no reaction by BIS... however, here nice script by ALIAS for better effects
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Oct 7 2017
32 bit client has inferior performance as well as the 3FPS problem, which glitches the game out completely limits the framerate to 3FPS
Duplicate of https://feedback.bistudio.com/T126841
See that issue for workaround.
Dunno why @Wulf closed it already.
same error
Same issue here, randomly disappearing particles....
Hello Again,
Oct 6 2017
I Started with a new profile (new key mappings) and got it working OK. Case closed
Do you press some key to ID them or is it automatic? What difficulty level did you try?
In our internal build it doesn't happen. Might be that in the last development build something went wrong. When the next dev build is out could you please test it?
That's right.
In T126888#1648475, @Wulf wrote:Hello.
To my knowledge in the vanilla game in-game dynamic loadout should not work. The only way you can change loadouts is in the editor.
To my knowledge in the vanilla game in-game dynamic loadout should not work. The only way you can change loadouts is in the editor.
So you damaged your helicopter by sliding on the ground at 28km/h... But that didn't happen a few days ago... There hasn't been an Arma update changing that for weeks...
Its explanation is difficult.
In T126770#1648410, @dedmen wrote:https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3235530 should have fixed this. Can you confirm @Sam_Fisher ?
I tested it on the latest build that is released and everything seems to work you can ID all of the mines.
Could you be a little more specific? I am not sure what the issue is. You are mentioning a damaged helicopter and that it wasn't damaged, but what helicopter do you mean? Is it as a helicopters in general or is it a helicopter in a mission, showcase etc. I need a little more details.
Why is this issue still open? Priority urgent, Severity major. For an issue that is only shown via unavailable youtube videos and that couldn't be reproduced by anyone shortly after it was created.
Is this issue still valid? It is 2 years old. I don't see why this is still major priority.
Yes it is fixed in the dev branch. Thanks for the reminder. :)
Thanks for the reminder dedmen. Yes it is partially fixed in the dev branch there is just one small issue but that should be fixed in no time. I'll close the ticket once there is a new RC with the fix.
It says you need another earlier update before you can install this one, click on the link and proceed as instructed.
sorry that I wrote in Russian, I thought that you have people who understand my language :) sorry for the inconvenience and thank you for the fix launcher
He is trying to say that it's working again now.
Can be closed.
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3235530 should have fixed this. Can you confirm @Sam_Fisher ?
Need to test if https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3236833 fixed this.
@kawaiixjinx How about you click the links in that dialog and let it tell you exactly what you need to do?
for the WOWsys64 folder
I fixed it by process of manual elimination and found it was a bad X3DAudio1_7.dll
Oct 5 2017
еще раз вас побеспокою,но после очередного обновления арма 3, лоунчер снова заработал,извините за беспокойство
I can.. But I don't really see the needed info.
Is you game crashing? Do you have crashdumps? https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
здравствуйте,да,пробовал,ни одно решение не помогло,помогло только переустановка windows,но после установки некоторых драйверов самой windows перестаёт запускаться арма через лончер,я решил попросить помощи у вас
Thank you for the report, we will have a look at it.
Have you tried these possible solutions on this site?
Oct 4 2017
Since the latest update I'm having this kind of problems with particles and effects in some of my missions with sandstorms.
The bug is similar to the one in this video from another user: https://www.youtube.com/watch?time_continue=1&v=662Vsf3ai0I
only issue is that this thread was opened over a year ago,,,I do't know what I'm looking for in the DWI.
thx for merging them but can anyone decode the dwi?
Yes the issue does happen but it only happens when you land Marko's body on the graves if he would be on the ground then you could trigger the memory.
Could you confirm the issue? This is the only recall what i missing for the achievement.
Thank you for the report we will have a look at it.
After a lengthy discussion (see: https://forums.bistudio.com/forums/topic/203587-solved-bleed-tickets-module-bugged-what-to-use-instead/) with a fellow BIS forums user it was apparent that I at least was using these modules provided by BIS in a somewhat wrong manner.
I saw a comment in which sb asked for those crash dump files, so I thought I'd better include them, but removed the files now. Sorry.
Could you please try if the crash occurs without mods(if you can) so that we can rule out the mods being the cause?
I was able to recreate it but it is not completely 100% you need to do it in a specific way. Either way ticket created and we will see what can be done.
Thanks Wulf, appreciate the quick reply. I can't place any guarantees the skill of the players involved in the engagements, other than to point out that they are more than proficient.
Ok I finally found the correct repro. Ticket was created we will see what the programmers can do about it.
Excuse me for my English, I use an electronic translator. If steps in the ticket are not clear, in this video all the steps of the command for the AI in the chat line.
https://youtu.be/5EZJ-xNoaiM
Give the AI any command at a time when it heals itself.
AI will get stuck in the animation of healing and can not execute any commands. Can not even turn in any direction.
This Glitch is still happening and its very frustrating to land this thing.
Arrays are referenced as pointers. If you do _array2 = _array1; both variables will contain reference to the same array. That's why if you change _array1 you will see change in _array2 and vice versa.
Changed it to reviewed we are looking into the issue and are working on it.
Duplicate of https://feedback.bistudio.com/T119534
Please don't create duplicate issues if you already know they exist.