen this as what I cal the "ace unconscious bug"
sometimes when you get unconscious in ACE and wake up again, you are desynced for some players.
Some very few players, usually only one or two will see your body still laying on the ground unconscious, while you can run around just fine, and you are also fine for most players.
some config lookup crash searching for "vn_m38_boltingsound"
maybe some corrupted mod files?
not enough info.
Cannot repro on 2.06 stable build either, works just fine here.
Can you send me your RPT?
CrewDisplayComponent in some vehicle HUD, doesn't have a reference to its owning vehicle.
Yes please.
This probably should return things like the knowsAbout value and such? And stuff the command targetKnowledge returns?
Oct 19 2021
In T161333#2247948, @Tenshi wrote:however is wasn't able to reproduce this issue.
In T161333#2247948, @Tenshi wrote:Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.
Please...
Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.
thank you for helping :)
class CfgUserActions { class AIM_myUserActionKey // This class name is used for internal representation and also for the inputAction command. { displayName = "My Test Action"; tooltip = "This action is for testing."; onActivate = "systemchat 'activated'"; // _this is always true. onDeactivate = "systemchat 'deactivated'"; // _this is always false. onAnalog = ""; // _this is the scalar analog value. analogChangeThreshold = 0.1; // Minimum change required to trigger the onAnalog EH (default: 0.01). }; }; class CfgDefaultKeysPresets { class Arma2 // Arma2 is inherited by all other presets. { class Mappings { AIM_myUserActionKey[] = { 0x25, // DIK_K "256 + 0x25", // 256 is the bitflag for "doubletap", 0x25 is the DIK code for K. "0x00010000 + 2" // 0x00010000 is the bitflag for "mouse button". }; }; }; }; class UserActionGroups { class AIM_myUserActionSection // Unique classname of your category. { name = "Mod Section"; // Display name of your category. isAddon = 1; group[] = {"AIM_myUserActionKey"}; }; };
Oct 18 2021
Thanks for the quick reply.
Agreed, that would be very helpful and save alot of checks.
I created a issue in CBA Github and linked this Ticket into the report.
Just double checked - It does unsubscribe successfully. Steam doesn't remove mods when unsubscribing, it seems to be a common issue when googling for it. Not sure if it's just Arma or other games though as I haven't used the workshop enough in other games to know.
Wow what a crash actually.
Fixed in profiling v3.
Also fix in next Arma update, there is no hotfix planned yet but we might make a mini update next month
The !Workshop folder is handled by the Arma Launcher.
The steam workshop/content folder is managed by steam, we have no influence on how Steam handles its content.
(5- Arctis 7 Chat)
Updated it and it works now, thanks mate, sorry for bothering you all about something like this lol.
Sorry for a late response, but just checked, it isn't, ill go ahead and update it and see if that fixes it.
Hello thank you for reporting the issue.
Found another problem: I have the "look left/right/up/down" button on the helm, as well as these keys are duplicated on the Num keys for convenience and quick inspection. Sometimes, for unknown reasons, these keys start to work in slow-motion mode (as if they take over the function of slow-motion camera transfer), although I have them removed at all.
I don't have more information at this point and how to cause this bug, but it has happened to me twice.
Hello, thank you for reporting the issue.
Could you elaborate on what you do that causes this issue? Any mods installed? Is there a specific set up to reproduce the issue?
Eh, something is bad with your GPU driver, is your driver updated to the latest version?
0x0000DEAD
Read the message that it showed to you before it showed you the crash 0x0000DEAD message
It may not work if the used addons are not properly whitelisted on the zeus module that you are using.
thanks for the report, the dynamicGroups were already disabled on server due to similar exploits
no muzzle_tma_65
Oct 17 2021
You can also try
Cannot repro
I've tried the new version from the wiki, with "addon = 1" in the mod section config, but the categories are still wrong. (also verified game files again)
Oct 16 2021
should be fixed in rev. 148351
Any chance for a fresh report?
still true
Shutdown normally
How can that be if it crashes haha. What additional info do you need? I can post earlier crash reports that have more errors.