weaponReloadingTime Revision: 147785
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Jun 22 2021
sure
In T159285#2205623, @BIS_fnc_KK wrote:delete it manually
delete it manually
delete it manually
Jun 21 2021
If I have time I will correct some of the textures but no promises. In the mean time you can tell me which textures should be priority
Yeah, it's super annoying trying to place minefields without being able to see the area covered, you have to turn on markers for it and then jump back and forth from the scenario preview to tune the dimensions.
That I am aware of, the examples and issues however are with vanilla textures.
@BIS_fnc_KK moveOut. Same as in the repro steps. It works fine in singleplayer.
I have players enough to reproduce that and I can do tests for you if it's needed, the question is is Bohemia even interested in the Linux version because it looks far away from the windows one. There are lots of memory leaks and corruptions that maybe can cause to low fps
@Azeh how are you removing them in multiplayer?
Connect 100+ players and put them on slots.
Bump?
Still an issue in multiplayer :)
2.04.147757
URI needs to be defined in CfgCommands.
Jun 20 2021
Thanks, fixed
Oh yeah i remember that update.
next data update
Unfortunatelly there is no provision for tooltip in structured text at all, which would require completely new implementation. Not feasible at this time
Seems connected to the content of the image touching image borders. Not really fixable, the bug must be in the core engine. Just make sure you leave at least 1 pixel padding
Many thanks, will try it out :) I suppose that makes it direct fire capable and explains the HEAT rounds as well :)
Turns out it is actually a separate keybind under Weapons called "Gun Elevation Up"/"Down", which I happened to have bound to the same as the zeroing keys for reasons which remain unclear.
I wasn't able to elevate/depress the gun using zeroing keys, for some reason - can you verify it on your end?
Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:
- Vehicles undergo a single direction shift when changing up gears
- Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)
The following link doesn't work https://github.com/R3voA3/3den-Enhanced/wiki/Custom-GUIs#vehicle-inventory-manager-vim. Tested with example above.
On your last point, just like vanilla artillery, the gun can be manually elevated and depressed by using the zeroing up/down keys (pageup/pagedown by default, I think). I'm pretty sure this is just how vehicles with artillery config work and there isn't a way to change it.
Will that ever come?
Y and X axis sensitivity is off in BPzV Svatava commander periscope as well
Might have been fixed in the hotfix?
Got it, please close the ticket :)
Revision: 147780
According to zeroing manual it should be 300-800m zeroing, 100m increments, there is a mark on left side of sight.
"8/3" means 800m and 300m. When the elevation knob is very close or flush with the bottom (full counter-clockwise) , the elevation is set for 300 meters or closer. If you rotate the elevation knob one full revolution (360 degrees) clockwise and the "8/3" mark shows again the elevation is set for 800m.
Not reproduceable in v2.04.
Still in v2.04.
There is going to be a change to the behaviour in v2.06. See ticket T157981.
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Missions with spaces do not show up in the scenario menu in Eden Editor.
Mod related
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Fixed in v2.04
Tested and it doesn't happen anymore.
Objects missing hiddenSelectionsTextures are tracked here T159184