Hey developers! Who will finally cure this ?
This ticket hangs almost two years in the void and no one pays attention to it!
This shit spoils the gameplay --- https://www.youtube.com/watch?v=Sgt8IYEfeVM&feature=youtu.be
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Arma 3 Activity
Jul 20 2018
Still present july 20, and it's totally game breaking.
Jul 19 2018
Thank you for the report. We will have a look at it.
And as long as enemies in Houdan and the reinforcements are killed, you can ignore the retreat order.
So you can complete the mission seeing spared AT threats wrecking tanks.
I recommend you to set the trigger in destruction of a tank, since in reality the Nato army would have captured the Titan launchers, using same AT missile system.
The exact same problem happens to me. I have an AMD FX-8320 processor. Please BIS solve this.
Jul 18 2018
Can officially say the only permanant Solution I have found is upgrade of CPU and motherboard .... This is an issue with ARMA3 and Surround Sound using USB emulation with AMD FX Processors.
I can confirm this Problem. Other secondary textures like PO-30 "Black and White Orca" texture are lower res too so i thought this would be intentional
Thank you for the report. We will have a look at it.
Authored by reyhard, fixed by reyhard 👌 😄
After some discussion regarding this issue we have come to the conclusion that this was a bug in the game. The Debug console can be enabled in Multiplayer if certain criteria are met, however it should not be available in singleplayer scenarios.
for pure luck i probably found the solution.
This is a very odd situation, we will have a look at it and see what can be done.
Jul 17 2018
Thank you for the report. Could you please tell us what you were specifically doing while controlling Zeus?
Thank you for the report. However I am not able to reproduce this. Can you please verify the integrity of the game via steam and verify if the texture is still low res?
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report. I tried recreating this issue, but I am unable to. There doesn't seem to be any lock on after evading the missile. At least not an apparant one, which turrets were you testing?
Jul 16 2018
We will have a look at it.
@Wulf in 1.85.144906 issue is not resolved...
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Ok, after talking to design they say that this is by design this option not being by default in the editor. However you can change these textures via script or exporting the vehicle from VA into the editor.
Jul 15 2018
Jul 14 2018
Jul 12 2018
Fixed in the current Dev branch of the game. High probability that it will be in the next update.
another month passed, still noone cares...
maybe people likes cheaters afterall...
Thank you for the report. We are aware of the issue.
Jul 11 2018
????
Tested to reproduce this issue on RC 1.84 and the tank doesn't stop,
but sometimes instead drives around the AT-mine bugging the mission, and sometimes it drives over it as it's supposed to.
Weird I am also unable to reproduce it now. It happened twice before I reported the issue.
Thank you for the report. We will have a look at it.
Thank you for the added comment that really helped pinpointing the issue. We will see what can be done.
Thank you for the reply.
You need to kill all the enemies. Just spare static AT launchers.
10/07/2018
Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
So If I understand this correctly. You are going as special forces. You didn't kill all AT launchers and you wiped Houdan as well as reinforcements before calling in the offensive, correct?
Well never mind. Restarted everything (client and server) and it works as excpected. Think caching, changing headers and switching physical file to php was the bottleneck. Stupid me.
Jul 10 2018
Hello everyone.
i dont think they care any more about arma3
Pleaaaaaassssseeeeeeeeeeeee fix
I am trying to reproduce this issue, but with no success. Are you sure you aren't doing anything else? For example specific sequence of commands or engaging an enemy before?
Close this ticket, the issue was resolved at 1.82. Thank you.
https://feedback.bistudio.com/T83081
The same question is in my ticket. The lack of a solution was associated with the fall of FPS. But I could not see a significant drop in FPS in the tests.
Luckily, we have two streamers out of our 3 Zeus operators.
Jul 9 2018
This is not a bug it does what it says. Copy Position to Clipboard not Positions meaning that it works as inteded. This is more than anything a feature request. It is also possible to do this via script.
Thank you.
There is nothing attached to this report.
Issue should be fixed in current Dev build.
Should be fixed in the current Dev Branch.
This occurred again tonight on multiple occasions. It was noted that when the Zeus Operator who was remote controlling the AI disconnected, the server was able to restore some frames.
Jul 8 2018
Here is the mission and two screenshots taken testing the mission - testable because I remembered there's a spectator button in the esc-menu. The first screenshot notes that unlike the TMF Spectator, Allegiance does not appear to change. The second screenshot notes that, as expected, once the Commander is shot the Rifleman (AT) proceeds to ignore the vehicle - unlike when the commander wasn't shot while turned out (because of AI inaccuracy), at which point the vehicle was subjected to RPG fire.
While I forgot to make the mission, here's a screenshot that reminded me of and displays the issue in TMF Spectator: https://steamuserimages-a.akamaihd.net/ugc/956336058811215549/B7E2E99F7DABF6676AF207DEE72EEE116E12863A/
Making the mission now
Jul 7 2018
I can reproduce this issue in the 1.84 Encore Release-Candidate.